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tsgames/src/games/zombies/inventory.ts

236 lines
7.7 KiB
TypeScript

import { range } from "@common/utils";
import type Player from "./player";
import { Players } from "./player";
import Entity from "./entity";
import Tile from "./tile";
import type Item from "./item";
import type TileMap from "./tilemap";
import { ItemType } from "./item";
export type UseListener = (player: Player, item: Item) => void;
interface ActiveTile {
tile: Tile;
player: Player;
transfer?: boolean;
heal?: boolean;
item?: Item;
}
export default class Inventory extends Entity {
private playerTiles: Tile[];
private transferButtons: Tile[];
private healButtons: Tile[];
private tiles: Tile[][];
private transferTarget: Player | undefined;
constructor(public readonly map: TileMap, position: [number, number], size: [number, number]) {
super(position, size);
const numPlayers = Object.keys(Players).length;
const tileSize = this.width / numPlayers;
const numTiles = Math.floor(this.height / tileSize) - 2;
this.playerTiles = range(numPlayers).map((x) =>
new Tile([x * tileSize, 0], tileSize)
);
this.transferButtons = range(numPlayers).map((x) =>
new Tile([x * tileSize, 1.5 * tileSize], tileSize / 2)
);
this.healButtons = range(numPlayers).map((x) =>
new Tile([(x + 0.5) * tileSize, 1.5 * tileSize], tileSize / 2)
);
this.tiles = range(numPlayers).map((x) =>
range(numTiles).map((y) =>
new Tile([x * tileSize, (2 + y) * tileSize], tileSize)
)
);
}
private get players() {
return this.map.players;
}
private get player() {
return this.map.player;
}
private get activeTiles(): ActiveTile[] {
return [
...this.playerTiles
.slice(0, this.players.length)
.map((tile, playerIndex) => ({
tile,
player: this.players[playerIndex],
})),
...this.transferButtons
.slice(0, this.players.length)
.map((tile, playerIndex) => ({
tile,
player: this.players[playerIndex],
transfer: true,
}))
.filter(({ player }) =>
this.players.some(p => this.map.canTransferTo(p, player))
),
...this.healButtons
.slice(0, this.players.length)
.map((tile, playerIndex) => ({
tile,
player: this.players[playerIndex],
heal: true,
}))
.filter(({ player }) =>
this.players.some(healer => this.map.canHeal(healer, player))
),
...this.tiles
.slice(0, this.players.length)
.flatMap((column, playerIndex) =>
column
.slice(0, this.players[playerIndex].numItems)
.map((tile, tileIndex) => ({
tile,
player: this.players[playerIndex],
item: this.players[playerIndex].getItem(tileIndex),
}))
.filter(({ item, player }) => this.transferTarget
? this.map.canTransferTo(player, this.transferTarget)
: item.isConsumable)
)
];
}
public override handleClick(x: number, y: number): void {
for (const { tile, item, player, transfer, heal } of this.activeTiles) {
if (tile.isPointInBounds(x - this.left, y - this.top)) {
if (heal) {
this.handleHeal(player);
} else if (transfer) {
this.handleToggleTransfer(player);
} else if (this.transferTarget && item) {
this.handleTransfer(player, item);
} else if (item) {
this.map.handleItemUse(player, item);
} else if (player !== this.player) {
player.toggleActive();
}
return;
}
}
}
public override handleMouseMove(x: number, y: number): void {
this.activeTiles.forEach(({ tile }) => tile.handleMouseMove(x - this.left, y - this.top));
this.playerTiles.forEach((tile) => tile.handleMouseMove(x - this.left, y - this.top));
}
private handleToggleTransfer(target: Player) {
if (this.transferTarget === target) {
this.transferTarget = undefined;
} else {
this.transferTarget = target;
}
}
private handleTransfer(player: Player, item: Item) {
if (this.transferTarget) {
const itemExisted = player.removeItem(item);
if (itemExisted) {
this.transferTarget.addItem(item);
}
}
this.transferTarget = undefined;
}
private handleHeal(target: Player) {
const healers = [
this.players.find(p => p.type === ItemType.CHAR_NURSE),
target,
...this.players,
];
for (const healer of healers) {
if (!healer || !this.map.canHeal(healer, target)) continue;
const itemExisted = healer.removeItem(healer.healingKit);
if (itemExisted) {
healer.heal(target);
return;
}
}
}
private drawPlayer(ctx: CanvasRenderingContext2D, idx: number) {
const player = this.players[idx];
ctx.fillStyle = 'black';
ctx.drawImage(player.type, 0.1, 0.1, 0.8, 0.8);
ctx.fillText(`💖 ${player.health}`, 0.5, 1.2);
if (player === this.player) {
ctx.strokeStyle = 'black';
ctx.lineWidth = 0.03;
ctx.strokeRect(0.1, 0.1, 0.8, 0.8);
}
if (!player.active) {
ctx.fillStyle = `rgba(255, 255, 255, 0.5)`;
ctx.fillRect(0.1, 0.1, 0.8, 0.8);
}
let y = 2;
for (const item of player) {
ctx.drawImage(item.type, 0.1, 0.1 + y, 0.8, 0.8);
y += 1;
}
}
protected override draw(ctx: CanvasRenderingContext2D): void {
const step = 1 / Object.keys(Players).length;
const columnWidth = this.width * step;
ctx.save();
ctx.scale(step, columnWidth / this.height);
ctx.font = `0.3px Arial`;
ctx.fillStyle = 'black';
for (const i of range(this.players.length)) {
this.drawPlayer(ctx, i);
ctx.translate(1, 0);
}
ctx.restore();
ctx.scale(1 / this.width, 1 / this.height);
ctx.font = `${0.3 * columnWidth}px Arial`;
const activeTiles = new Set(this.activeTiles.map(({ tile }) => tile));
this.transferButtons.slice(0, this.players.length)
.map((tile, playerIdx) => ({ tile, player: this.players[playerIdx] }))
.filter(({ tile }) => activeTiles.has(tile))
.forEach(({ tile, player }) => {
if (player === this.transferTarget) {
ctx.fillStyle = 'lime';
ctx.fillRect(tile.left, tile.top, tile.width, tile.height);
}
ctx.fillStyle = 'black';
ctx.fillText('🎁', tile.centerX, tile.centerY);
});
ctx.fillStyle = 'black';
this.healButtons.slice(0, this.players.length)
.filter((tile) => activeTiles.has(tile))
.forEach((tile) => {
ctx.fillText('🩹', tile.centerX, tile.centerY);
});
activeTiles.forEach((tile) => tile.render(ctx));
}
}