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tsgames/src/common/rpg/components/random.ts

69 lines
2.4 KiB
TypeScript

import { type NameOptions, type RNGState, SeededRandom } from "@common/random";
import { Component, World } from "../core/world";
import { component } from "../utils/decorators";
@component
export class Random extends Component<{ random: RNGState }> implements Omit<SeededRandom, 'jump' | 'longJump' | 'fork' | 'toJSON' | 'getState' | 'setState'> {
private rng?: SeededRandom;
constructor(random: SeededRandom | string | number | RNGState = Date.now()) {
super({
random: (() => {
const rng = random instanceof SeededRandom ? random : new SeededRandom(random);
return rng.getState();
})()
});
}
nextFloat(): number {
return this.use((rng) => rng.nextFloat());
}
nextInt(min: number, max: number): number;
nextInt(max: number): number;
nextInt(minOrMax: number, max?: number): number {
return this.use((rng) => rng.nextInt(minOrMax, max as number));
}
nextBool(): boolean {
return this.use((rng) => rng.nextBool());
}
nextName(options?: NameOptions): string {
return this.use((rng) => rng.nextName(options));
}
choice<T>(iterable: Iterable<T>): T;
choice<T>(iterable: Iterable<T>, k: number): T[];
choice<T>(iterable: Iterable<T>, k?: number): T | T[] {
return this.use((rng) => rng.choice(iterable, k as number));
}
weightedChoice<T>(items: readonly T[], weights: readonly number[]): T;
weightedChoice<T>(items: readonly T[], weights: readonly number[], k: number): T[];
weightedChoice<T>(items: readonly T[], weights: readonly number[], k?: number): T | T[] {
return this.use((rng) => rng.weightedChoice(items, weights, k as number));
}
shuffle<T>(arr: T[]): T[] {
return this.use((rng) => rng.shuffle(arr));
}
toShuffled<T>(arr: readonly T[]): T[] {
return this.use((rng) => rng.toShuffled(arr));
}
use<T>(fn: (rng: SeededRandom) => T): T {
if (this.rng) {
this.rng.setState(this.state.random);
} else {
this.rng = new SeededRandom(this.state.random);
}
const result = fn(this.rng);
this.state.random = this.rng.getState();
return result;
}
}
export const getWorldRandom = (world: World): Random => {
const random = world.findComponent(Random);
if (random) {
return random;
}
const entity = world.createEntity('random_*');
return entity.add(new Random());
}