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tsgames/build/assets/include/stdlib.h

44 lines
936 B
C

#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <limits.h>
#include <stddef.h>
#define RAND_MAX INT_MAX
#ifdef __cplusplus
extern "C" {
#endif
extern unsigned char __heap_base;
#define IMPORT(name) __attribute__((import_module("env"), import_name(#name)))
#define EXPORT(name) __attribute__((export_name(#name)))
void* malloc(size_t size);
void* calloc(size_t n, size_t size);
void* realloc(void* ptr, size_t size);
void free(void* ptr);
__attribute__((__always_inline__)) static inline
void* memset(void* d, int c, size_t n) {
return __builtin_memset(d, c, n);
}
__attribute__((__always_inline__)) static inline
void* memcpy(void* dest, const void* src, size_t n) {
return __builtin_memcpy(dest, src, n);
}
int memcmp(const void* s1, const void* s2, size_t n);
IMPORT(log) void printf(const char* format, ...);
EXPORT(__srand) void srand(uint64_t seed);
int rand(void);
#ifdef __cplusplus
}
#endif