Compare commits
2 Commits
9a44605469
...
f6b3b5b66e
| Author | SHA1 | Date |
|---|---|---|
|
|
f6b3b5b66e | |
|
|
b7bba137a1 |
|
|
@ -1,6 +1,8 @@
|
|||
import type { InventoryOptions, InventorySlotInput, SlotId } from "../types";
|
||||
import type { InventorySlotInput, RPGVariables, SlotId } from "../types";
|
||||
import { action } from "../utils/decorators";
|
||||
import { Component } from "../core/world";
|
||||
import { Component, type EvalContext } from "../core/world";
|
||||
import { Stackable, Usable } from "./item";
|
||||
import { resolveVariables } from "../utils/variables";
|
||||
|
||||
interface SlotEntry {
|
||||
readonly slotId: SlotId;
|
||||
|
|
@ -16,9 +18,8 @@ interface SlotUpdateArgs {
|
|||
|
||||
export class Inventory extends Component {
|
||||
private readonly slots: Map<SlotId, SlotEntry>;
|
||||
private readonly maxAmountPerItem: Record<string, number>;
|
||||
|
||||
constructor(slotDefs: Array<InventorySlotInput>, options?: InventoryOptions) {
|
||||
constructor(slotDefs: Array<InventorySlotInput>) {
|
||||
super();
|
||||
this.slots = new Map(
|
||||
slotDefs.map(def => {
|
||||
|
|
@ -27,17 +28,15 @@ export class Inventory extends Component {
|
|||
return [slotId, { slotId, limit, state: null }];
|
||||
})
|
||||
);
|
||||
this.maxAmountPerItem = options?.maxAmountPerItem ?? {};
|
||||
}
|
||||
|
||||
// Max amount of itemId allowed in a single slot (min of slot.limit and maxAmountPerItem cap)
|
||||
private slotCapFor(slot: SlotEntry, itemId: string): number {
|
||||
const limitCap = slot.limit ?? Infinity;
|
||||
const itemCap = this.maxAmountPerItem[itemId] ?? Infinity;
|
||||
return Math.min(limitCap, itemCap);
|
||||
const stackable = this.entity.world.getEntity(itemId)?.get(Stackable);
|
||||
const stackCap = stackable ? stackable.maxStack : 1;
|
||||
return Math.min(limitCap, stackCap);
|
||||
}
|
||||
|
||||
// Remaining space in slot for itemId
|
||||
private slotRoomFor(slot: SlotEntry, itemId: string): number {
|
||||
if (slot.state !== null && slot.state.itemId !== itemId) return 0;
|
||||
return this.slotCapFor(slot, itemId) - (slot.state?.amount ?? 0);
|
||||
|
|
@ -48,6 +47,11 @@ export class Inventory extends Component {
|
|||
if (amount < 0) return false;
|
||||
if (amount === 0) return true;
|
||||
|
||||
if (!this.entity.world.getEntity(itemId)) {
|
||||
console.warn(`[Inventory] add: item entity '${itemId}' not found`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (slotId !== undefined) {
|
||||
const slot = this.slots.get(slotId);
|
||||
if (!slot) return false;
|
||||
|
|
@ -134,6 +138,36 @@ export class Inventory extends Component {
|
|||
return false;
|
||||
}
|
||||
|
||||
@action
|
||||
async use(itemId?: string, ctx?: EvalContext): Promise<boolean> {
|
||||
if (!itemId) return false;
|
||||
|
||||
if (this.getAmount(itemId) === 0) {
|
||||
console.warn(`[Inventory] use: item '${itemId}' not in inventory`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const itemEntity = this.entity.world.getEntity(itemId);
|
||||
if (!itemEntity) {
|
||||
console.warn(`[Inventory] use: item entity '${itemId}' not found`);
|
||||
return false;
|
||||
}
|
||||
|
||||
const usable = itemEntity.get(Usable);
|
||||
if (!usable) {
|
||||
console.warn(`[Inventory] use: item '${itemId}' has no Usable component`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (usable.consumeOnUse) {
|
||||
this.remove({ itemId, amount: 1 });
|
||||
}
|
||||
|
||||
const resolvedCtx = ctx ?? { self: this.entity, world: this.entity.world };
|
||||
await usable.use(resolvedCtx);
|
||||
return true;
|
||||
}
|
||||
|
||||
getAmount(itemId: string, slotId?: SlotId): number {
|
||||
if (slotId !== undefined) {
|
||||
const slot = this.slots.get(slotId);
|
||||
|
|
