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Author SHA1 Message Date
Pabloader 13277a472c Chat interface 2026-03-19 20:44:49 +00:00
Pabloader b274d0d018 Stories renaming 2026-03-19 16:55:41 +00:00
Pabloader 061f79c473 ContentEditable fixes 2026-03-19 16:21:54 +00:00
Pabloader f5d1571e91 Contenteditable fixes 2026-03-19 15:39:23 +00:00
Pabloader 4c57bef21e Stories editor 2026-03-19 15:17:41 +00:00
Pabloader e3321eac89 Styling + contenteditable div 2026-03-19 14:40:40 +00:00
Pabloader 6966352d4b New storywriter started 2026-03-19 14:22:46 +00:00
22 changed files with 1392 additions and 17 deletions

372
AGENTS.md Normal file
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# AI Agent Instructions for TS-Games
This document provides guidelines for AI agents working with the TS-Games project.
## Project Overview
TS-Games is a custom framework/build system for creating simple single-file TypeScript games. All games compile into one standalone HTML file with no external dependencies—all assets are inlined as data URLs.
## Key Concepts
### Two Types of Applications
1. **Games** - Interactive applications with game loops
- Located in `src/games/<name>/`
- Entry point: `index.ts` or `index.tsx`
- Default export: `runGame()` function
- Use `gameLoop()` from `@common/game` for structured game development
2. **Apps** - More complex applications (like AI-Story)
- Also located in `src/games/<name>/`
- Entry point: `index.tsx`
- Default export: `main()` function
- May use Preact components and complex state management
### Single HTML File Architecture
- All games build into a single `.html` file in `dist/`
- No external dependencies at runtime
- All assets (images, audio, fonts, WASM) are inlined as base64 data URLs
- Build process uses Bun's plugin system to transform assets
## Creating a New Game
### Step 1: Create Directory Structure
```bash
mkdir -p src/games/<yourgame>/assets
```
### Step 2: Create Entry Point
Create `src/games/<yourgame>/index.ts` or `index.tsx`:
```typescript
// Simple game example (index.ts)
import { gameLoop } from "@common/game";
import Input from "@common/input";
const setup = () => {
// Initialize game state
return { x: 0, y: 0 };
};
const frame = (dt: number, state: ReturnType<typeof setup>) => {
// Update game state
state.x += Input.getHorizontal() * dt;
state.y += Input.getVertical() * dt;
};
export default gameLoop(setup, frame);
```
```tsx
// Preact component example (index.tsx)
import { render } from "preact";
import App from "./components/app";
export default function main() {
render(<App />, document.body);
}
```
### Step 3: Add Assets (Optional)
Place assets in `src/games/<yourgame>/assets/`:
- **Images**: `.png`, `.jpg`, `.jpeg` → Import as `HTMLImageElement`
- **Audio**: `.wav`, `.mp3`, `.ogg` → Import as `HTMLAudioElement`
- **CSS**: `.css`, `.module.css` → Import as styles
- **Fonts**: `.font.css` → Import font faces
- **WASM**: `.c`, `.cpp`, `.wasm` → Import as WASM module
- **Icons**: `favicon.ico` → Auto-used as page icon
- **PWA**: `pwa_icon.png` → Used for PWA manifest
### Step 4: Import Assets
```typescript
// Import image
import spritesheet from './assets/spritesheet.png';
console.log(spritesheet); // <img src="data:image/png;base64,..." />
// Import audio
import heal from './assets/heal.ogg';
heal.play();
// Import CSS
import './assets/styles.css';
// Import CSS modules
import styles from './assets/styles.module.css';
<div className={styles.root} />
// Import WASM (C/C++)
import wasmModule from './assets/game.c';
// Access exports: wasmModule.memory, wasmModule.functionName()
// Import GLSL shader
import shader from './assets/shader.glsl';
```
## Development Workflow
### Running Development Server
```bash
bun start
```
Navigate to `http://localhost:3000` to see the game list. Games rebuild on each page reload.
