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tsgames/test/common/rpg/effect.test.ts

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TypeScript

import { describe, it, expect } from 'bun:test';
import { World } from '@common/rpg/core/world';
import { Stat } from '@common/rpg/components/stat';
import { Effect } from '@common/rpg/components/effect';
import { EffectSystem } from '@common/rpg/systems/effect';
function world() {
const w = new World();
w.addSystem(new EffectSystem());
return w;
}
function withStat(value = 10, min?: number, max?: number) {
const w = world();
const e = w.createEntity();
e.add('str', new Stat({ value, min, max }));
return { w, e, stat: e.get(Stat, 'str')! };
}
describe('Effect — onAdd / onRemove', () => {
it('applies delta to stat on add', () => {
const { e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5 }));
expect(stat.value).toBe(15);
});
it('reverts delta on remove', () => {
const { e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5 }));
e.remove('fx');
expect(stat.value).toBe(10);
});
it('applies delta to max field', () => {
const { e } = withStat(10, undefined, 20);
const s = e.get(Stat, 'str')!;
e.add('fx', new Effect({ targetStat: 'str', delta: 10, targetField: 'max' }));
expect(s.max).toBe(30);
e.remove('fx');
expect(s.max).toBe(20);
});
it('active is true after add', () => {
const { e } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 1 }));
expect(e.get(Effect, 'fx')!.active).toBeTrue();
});
it('no-op if target stat is missing', () => {
const w = world();
const e = w.createEntity();
expect(() => e.add('fx', new Effect({ targetStat: 'str', delta: 5 }))).not.toThrow();
});
});
describe('Effect — duration', () => {
it('expires after duration ticks', () => {
const { w, e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5, duration: 2 }));
expect(stat.value).toBe(15);
w.update(1);
expect(e.has(Effect)).toBeTrue();
w.update(1);
expect(e.has(Effect)).toBeFalse();
expect(stat.value).toBe(10);
});
it('emits expired before removal', () => {
const { w, e } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 1, duration: 1 }));
const events: string[] = [];
e.on('fx.expired', () => events.push('expired'));
w.update(1);
expect(events).toEqual(['expired']);
});
it('reset() restarts timer', () => {
const { w, e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5, duration: 2 }));
w.update(1.5);
e.get(Effect, 'fx')!.reset();
w.update(1.5); // would have expired without reset
expect(e.has(Effect)).toBeTrue();
expect(stat.value).toBe(15);
});
it('reset(duration) changes duration', () => {
const { w, e } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5, duration: 1 }));
e.get(Effect, 'fx')!.reset(10);
w.update(5);
expect(e.has(Effect)).toBeTrue();
});
it('clear() immediately expires effect', () => {
const { w, e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5, duration: 100 }));
e.get(Effect, 'fx')!.clear();
w.update(0.01);
expect(e.has(Effect)).toBeFalse();
expect(stat.value).toBe(10);
});
});
describe('Effect — permanent', () => {
it('permanent effect is never removed by EffectSystem', () => {
const { w, e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5 }));
w.update(100);
expect(e.has(Effect)).toBeTrue();
expect(stat.value).toBe(15);
});
});
describe('Effect — scope: onHit', () => {
it('onAdd is a no-op for onHit scope', () => {
const { e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 99, scope: 'onHit' }));
expect(stat.value).toBe(10);
});
it('onRemove is a no-op for onHit scope', () => {
const { e, stat } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 99, scope: 'onHit' }));
e.remove('fx');
expect(stat.value).toBe(10);
});
it('EffectSystem does not tick or remove onHit effects', () => {
const { w, e } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5, duration: 1, scope: 'onHit' }));
w.update(10);
expect(e.has(Effect)).toBeTrue();
});
it('active stays false for onHit scope', () => {
const { e } = withStat(10);
e.add('fx', new Effect({ targetStat: 'str', delta: 5, scope: 'onHit' }));
expect(e.get(Effect, 'fx')!.active).toBeFalse();
});
});
describe('Effect — multiple effects on same stat', () => {
it('multiple effects stack additively', () => {
const { e, stat } = withStat(10);
e.add('a', new Effect({ targetStat: 'str', delta: 3 }));
e.add('b', new Effect({ targetStat: 'str', delta: 7 }));
expect(stat.value).toBe(20);
});
it('removing one effect reverts only that delta', () => {
const { e, stat } = withStat(10);
e.add('a', new Effect({ targetStat: 'str', delta: 3 }));
e.add('b', new Effect({ targetStat: 'str', delta: 7 }));
e.remove('a');
expect(stat.value).toBe(17);
});
});