import { gameLoop } from "@common/game"; import Input from "@common/input"; const setup = () => { let x = window.innerWidth / 2 - 16; let y = window.innerHeight / 2 - 16; const ball = document.createElement('div'); ball.style.display = 'block'; ball.style.width = '32px'; ball.style.height = '32px'; ball.style.borderRadius = '50%'; ball.style.backgroundColor = 'red'; ball.style.position = 'absolute'; document.body.append(ball); const speed = Math.min(window.innerHeight, window.innerWidth); return { x, y, speed, ball }; } const frame = (dt: number, state: ReturnType) => { const dx = Input.getHorizontal(); const dy = Input.getVertical(); state.x += state.speed * dx * dt; state.y += state.speed * dy * dt; state.ball.style.left = `${state.x}px`; state.ball.style.top = `${state.y}px`; } export default gameLoop(setup, frame);