To run a specific game:
```bash
bun start --game=<yourgame>
```
### Building for Production
Build a specific game:
```bash
bun run build <yourgame>
```
Or select from interactive list:
```bash
bun run build
```
Output: `dist/<yourgame>.html`
### Building with Options
- `--local`: Build for local testing (no PWA, different index)
- `--production`: Minify JS/CSS/HTML (default for build)
## Project Structure
```
tsgames/
├── src/
│ ├── games/ # All games/apps live here
│ │ ├── <game1>/ # Individual game directory
│ │ │ ├── index.ts # Entry point (required)
│ │ │ └── assets/ # Game assets
│ │ └── index/ # Special: game list page
│ ├── common/ # Shared utilities
│ │ ├── game.ts # Game loop helper
│ │ ├── input.ts # Input handling
│ │ ├── dom.ts # DOM utilities
│ │ ├── utils.ts # General utilities
│ │ ├── errors.ts # Error formatting
│ │ ├── components/ # Shared Preact components
│ │ ├── hooks/ # React-like hooks
│ │ ├── display/ # Canvas/graphics utilities
│ │ └── physics/ # Physics utilities
│ └── types.d.ts # Global type definitions
├── build/
│ ├── build.ts # Build script
│ ├── server.ts # Dev server
│ ├── html.ts # HTML generation
│ ├── isGame.ts # Game detection
│ ├── imagePlugin.ts # Image bundler plugin
│ ├── audioPlugin.ts # Audio bundler plugin
│ ├── fontPlugin.ts # Font bundler plugin
│ ├── wasmPlugin.ts # WASM bundler plugin
│ └── filePlugin.ts # Generic file plugin
├── dist/ # Built HTML files
└── test/ # Tests
```
## Technical Details
### Bun Configuration
- Use `bun` for all package management and script running
- `.env` files are automatically loaded (no dotenv needed)
- Use `Bun.serve()` for servers (not express)
- Use `Bun.file()` for file operations (not fs)
- Use `Bun.$` for shell commands (not execa)
### TypeScript Configuration
- JSX: `react-jsx` with Preact
- Module resolution: `bundler`
- Path aliases: `@common/*``./src/common/*`
- Strict mode enabled
### Asset Processing
All asset processing happens at build time via Bun plugins:
1. **Images** (`.png`, `.jpg`, `.jpeg`):
- Converted to base64 data URLs
- Return `HTMLImageElement` that's ready to use
2. **Audio** (`.wav`, `.mp3`, `.ogg`):
- Converted to base64 data URLs
- Return `HTMLAudioElement` with loaded source
3. **CSS**:
- Bundled and inlined in `<style>` tag
- CSS modules supported (`.module.css`)
- Modern CSS features transpiled (nesting, vendor prefixes)
4. **Fonts**:
- Import via `.font.css` files
- Base64 inlined
5. **WASM**:
- `.c`/`.cpp`: Compiled to WASM at build time (requires clang)
- `.wasm`: Direct inclusion
- All inlined as base64 data URLs
### WASM Development
For C/C++ files:
```c
// Example: src/games/life/life.c
EXPORT(init) void init();
EXPORT(step) void step();
EXPORT(getCell) int getCell(int x, int y);
// Must export memory
```
Requirements:
- Install: `sudo apt install clang lld wabt`
- Only function exports and `memory` supported
### PWA Support
Production builds include PWA manifest with:
- App name from game directory name (capitalized)
- Icon from `favicon.ico` or `pwa_icon.png`
- Fullscreen display mode
### Publishing
Configure `.env`:
```bash
PUBLISH_LOCATION=ssh.example.com:/var/www/games/
PUBLISH_URL=https://example.com/
```
Build and publish:
```bash
bun run build <yourgame>
```
## Common Patterns
### Game Loop Pattern
```typescript
import { gameLoop } from "@common/game";
import Input from "@common/input";
interface State {
playerX: number;
playerY: number;
score: number;
}
const setup = (): State => {
return {
playerX: 100,
playerY: 100,
score: 0,
};
};
const frame = (dt: number, state: State): State => {
// Update based on input
state.playerX += Input.getHorizontal() * 200 * dt;
state.playerY += Input.getVertical() * 200 * dt;
// Update score
state.score += dt;
// Return new state (optional)
return state;
};
export default gameLoop(setup, frame);
```
### Preact Component Pattern
```jsx
import { useState, useEffect } from "preact/hooks";
import clsx from "clsx";
import styles from './app.module.css';
export function App() {
const [count, setCount] = useState(0);
const isActive = true;
return (
<div className={clsx(styles.container, {
[styles.active]: isActive,
})}>
<h1>Count: {count}</h1>
<button onClick={() => setCount(c => c + 1)}>
Increment
</button>
</div>
);