@ -156,7 +190,17 @@ export class Inventory extends Component {
|
|||
return result;
|
||||
}
|
||||
|
||||
override getVariables(): Record<string, number> {
|
||||
return Object.fromEntries(this.getItems());
|
||||
override getVariables(): RPGVariables {
|
||||
const result: RPGVariables = {};
|
||||
for (const [itemId, amount] of this.getItems()) {
|
||||
result[itemId] = amount;
|
||||
const itemEntity = this.entity.world.getEntity(itemId);
|
||||
if (itemEntity) {
|
||||
for (const [key, value] of Object.entries(resolveVariables(itemEntity))) {
|
||||
result[`${itemId}.${key}`] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,56 @@
|
|||
import { Component, type EvalContext, type World } from "../core/world";
|
||||
import type { RPGAction } from "../types";
|
||||
import { action, variable } from "../utils/decorators";
|
||||
import { executeAction } from "../utils/variables";
|
||||
|
||||
export class Item extends Component {
|
||||
constructor(
|
||||
readonly name: string,
|
||||
readonly description: string = '',
|
||||
) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
export class Stackable extends Component {
|
||||
@variable readonly maxStack: number;
|
||||
constructor(maxStack: number) {
|
||||
super();
|
||||
this.maxStack = maxStack;
|
||||
}
|
||||
}
|
||||
|
||||
export class Usable extends Component {
|
||||
@variable readonly consumeOnUse: boolean;
|
||||
constructor(private readonly actions: RPGAction[], consumeOnUse = true) {
|
||||
super();
|
||||
this.consumeOnUse = consumeOnUse;
|
||||
}
|
||||
|
||||
@action
|
||||
async use(arg?: EvalContext, ctx?: EvalContext): Promise<void> {
|
||||
ctx = arg ?? ctx ?? this.context;
|
||||
if (!ctx) return;
|
||||
for (const action of this.actions) {
|
||||
await executeAction(action, ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export namespace Items {
|
||||
export interface RegisterOptions {
|
||||
maxStack?: number;
|
||||
description?: string;
|
||||
usable?: { actions: RPGAction[]; consumeOnUse?: boolean };
|
||||
}
|
||||
|
||||
export function register(world: World, id: string, name: string, options?: RegisterOptions) {
|
||||
const entity = world.createEntity(id);
|
||||
entity.add('item', new Item(name, options?.description));
|
||||
if (options?.maxStack !== undefined)
|
||||
entity.add('stackable', new Stackable(options.maxStack));
|
||||
if (options?.usable)
|
||||
entity.add('usable', new Usable(options.usable.actions, options.usable.consumeOnUse));
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
|
|
@ -57,6 +57,10 @@ export abstract class Component {
|
|||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
get context(): EvalContext {
|
||||
return { self: this.entity, world: this.entity.world };
|
||||
}
|
||||
}
|
||||
|
||||
export abstract class System {
|
||||
|
|
@ -70,7 +74,7 @@ export class Entity {
|
|||
|
||||
constructor(
|
||||
readonly id: string,
|
||||
private readonly world: World,
|
||||
readonly world: World,
|
||||
) { }
|
||||
|
||||
add<T extends Component>(key: string, component: T): T {
|
||||
|
|
@ -277,6 +281,10 @@ export class World {
|
|||
map.get(key)!.add(handler);
|
||||
return () => map.get(key)?.delete(handler);
|
||||
}
|
||||
|
||||
*[Symbol.iterator]() {
|
||||
yield* this.#entities.values();
|
||||
}
|
||||
}
|
||||
|
||||
export function isEvalContext(v: unknown): v is EvalContext {
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ export type RPGVariables = Record<string, string | number | boolean | undefined>
|
|||
export type RPGActions = Record<string, (arg?: any) => unknown>;
|
||||
export type RPGAction = Static<typeof RPGActionScheme>;
|
||||
|
||||
|
||||
// ── Dialog ────────────────────────────────────────────────────────────────────
|
||||
|
||||
const DialogChoiceScheme = Type.Object({
