Refactor the inventory
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@ -1,7 +1,8 @@
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import type { InventorySlotInput, SlotId } from "../types";
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import type { InventorySlotInput, RPGVariables, SlotId } from "../types";
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import { action } from "../utils/decorators";
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import { Component } from "../core/world";
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import { Component, type EvalContext } from "../core/world";
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import { Stackable, Usable } from "./item";
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import { resolveVariables } from "../utils/variables";
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interface SlotEntry {
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readonly slotId: SlotId;
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@ -138,7 +139,7 @@ export class Inventory extends Component {
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}
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@action
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async use(itemId?: string): Promise<boolean> {
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async use(itemId?: string, ctx?: EvalContext): Promise<boolean> {
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if (!itemId) return false;
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if (this.getAmount(itemId) === 0) {
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@ -162,7 +163,8 @@ export class Inventory extends Component {
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this.remove({ itemId, amount: 1 });
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}
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await usable.use({ self: this.entity, world: this.entity.world });
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const resolvedCtx = ctx ?? { self: this.entity, world: this.entity.world };
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await usable.use(resolvedCtx);
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return true;
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}
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@ -188,7 +190,17 @@ export class Inventory extends Component {
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return result;
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}
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override getVariables(): Record<string, number> {
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return Object.fromEntries(this.getItems());
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override getVariables(): RPGVariables {
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const result: RPGVariables = {};
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for (const [itemId, amount] of this.getItems()) {
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result[itemId] = amount;
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const itemEntity = this.entity.world.getEntity(itemId);
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if (itemEntity) {
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for (const [key, value] of Object.entries(resolveVariables(itemEntity))) {
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result[`${itemId}.${key}`] = value;
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}
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}
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}
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return result;
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}
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}
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@ -1,4 +1,4 @@
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import { Component, type EvalContext } from "../core/world";
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import { Component, type EvalContext, type World } from "../core/world";
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import type { RPGAction } from "../types";
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import { action, variable } from "../utils/decorators";
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import { executeAction } from "../utils/variables";
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@ -28,9 +28,29 @@ export class Usable extends Component {
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}
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@action
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async use(ctx: EvalContext): Promise<void> {
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async use(arg?: EvalContext, ctx?: EvalContext): Promise<void> {
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ctx = arg ?? ctx ?? this.context;
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if (!ctx) return;
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for (const action of this.actions) {
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await executeAction(action, ctx);
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}
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}
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}
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export namespace Items {
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export interface RegisterOptions {
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maxStack?: number;
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description?: string;
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usable?: { actions: RPGAction[]; consumeOnUse?: boolean };
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}
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export function register(world: World, id: string, name: string, options?: RegisterOptions) {
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const entity = world.createEntity(id);
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entity.add('item', new Item(name, options?.description));
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if (options?.maxStack !== undefined)
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entity.add('stackable', new Stackable(options.maxStack));
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if (options?.usable)
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entity.add('usable', new Usable(options.usable.actions, options.usable.consumeOnUse));
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return entity;
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}
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}
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@ -57,6 +57,10 @@ export abstract class Component {
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}
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return actions;
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}
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get context(): EvalContext {
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return { self: this.entity, world: this.entity.world };
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}
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}
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export abstract class System {
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@ -277,6 +281,10 @@ export class World {
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map.get(key)!.add(handler);
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return () => map.get(key)?.delete(handler);
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}
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*[Symbol.iterator]() {
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yield* this.#entities.values();
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}
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}
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export function isEvalContext(v: unknown): v is EvalContext {
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@ -3,13 +3,15 @@ import type { RPGVariables } from "../types";
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export const ACTION_KEYS = Symbol('rpg.actions');
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export const VARIABLE_KEYS = Symbol('rpg.variables');
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export function action<T extends (arg?: any) => unknown>(
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export function action<T extends (arg?: any, ctx?: any) => unknown>(
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target: T,
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context: ClassMethodDecoratorContext<unknown, T>
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): T {
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const prev = context.metadata[ACTION_KEYS] as Set<string | symbol> | undefined;
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context.metadata[ACTION_KEYS] = new Set(prev).add(context.name);
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return target;
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return function(this: any, arg?: any, ctx?: any) {
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return target.call(this, arg, ctx ?? this.context);
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} as unknown as T;
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}
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type VariableContext<T extends RPGVariables[string]> =
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@ -1,9 +1,21 @@
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import type { RPGAction, RPGActions, RPGVariables } from "../types";
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import { World } from "../core/world";
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import type { EvalContext, Entity } from "../core/world";
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export function resolveVariables(entity: Entity): RPGVariables {
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export function resolveVariables(entity: Entity): RPGVariables;
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export function resolveVariables(world: World): RPGVariables;
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export function resolveVariables(entityOrWorld: Entity | World): RPGVariables {
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if (entityOrWorld instanceof World) {
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const result: RPGVariables = {};
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for (const entity of entityOrWorld) {
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for (const [key, value] of Object.entries(resolveVariables(entity))) {
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result[`${entity.id}.${key}`] = value;
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}
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}
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return result;
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}
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const result: RPGVariables = {};
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for (const [key, component] of entity) {
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for (const [key, component] of entityOrWorld) {
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for (const [varKey, value] of Object.entries(component.getVariables())) {
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if (value != null) {
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if (varKey && varKey !== '.') {
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@ -4,12 +4,16 @@ import { Health } from "@common/rpg/components/stat";
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import { Variables } from "@common/rpg/components/variables";
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import { QuestLog } from "@common/rpg/components/questLog";
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import { QuestSystem } from "@common/rpg/systems/questSystem";
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import { Items } from "@common/rpg/components/item";
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import { resolveVariables, resolveActions } from "@common/rpg/utils/variables";
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export default async function main() {
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const world = new World();
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world.addSystem(new QuestSystem());
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Items.register(world, 'helmet', 'Iron Helmet');
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Items.register(world, 'boots', 'Leather Boots', { maxStack: 2 });
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const player = world.createEntity('player');
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player.add('inventory', new Inventory(['head', 'legs']));
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player.add('health', new Health(100, 100));
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@ -24,7 +28,7 @@ export default async function main() {
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stages: [],
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});
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console.log(resolveVariables(player));
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console.log(resolveVariables(world));
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const inventory = player.get(Inventory)!;
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inventory.add({ itemId: 'helmet', amount: 1, slotId: 'head' });
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@ -33,5 +37,5 @@ export default async function main() {
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actions['inventory.add']({ itemId: 'boots', amount: 2 });
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console.log(actions);
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console.log(resolveVariables(player));
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console.log(resolveVariables(world));
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}
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