}
```
**Note:** Always use `clsx` for conditional classnames instead of string concatenation or template literals.
## Testing
Run tests:
```bash
bun test
```
Tests use Bun's built-in test framework:
```typescript
import { test, expect } from "bun:test";
test("example", () => {
expect(1 + 1).toBe(2);
});
```
## Important Notes
1. **No external runtime dependencies** - Everything must be bundled
2. **Single entry point** - Each game has one default export
3. **Game name from directory** - Directory name becomes game name and URL path
4. **Hot reload** - Dev server rebuilds on each page reload
5. **Mobile support** - Use `?mobile=true` to enable Eruda debugger
6. **Production debugging** - Use `?production=true` to test production builds in dev
## Examples
Study existing games for patterns:
- **Simple**: `playground/` - Basic game loop example
- **Canvas**: `binario/` - Canvas-based puzzle game
- **Preact**: `ai-story/` - Complex app with components and state
- **WASM**: `life/` - C code compiled to WASM
- **Text-based**: `text-dungeon/` - Text adventure game
## Troubleshooting
### Build fails with "No entry point found"
- Ensure your game has `index.ts` or `index.tsx` with default export
### Assets not loading
- Check file extensions are supported
- Verify assets are in `src/games/<name>/assets/`
### WASM compilation fails
- Install clang and WASM toolchain
- Check C/C++ code compiles with `-Werror`
### TypeScript errors
- Run `bunx tsc --noEmit --skipLibCheck` to check types
- Use `@common/*` path alias for common imports

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import "./assets/lcd.font.css";
```
- [AssemblyScript](https://www.assemblyscript.org/) support (TypeScript-like language compiled into WebAssembly)
- Example: `src/games/playground/awoo.wasm.ts`
- Triggered by file name `*.wasm.ts`
- Import `*.c`/`*.cpp` files (compile to wasm on the fly)
- Example: `src/games/life/life.c`
- To use, `clang` and wasm toochain should be present in the system
```bash
sudo apt install clang lld wabt
```
- Supports only function exports & `memory`
- `EXPORT(jsName) void c_function();`
- No stdlib
## Publishing
- Make sure you have `scp` installed (it most certainly is)

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import { useEffect, useRef } from "preact/hooks";
import type { JSX } from "preact";
type Props = Omit<JSX.HTMLAttributes<HTMLDivElement>, 'value' | 'onInput'> & {
value: string;
onInput?: JSX.EventHandler<JSX.TargetedInputEvent<HTMLDivElement>>;
};
function getCaretOffset(el: HTMLElement): number {
const sel = window.getSelection();
if (!sel || sel.rangeCount === 0) return 0;
const range = sel.getRangeAt(0).cloneRange();
range.selectNodeContents(el);
range.setEnd(sel.getRangeAt(0).endContainer, sel.getRangeAt(0).endOffset);
return range.toString().length;
}
function setCaretOffset(el: HTMLElement, offset: number) {
const sel = window.getSelection();
if (!sel) return;
const range = document.createRange();
let remaining = offset;
function traverse(node: Node): boolean {
if (node.nodeType === Node.TEXT_NODE) {
const len = node.textContent?.length ?? 0;
if (remaining <= len) {
range.setStart(node, remaining);
range.collapse(true);
return true;
}
remaining -= len;
} else {
for (const child of Array.from(node.childNodes)) {
if (traverse(child)) return true;
}
}
return false;
}
if (!traverse(el)) {
range.selectNodeContents(el);
range.collapse(false);
}
sel.removeAllRanges();
sel.addRange(range);
}
export const ContentEditable = ({ value, onInput, ...props }: Props) => {
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
const el = ref.current;
if (!el || el.innerHTML === value) return;
const offset = document.activeElement === el ? getCaretOffset(el) : null;
el.innerHTML = value;
if (offset !== null) setCaretOffset(el, offset);
}, [value]);
const handleKeyDown: JSX.KeyboardEventHandler<HTMLDivElement> = (e) => {
if (e.key !== 'Enter') return;
const prevTextContent = (e.target as HTMLDivElement).textContent;
e.preventDefault();
const sel = window.getSelection();
if (!sel || sel.rangeCount === 0) return;
const range = sel.getRangeAt(0);
range.deleteContents();
const newline = document.createTextNode('\n');
range.insertNode(newline);
range.setStartAfter(newline);
range.collapse(true);
const nextTextContent = (e.target as HTMLDivElement).textContent;
// A trailing \n needs a following character to render in pre-line.