|
||||
|
|
@ -85,6 +86,4 @@ export interface InventorySlotDefinition {
|
|||
|
||||
export type InventorySlotInput = SlotId | InventorySlotDefinition;
|
||||
|
||||
export interface InventoryOptions {
|
||||
maxAmountPerItem?: Record<string, number>;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,13 +3,15 @@ import type { RPGVariables } from "../types";
|
|||
export const ACTION_KEYS = Symbol('rpg.actions');
|
||||
export const VARIABLE_KEYS = Symbol('rpg.variables');
|
||||
|
||||
export function action<T extends (arg?: any) => unknown>(
|
||||
export function action<T extends (arg?: any, ctx?: any) => unknown>(
|
||||
target: T,
|
||||
context: ClassMethodDecoratorContext<unknown, T>
|
||||
): T {
|
||||
const prev = context.metadata[ACTION_KEYS] as Set<string | symbol> | undefined;
|
||||
context.metadata[ACTION_KEYS] = new Set(prev).add(context.name);
|
||||
return target;
|
||||
return function(this: any, arg?: any, ctx?: any) {
|
||||
return target.call(this, arg, ctx ?? this.context);
|
||||
} as unknown as T;
|
||||
}
|
||||
|
||||
type VariableContext<T extends RPGVariables[string]> =
|
||||
|
|
|
|||
|
|
@ -1,9 +1,21 @@
|
|||
import type { RPGAction, RPGActions, RPGVariables } from "../types";
|
||||
import { World } from "../core/world";
|
||||
import type { EvalContext, Entity } from "../core/world";
|
||||
|
||||
export function resolveVariables(entity: Entity): RPGVariables {
|
||||
export function resolveVariables(entity: Entity): RPGVariables;
|
||||
export function resolveVariables(world: World): RPGVariables;
|
||||
export function resolveVariables(entityOrWorld: Entity | World): RPGVariables {
|
||||
if (entityOrWorld instanceof World) {
|
||||
const result: RPGVariables = {};
|
||||
for (const [key, component] of entity) {
|
||||
for (const entity of entityOrWorld) {
|
||||
for (const [key, value] of Object.entries(resolveVariables(entity))) {
|
||||
result[`${entity.id}.${key}`] = value;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
const result: RPGVariables = {};
|
||||
for (const [key, component] of entityOrWorld) {
|
||||
for (const [varKey, value] of Object.entries(component.getVariables())) {
|
||||
if (value != null) {
|
||||
if (varKey && varKey !== '.') {
|
||||
|
|
|
|||
|
|
@ -4,12 +4,16 @@ import { Health } from "@common/rpg/components/stat";
|
|||
import { Variables } from "@common/rpg/components/variables";
|
||||
import { QuestLog } from "@common/rpg/components/questLog";
|
||||
import { QuestSystem } from "@common/rpg/systems/questSystem";
|
||||
import { Items } from "@common/rpg/components/item";
|
||||
import { resolveVariables, resolveActions } from "@common/rpg/utils/variables";
|
||||
|
||||
export default async function main() {
|
||||
const world = new World();
|
||||
world.addSystem(new QuestSystem());
|
||||
|
||||
Items.register(world, 'helmet', 'Iron Helmet');
|
||||
Items.register(world, 'boots', 'Leather Boots', { maxStack: 2 });
|
||||
|
||||
const player = world.createEntity('player');
|
||||
player.add('inventory', new Inventory(['head', 'legs']));
|
||||
player.add('health', new Health(100, 100));
|
||||
|
|
@ -24,7 +28,7 @@ export default async function main() {
|
|||
stages: [],
|
||||
});
|
||||
|
||||
console.log(resolveVariables(player));
|
||||
console.log(resolveVariables(world));
|
||||
|
||||
const inventory = player.get(Inventory)!;
|
||||
inventory.add({ itemId: 'helmet', amount: 1, slotId: 'head' });
|
||||
|
|
@ -33,5 +37,5 @@ export default async function main() {
|
|||
actions['inventory.add']({ itemId: 'boots', amount: 2 });
|
||||
|
||||
console.log(actions);
|
||||
console.log(resolveVariables(player));
|
||||
console.log(resolveVariables(world));
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue