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tsgames/src/games/olc-2024-run/index.tsx

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TypeScript

import { BrickDisplay, type BrickDisplayImage } from "@common/display/brick";
import { choice, delay, randInt, range } from "@common/utils";
import figuresImage from './assets/figures.png';
import placeSound from './assets/place.ogg';
import fillSound from './assets/fill.ogg';
import wrongSound from './assets/wrong.ogg';
let display: BrickDisplay;
const field: BrickDisplayImage = {
image: [],
width: 8,
height: 8,
};
const figuresSpritesheet = BrickDisplay.convertImage(figuresImage);
const figures = extractFigures(figuresSpritesheet);
let currentFigure: BrickDisplayImage = generateFigure();
let nextFigure: BrickDisplayImage = generateFigure();
let currentFigureX = 4;
let currentFigureY = 14;
let currentFigureBlink: boolean;
let frame: number = 0;
const rowsToClear = new Set<number>();
const colsToClear = new Set<number>();
function extractFigures(spritesheet: BrickDisplayImage): BrickDisplayImage[] {
const figures: BrickDisplayImage[] = [];
for (let j = 0; j < spritesheet.height; j += 3) {
for (let i = 0; i < spritesheet.width; i += 3) {
const figure = BrickDisplay.extractSprite(spritesheet, i, j, 3, 3);
figures.push(BrickDisplay.autoCrop(figure));
}
}
return figures;
}
function generateFigure() {
return BrickDisplay.rotateSprite(choice(figures), randInt(0, 4) * 90 as any);
}
function tryToPlace() {
if (canPlaceFigure(currentFigure, currentFigureX - 1, currentFigureY - 1)) {
let pixelsCount = 0;
for (let y = currentFigureY; y < currentFigureY + currentFigure.height; y++) {
for (let x = currentFigureX; x < currentFigureX + currentFigure.width; x++) {
const fieldX = x - 1;
const fieldY = y - 1;
const figureX = x - currentFigureX;
const figureY = y - currentFigureY;
const px = currentFigure.image[figureY * currentFigure.width + figureX];
if (px) {
pixelsCount++;
field.image[fieldY * field.width + fieldX] = true;
}
}
}
for (let y = currentFigureY; y < currentFigureY + currentFigure.height; y++) {
let lineFilled = true;
for (let fieldX = 0; fieldX < field.width; fieldX++) {
const fieldY = y - 1;
const px = field.image[fieldY * field.width + fieldX];
if (!px) {
lineFilled = false;
break;
}
}
if (lineFilled) {
rowsToClear.add(y - 1);
}
}
for (let x = currentFigureX; x < currentFigureX + currentFigure.width; x++) {
let lineFilled = true;
for (let fieldY = 0; fieldY < field.height; fieldY++) {
const fieldX = x - 1;
const px = field.image[fieldY * field.width + fieldX];
if (!px) {
lineFilled = false;
break;
}
}
if (lineFilled) {
colsToClear.add(x - 1);
}
}
if (rowsToClear.size > 0 || colsToClear.size > 0) {
fillSound.currentTime = 0;
fillSound.play();
} else {
placeSound.currentTime = 0;
placeSound.play();
}
currentFigure = nextFigure;
nextFigure = generateFigure()
currentFigureX = 4;
currentFigureY = 14;
display.score += pixelsCount;
if (!canPlaceAnywhere(currentFigure)) {
display.gameOver = true;
wrongSound.currentTime = 0;
wrongSound.play();
}
} else {
wrongSound.currentTime = 0;
wrongSound.play();
}
}
function canPlaceFigure(figure: BrickDisplayImage, checkX: number, checkY: number): boolean {
for (let y = checkY; y < checkY + figure.height; y++) {
for (let x = checkX; x < checkX + figure.width; x++) {
if (colsToClear.has(x) || rowsToClear.has(y)) continue;
const figureX = x - checkX;
const figureY = y - checkY;
const figurePx = figure.image[figureY * figure.width + figureX];
const fieldPx = field.image[y * field.width + x];
if (figurePx && fieldPx) {
return false;
}
}
}
return true;
}
function canPlaceAnywhere(figure: BrickDisplayImage): boolean {
for (let y = 0; y <= field.height - figure.height; y++) {
for (let x = 0; x <= field.width - figure.width; x++) {
if (range(4).some(i => canPlaceFigure(BrickDisplay.rotateSprite(figure, (i * 90) as any), x, y))) {
return true;
}
}
}
return false;
}
function reset() {
currentFigure = generateFigure();
nextFigure = generateFigure();
currentFigureX = 4;
currentFigureY = 14;
field.image = [];
display.score = 0;
display.gameOver = false;
}
function onKeyDown(e: KeyboardEvent) {
if (rowsToClear.size > 0 || colsToClear.size > 0) {
return;
}
const isUp = e.code === 'ArrowUp' || e.code === 'KeyW';
const isDown = e.code === 'ArrowDown' || e.code === 'KeyS';
const isLeft = e.code === 'ArrowLeft' || e.code === 'KeyA';
const isRight = e.code === 'ArrowRight' || e.code === 'KeyD';
if (display.gameOver) {
if (e.code === 'Space') {
reset();
}
} else if (isUp && currentFigureY > 1) {
currentFigureY--;
} else if (isDown && currentFigureY < (20 - currentFigure.height)) {
currentFigureY++;
} else if (isLeft && currentFigureX > 1) {
currentFigureX--;
} else if (isRight && currentFigureX < (9 - currentFigure.width)) {
currentFigureX++;
} else if (e.code === 'Space') {
if (currentFigureY <= (9 - currentFigure.height)) {
tryToPlace();
} else {
currentFigure = BrickDisplay.rotateSprite(currentFigure, 90);
}
}
e.stopPropagation();
e.preventDefault();
return false;
}
async function loop() {
frame++;
if (frame % 6 === 0) {
currentFigureBlink = !currentFigureBlink;
}
if (rowsToClear.size > 0 || colsToClear.size > 0) {
display.score += Math.pow(rowsToClear.size + colsToClear.size, 2) * 100;
for (let i = 0; i < field.width; i++) {
for (const y of rowsToClear) {
field.image[y * field.width + i] = false;
}
for (const x of colsToClear) {
field.image[i * field.width + x] = false;
}
display.fillRect(1, 1, field.width, field.height, false);
display.drawImage(field, 1, 1);
display.update();
await delay(20);
}
rowsToClear.clear();
colsToClear.clear();
}
display.clear();
display.drawRect(0, 0, 9, 9);
display.drawImage(field, 1, 1);
if (currentFigureBlink) {
display.drawImage(currentFigure, currentFigureX, currentFigureY, false, true);
}
display.clear(true);
display.drawImage(nextFigure, 0, 0, true);
display.update();
requestAnimationFrame(loop);
}
export default async function main() {
display = new BrickDisplay();
display.init();
display.helpText = <>
<div>Try not to</div>
<div>Run Out Of Space</div>
<div>Arrows - move</div>
<div>Space - rotate on bottom</div>
<div>Space - place on top</div>
</>;
document.addEventListener('keydown', onKeyDown);
requestAnimationFrame(loop);
}