// If nothing follows the inserted newline, add a sentinel \n so the
// new line is visible, then place the caret before it.
const atEnd = nextTextContent.startsWith(prevTextContent) && nextTextContent !== prevTextContent && nextTextContent.length === prevTextContent.length + 1 && nextTextContent.at(-1) === '\n';
if (atEnd) {
const sentinel = document.createTextNode('\n');
range.insertNode(sentinel);
range.setStartBefore(sentinel);
range.collapse(true);
}
sel.removeAllRanges();
sel.addRange(range);
ref.current?.dispatchEvent(new InputEvent('input', { bubbles: true }));
};
return (
<div
ref={ref}
contentEditable
onKeyDown={handleKeyDown}
onInput={onInput}
{...props}
/>
);
};

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import { useEffect } from "preact/hooks";
interface Props {
children: unknown;
}
export const Title = ({ children }: Props) => {
useEffect(() => {
if (!children) return;
document.title = Array.isArray(children)
? children.join('')
: children.toString();
}, [children]);
return null;
};

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@ -10,6 +10,8 @@ export const useInputState = (defaultValue = ''): [string, (e: Event | string) =
const { target } = e;
if (target && 'value' in target && typeof target.value === 'string') {
setValue(target.value);
} else if (target instanceof HTMLElement) {
setValue(target.innerHTML);
}
}
}, []);

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@ -3,7 +3,7 @@ import { useCallback, useEffect, useMemo, useReducer, useState, type Dispatch, t
import { MessageTools, type IMessage } from "../tools/messages";
import { useInputState } from "@common/hooks/useInputState";
import { type IConnection } from "../tools/connection";
import { loadObject, saveObject } from "../tools/storage";
import { loadObject, saveObject } from "../../../common/storage";
import { useInputCallback } from "@common/hooks/useInputCallback";
import { callUpdater, throttle } from "@common/utils";
import { Huggingface } from "../tools/huggingface";

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@ -2,8 +2,8 @@ import { gguf } from '@huggingface/gguf';
import * as hub from '@huggingface/hub';
import { Template } from '@huggingface/jinja';
import { Tokenizer } from '@huggingface/tokenizers';
import { loadObject, saveObject } from '@common/storage';
import { normalizeModel } from './model';
import { loadObject, saveObject } from './storage';
export namespace Huggingface {
export interface ITemplateMessage {

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@ -0,0 +1,8 @@
.root {
display: flex;
flex-direction: row;
width: 100dvw;
height: 100dvh;
overflow: hidden;
background: var(--bg);
}

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.chat {
display: flex;
flex-direction: column;
height: 100%;
padding: 8px;
}
.placeholder {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
color: var(--text-muted);
font-size: 13px;
text-align: center;
padding: 16px;
}
.messages {
display: flex;
flex-direction: column;
gap: 8px;
overflow-y: auto;
}
.message {
display: flex;
flex-direction: column;
gap: 4px;
padding: 8px;
border-radius: 4px;
}
.message[data-role="user"] {
background: var(--bg-active);
}
.message[data-role="assistant"] {
background: var(--bg-panel);
}
.message[data-role="system"] {
background: var(--bg-hover);
}
.role {
font-size: 11px;
font-weight: bold;
color: var(--accent);
text-transform: uppercase;
}
.content {
font-size: 13px;
color: var(--text);
white-space: pre-wrap;
word-wrap: break-word;
}
.inputContainer {
display: flex;
flex-direction: column;
gap: 8px;
margin-top: auto;
padding-top: 8px;
border-top: 1px solid var(--border);
}
.input {
width: 100%;
padding: 8px;
font-size: 13px;
font-family: inherit;
resize: vertical;
background: var(--bg-panel);
border: 1px solid var(--border);
border-radius: 4px;
color: var(--text);
outline: none;
&:focus {
border-color: var(--accent);
}
&::placeholder {
color: var(--text-muted);
}
}
.sendButton {
padding: 8px 16px;
font-size: 13px;
font-weight: bold;
color: var(--bg);
background: var(--accent);
border: none;
border-radius: 4px;
cursor: pointer;
&:hover {
background: var(--accent-alt);
}
}
.clearButton {
padding: 8px 16px;
font-size: 12px;
color: var(--text-muted);
background: transparent;
border: 1px solid var(--border);
border-radius: 4px;
cursor: pointer;
align-self: center;
margin-top: 8px;
&:hover {
color: var(--text);
border-color: var(--text-muted);
}
}

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.editor {
flex: 1;
display: flex;
flex-direction: column;
height: 100%;
overflow-y: auto;
background: var(--bg);
padding: 36px 0;
}
.title {
padding: 0 72px 24px;
font-family: 'Georgia', serif;
font-size: 32px;
font-weight: bold;
color: var(--text);
text-align: center;
}
.editable {
flex: 1;
width: 100%;
resize: none;
padding: 0 72px;
font-family: 'Georgia', serif;
font-size: 17px;
line-height: 1.9;
color: var(--textColor);
background: transparent;
border: none;
outline: none;
box-sizing: border-box;
white-space: pre-wrap;
word-wrap: break-word;
overflow-wrap: break-word;
&::placeholder {
color: var(--text-muted);
font-style: italic;
}
&::selection {
background: var(--bg-active);
color: var(--yellow);
}
}

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.menu {
display: flex;
flex-direction: column;
gap: 4px;
height: 100%;
}
.newButton {
width: 100%;
padding: 6px 8px;
text-align: left;
font-size: 13px;
color: var(--accent-alt);
&:hover {
color: var(--accent-alt);
background: var(--bg-hover);
}
}
.list {
display: flex;
flex-direction: column;
gap: 2px;
}
.itemWrapper {
display: flex;
align-items: center;
gap: 4px;
padding: 2px 0;
&.active {
background: var(--bg-active);
border-radius: 4px;
}
}
.item {
flex: 1;
padding: 6px 8px;
text-align: left;
font-size: 13px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
background: transparent;
border: none;
outline: none;
cursor: pointer;
color: inherit;
&:hover {
background: var(--bg-hover);
}
}
.active .item {
background: transparent;
&:hover {
background: var(--bg-hover);
}
}
.actions {
display: flex;
gap: 2px;
opacity: 0;
transition: opacity 0.1s;
.itemWrapper:hover & {
opacity: 1;
}
}
.actionButton {
padding: 4px 6px;
font-size: 12px;
background: transparent;
border: none;
outline: none;
cursor: pointer;
color: var(--text-muted);
border-radius: 2px;
&:hover {
background: var(--bg-hover);
color: var(--text);
}
}
.input {
flex: 1;
padding: 6px 8px;
font-size: 13px;
background: var(--bg-hover);
border: none;
outline: none;
color: var(--text);
border-radius: 4px;
}

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.sidebar {
display: flex;
flex-direction: column;
height: 100%;
background: var(--bg-panel);
border-right: 1px solid var(--border);
transition: width 0.2s ease, min-width 0.2s ease;
overflow: hidden;
position: relative;
}
.sidebar:last-child {
border-right: none;
border-left: 1px solid var(--border);
& .toggle {
align-self: flex-start;
}
}
.open {
width: 260px;
min-width: 260px;
}
.open[data-side="right"] {
width: 30%;
min-width: 30%;
}
.closed {
width: 32px;
min-width: 32px;
}
.toggle {
display: flex;
align-items: center;
justify-content: center;
width: 32px;
height: 32px;
flex-shrink: 0;
align-self: flex-end;
font-size: 11px;
color: var(--text-muted);
&:hover {
color: var(--accent);
background: var(--bg-hover);
}
}
.content {
flex: 1;
overflow-y: auto;
padding: 8px;
}

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:root {
/* Monokai-inspired palette */
--bg: #272822;
--bg-panel: #1e1f1a;
--bg-hover: #3e3d32;
--bg-active: #49483e;
--border: #3e3d32;
--accent: #f92672;
--accent-alt: #a6e22e;
--text: #f8f8f2;
--text-muted: #75715e;
--text-dim: #cfcfc2;
--yellow: #e6db74;
--orange: #fd971f;
--blue: #66d9ef;
--purple: #ae81ff;
--radius: 4px;
--transition: 0.15s ease;
--textColor: #DCDCD2;
--italicColor: #AFAFAF;
--quoteColor: #D4E5FF;
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
scrollbar-width: thin;
scrollbar-color: var(--bg-active) transparent;
}
body {
background: var(--bg);
color: var(--text);
font-family: 'Georgia', serif;
font-size: 16px;
line-height: 1.6;
width: 100dvw;
height: 100dvh;
overflow: hidden;
}
button {
cursor: pointer;
background: none;
border: none;
color: var(--text-muted);
font-family: inherit;
transition: color var(--transition), background var(--transition);
border-radius: var(--radius);
&:hover {
color: var(--text);
background: var(--bg-hover);
}
}

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import { MenuSidebar } from "./menu-sidebar";
import { Editor } from "./editor";
import { ChatSidebar } from "./chat-sidebar";
import { Title } from "@common/components/Title";
import { useAppState } from "../contexts/state";
import styles from '../assets/app.module.css';
export const App = () => {
const { currentStory } = useAppState();
return (
<div class={styles.root}>
{currentStory
? <Title>{currentStory.title} - Storywriter</Title>
: <Title>Storywriter</Title>}
<MenuSidebar />
<Editor />
<ChatSidebar />
</div>
);
};

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import { Sidebar } from "./sidebar";
import { useAppState } from "../contexts/state";
import styles from '../assets/chat-sidebar.module.css';
import { useState, useRef, useEffect } from "preact/hooks";
export const ChatSidebar = () => {
const { currentStory, dispatch } = useAppState();
const [input, setInput] = useState('');
const messagesRef = useRef<HTMLDivElement>(null);
useEffect(() => {
if (messagesRef.current) {
messagesRef.current.scrollTo({
top: messagesRef.current.scrollHeight,
behavior: 'smooth',
});
}
}, [currentStory?.chatMessages.length]);
const sendMessage = () => {
if (!currentStory || !input.trim()) return;
dispatch({
type: 'ADD_CHAT_MESSAGE',
storyId: currentStory.id,
message: {
id: crypto.randomUUID(),
role: 'user',
content: input.trim(),
},
});
dispatch({
type: 'ADD_CHAT_MESSAGE',
storyId: currentStory.id,
message: {
id: crypto.randomUUID(),
role: 'assistant',
content: 'Assistant message goes here...',
},
});
setInput('');
};
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Enter' && !e.shiftKey) {
e.preventDefault();
sendMessage();
}
};
const handleClear = () => {
if (!currentStory) return;
dispatch({
type: 'CLEAR_CHAT',
storyId: currentStory.id,
});
};
return (
<Sidebar side="right">
<div class={styles.chat}>
{!currentStory ? (
<div class={styles.placeholder}>
Select a story to start chatting
</div>
) : currentStory.chatMessages.length === 0 ? (
<div class={styles.placeholder}>
No messages yet
</div>
) : (
<div class={styles.messages} ref={messagesRef}>
{currentStory.chatMessages.map((message) => (
<div key={message.id} class={styles.message} data-role={message.role}>
<div class={styles.role}>{message.role}</div>
<div class={styles.content}>{message.content}</div>
</div>
))}
<button class={styles.clearButton} onClick={handleClear}>
Clear chat
</button>
</div>
)}
{currentStory && (
<div class={styles.inputContainer}>
<textarea
class={styles.input}
value={input}
onInput={(e) => setInput((e.target as HTMLTextAreaElement).value)}
onKeyDown={handleKeyDown}
placeholder="Type a message..."
rows={3}
/>
<button class={styles.sendButton} onClick={sendMessage}>
Send
</button>
</div>
)}
</div>
</Sidebar>
);
};

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import { ContentEditable } from "@common/components/ContentEditable";
import { useAppState } from "../contexts/state";
import styles from '../assets/editor.module.css';
import { highlight } from "../utils/highlight";
import { useMemo } from "preact/hooks";
export const Editor = () => {
const { currentStory, dispatch } = useAppState();
if (!currentStory) {
return <div class={styles.editor} />;
}
const handleInput = (e: Event) => {
const text = (e.target as HTMLElement).textContent || '';
dispatch({
type: 'EDIT_STORY',
id: currentStory.id,
text,
});
};
const value = useMemo(() => highlight(currentStory.text), [currentStory.text]);
return (
<div class={styles.editor}>
<div class={styles.title}>{currentStory.title}</div>
<ContentEditable
class={styles.editable}
value={value}
onInput={handleInput}
/>
</div>
);
};

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import clsx from "clsx";
import { Sidebar } from "./sidebar";
import { useAppState } from "../contexts/state";
import type { Story } from "../contexts/state";
import styles from '../assets/menu-sidebar.module.css';
import { useState } from "preact/hooks";
// ─── Story Item ───────────────────────────────────────────────────────────────
interface StoryItemProps {
story: Story;
active: boolean;
onSelect: () => void;
onRename: (newTitle: string) => void;
onDelete: () => void;
}
const StoryItem = ({ story, active, onSelect, onRename, onDelete }: StoryItemProps) => {
const [isEditing, setIsEditing] = useState(false);
const [editTitle, setEditTitle] = useState(story.title);
const handleSubmit = () => {
if (editTitle.trim()) {
onRename(editTitle.trim());
}
setIsEditing(false);
};
const handleKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Enter') {
handleSubmit();
} else if (e.key === 'Escape') {
setEditTitle(story.title);
setIsEditing(false);
}
};
const handleBlur = () => {
handleSubmit();
};
if (isEditing) {
return (
<div class={clsx(styles.itemWrapper, active && styles.active)}>
<input
class={styles.input}
value={editTitle}
onInput={(e) => setEditTitle((e.target as HTMLInputElement).value)}
onKeyDown={handleKeyDown}
onBlur={handleBlur}
autoFocus
/>
</div>
);
}
return (
<div class={clsx(styles.itemWrapper, active && styles.active)}>
<button
class={clsx(styles.item, active && styles.active)}
onClick={onSelect}
>
{story.title}
</button>
<div class={styles.actions}>
<button class={styles.actionButton} onClick={() => setIsEditing(true)} title="Rename">
</button>
<button class={styles.actionButton} onClick={onDelete} title="Delete">
×
</button>
</div>
</div>
);
};
// ─── Menu Sidebar ─────────────────────────────────────────────────────────────
export const MenuSidebar = () => {
const { stories, currentStory, dispatch } = useAppState();
const handleCreate = () => {
dispatch({ type: 'CREATE_STORY', title: 'New Story' });
};
const handleSelect = (id: string) => {
dispatch({ type: 'SELECT_STORY', id });
};
const handleRename = (id: string, newTitle: string) => {
dispatch({ type: 'RENAME_STORY', id, title: newTitle });
};
const handleDelete = (id: string) => {
const story = stories.find(s => s.id === id);
if (!story) return;
if (confirm(`Delete "${story.title}"?`)) {
dispatch({ type: 'DELETE_STORY', id });
}
};
return (
<Sidebar side="left">
<div class={styles.menu}>
<button class={styles.newButton} onClick={handleCreate}>
+ New Story
</button>
<div class={styles.list}>
{stories.map(story => (
<StoryItem
key={story.id}
story={story}
active={story.id === currentStory?.id}
onSelect={() => handleSelect(story.id)}
onRename={(newTitle) => handleRename(story.id, newTitle)}
onDelete={() => handleDelete(story.id)}
/>
))}
</div>
</div>
</Sidebar>
);
};

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import clsx from "clsx";
import type { JSX } from "preact";
import { useBool } from "@common/hooks/useBool";
import styles from '../assets/sidebar.module.css';
interface Props {
side: 'left' | 'right';
children?: JSX.Element | JSX.Element[];
}
export const Sidebar = ({ side, children }: Props) => {
const open = useBool(true);
return (
<div class={clsx(styles.sidebar, open.value ? styles.open : styles.closed)} data-side={side}>
<button class={styles.toggle} onClick={open.toggle}>
{side === 'left' ? (open.value ? '◀' : '▶') : (open.value ? '▶' : '◀')}
</button>
{open.value && (
<div class={styles.content}>
{children}
</div>
)}
</div>
);
};

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import { createContext } from "preact";
import { useContext, useMemo, useReducer } from "preact/hooks";
// ─── Types ────────────────────────────────────────────────────────────────────
export interface ChatMessage {
id: string;
role: 'user' | 'assistant' | 'system';
content: string;
}
export interface Story {
id: string;
title: string;
text: string;
chatMessages: ChatMessage[];
}
// ─── State ───────────────────────────────────────────────────────────────────
interface IState {
stories: Story[];
currentStoryId: string | null;
}
// ─── Actions ─────────────────────────────────────────────────────────────────
type Action =
| { type: 'CREATE_STORY'; title: string }
| { type: 'RENAME_STORY'; id: string; title: string }
| { type: 'EDIT_STORY'; id: string; text: string }
| { type: 'DELETE_STORY'; id: string }
| { type: 'SELECT_STORY'; id: string }
| { type: 'ADD_CHAT_MESSAGE'; storyId: string; message: ChatMessage }
| { type: 'CLEAR_CHAT'; storyId: string };
// ─── Initial State ───────────────────────────────────────────────────────────
const DEFAULT_STATE: IState = {
stories: [],
currentStoryId: null,
};
// ─── Reducer ─────────────────────────────────────────────────────────────────
function reducer(state: IState, action: Action): IState {
switch (action.type) {
case 'CREATE_STORY': {
const story: Story = {
id: crypto.randomUUID(),
title: action.title,
text: '',
chatMessages: [],
};
return {
...state,
stories: [...state.stories, story],
currentStoryId: story.id,
};
}
case 'RENAME_STORY': {
return {
...state,
stories: state.stories.map(s =>
s.id === action.id ? { ...s, title: action.title } : s
),
};
}
case 'EDIT_STORY': {
return {
...state,
stories: state.stories.map(s =>
s.id === action.id ? { ...s, text: action.text } : s
),
};
}
case 'DELETE_STORY': {
const remaining = state.stories.filter(s => s.id !== action.id);
const deletingCurrent = state.currentStoryId === action.id;
return {
...state,
stories: remaining,
currentStoryId: deletingCurrent ? null : state.currentStoryId,
};
}
case 'SELECT_STORY': {
return {
...state,
currentStoryId: action.id,
};
}
case 'ADD_CHAT_MESSAGE': {
return {
...state,
stories: state.stories.map(s =>
s.id === action.storyId ? { ...s, chatMessages: [...s.chatMessages, action.message] } : s
),
};
}
case 'CLEAR_CHAT': {
return {
...state,
stories: state.stories.map(s =>
s.id === action.storyId ? { ...s, chatMessages: [] } : s
),
};
}
default:
return state;
}
}
// ─── Context ─────────────────────────────────────────────────────────────────
interface IStateContext {
stories: Story[];
currentStory: Story | null;
dispatch: (action: Action) => void;
}
const StateContext = createContext<IStateContext>({} as IStateContext);
export const useAppState = () => useContext(StateContext);
// ─── Provider ────────────────────────────────────────────────────────────────
export const StateContextProvider = ({ children }: { children?: any }) => {
const [state, dispatch] = useReducer(reducer, DEFAULT_STATE);
const value = useMemo<IStateContext>(() => ({
stories: state.stories,
currentStory: state.stories.find(s => s.id === state.currentStoryId) ?? null,
dispatch,
}), [state]);
return (
<StateContext.Provider value={value}>
{children}
</StateContext.Provider>
);
};

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import { render } from "preact";
import { StateContextProvider } from "./contexts/state";
import { App } from "./components/app";
import './assets/style.css';
export default function main() {
render(
<StateContextProvider>
<App />
</StateContextProvider>,
document.body
);
}

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export const highlight = (message: string): string => {
const replaceRegex = /(\*\*?|")/ig;
const splitToken = '___SPLIT_AWOORWA___';
const preparedMessage = message.replace(replaceRegex, `${splitToken}$1${splitToken}`);
const parts = preparedMessage.split(splitToken);
const stack: string[] = [];
let resultHTML = '';
for (const part of parts) {
const isClose = stack.at(-1) === part;
if (isClose) {
stack.pop();
if (part === '*' || part === '**' || part === '"') {
resultHTML += `${part}</span>`;
}
} else {
if (part === '*') {
stack.push(part);
resultHTML += `<span style="font-style:italic;color:var(--italicColor)">`;
} else if (part === '**') {
stack.push(part);
resultHTML += `<span style="font-weight:bold">`;
} else if (part === '"') {
stack.push(part);
resultHTML += `<span style="color:var(--quoteColor)">`;
}
resultHTML += part;
}
}
while (stack.length) {
const part = stack.pop();
if (part === '*' || part === '**' || part === '"') {
resultHTML += `</span>`;
}
}
return resultHTML;
}