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3 Commits

Author SHA1 Message Date
Pabloader 217d587863 Tile map for zombies 2025-06-25 16:10:03 +00:00
Pabloader efba557e96 Start creating zombies 2025-06-25 13:39:32 +00:00
Pabloader 63760d4cb8 Compile flags 2025-06-25 13:39:22 +00:00
7 changed files with 350 additions and 0 deletions

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@ -164,6 +164,7 @@ const wasmPlugin = ({ production }: WasmLoaderConfig = {}): BunPlugin => {
'-Wpedantic',
'-Werror',
'-Wshadow',
'-Wconversion',
...features,
'-I', include,
];

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@ -7,4 +7,6 @@ build/assets/include
-Wall
-Wextra
-Wpedantic
-Wshadow
-Wconversion
-Werror

23
src/common/dom.ts Normal file
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@ -0,0 +1,23 @@
export interface EventWithPoint {
readonly clientX: number;
readonly clientY: number;
}
export const getRealPoint = (canvas: HTMLCanvasElement, e: EventWithPoint): DOMPoint => {
const matrix = new DOMMatrix();
const scale = Math.min(canvas.clientWidth / canvas.width, canvas.clientHeight / canvas.height);
const realWidth = canvas.width * scale;
const realHeight = canvas.height * scale;
const offsetLeft = (canvas.clientWidth - realWidth) / 2;
const offsetTop = (canvas.clientHeight - realHeight) / 2;
matrix.translateSelf(offsetLeft, offsetTop);
matrix.scaleSelf(scale);
matrix.invertSelf();
const point = new DOMPoint(e.clientX, e.clientY);
return point.matrixTransform(matrix);
}

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@ -0,0 +1,51 @@
export default abstract class Entity {
protected hovered = false;
constructor(public position: [number, number], public size: [number, number]) {
}
public render(ctx: CanvasRenderingContext2D) {
ctx.save();
ctx.translate(...this.position);
ctx.scale(...this.size);
this.draw(ctx);
ctx.restore();
}
public isPointInBounds(x: number, y: number) {
return (
this.left <= x && x <= this.right &&
this.top <= y && y <= this.bottom
);
}
get centerX() { return this.position[0] + this.size[0] / 2; }
get centerY() { return this.position[1] + this.size[0] / 2; }
get left() { return this.position[0]; }
get top() { return this.position[1]; }
get right() { return this.position[0] + this.size[0]; }
get bottom() { return this.position[1] + this.size[1]; }
get width() { return this.size[0]; }
get height() { return this.size[1]; }
public handleClick(x: number, y: number) {
if (this.isPointInBounds(x, y)) {
this.onClick();
}
}
public handleMouseMove(x: number, y: number) {
this.hovered = this.isPointInBounds(x, y);
}
protected abstract draw(ctx: CanvasRenderingContext2D): void;
protected onClick() {}
public abstract update(dt: number): void;
}

110
src/games/zombies/index.ts Normal file
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@ -0,0 +1,110 @@
import { createCanvas } from "@common/display/canvas";
import Spinner from "./spinner";
import type Entity from "./entity";
import { getRealPoint } from "@common/dom";
import { nextFrame, range } from "@common/utils";
import Tile from "./tile";
const MAP_SIZE = 12;
const MAP_PIXEL_SIZE = 1000;
const TILE_SIZE = MAP_PIXEL_SIZE / (MAP_SIZE + 4);
const SPINNER_SIZE = 200;
const canvas = createCanvas(MAP_PIXEL_SIZE + SPINNER_SIZE, MAP_PIXEL_SIZE);
const spinner = new Spinner([MAP_PIXEL_SIZE, 0], [SPINNER_SIZE, SPINNER_SIZE]);
const map = createMap();
const entities: Entity[] = [
spinner,
...map.flat(),
];
async function update(dt: number) {
entities.forEach(entity => entity.update(dt));
}
async function render(ctx: CanvasRenderingContext2D) {
ctx.fillStyle = 'green';
ctx.fillRect(0, 0, canvas.width, canvas.height);
entities.forEach(entity => entity.render(ctx));
}
async function onClick(e: MouseEvent) {
const point = getRealPoint(canvas, e);
entities.forEach(entity => entity.handleClick(point.x, point.y));
}
async function onMouseMove(e: MouseEvent) {
const point = getRealPoint(canvas, e);
entities.forEach(entity => entity.handleMouseMove(point.x, point.y));
}
function createMap() {
const map = range(MAP_SIZE)
.map(x =>
range(MAP_SIZE)
.map(y =>
new Tile([x + 2, y + 2], TILE_SIZE)
)
);
const startTile = new Tile([1, (MAP_SIZE / 2)], TILE_SIZE * 2);
delete map[0][MAP_SIZE - 2];
delete map[1][MAP_SIZE - 2];
delete map[1][MAP_SIZE - 1];
map[0][MAP_SIZE - 1] = startTile;
// TODO walls
for (let x = 0; x < map.length; x++) {
const column = map[x];
if (!column) continue;
for (let y = 0; y < column.length; y++) {
const tile = column[y];
if (!tile) continue;
tile.connections = [
map[x - 1]?.[y],
map[x + 1]?.[y],
map[x]?.[y - 1],
map[x]?.[y + 1],
].filter(t => t);
}
}
startTile.connections = [
map[0][MAP_SIZE - 3],
map[1][MAP_SIZE - 3],
map[2][MAP_SIZE - 2],
map[2][MAP_SIZE - 1],
].filter(t => t);
startTile.connections.forEach(t => t.connections.push(startTile));
return map;
}
export default async function main() {
canvas.style.imageRendering = 'auto';
const ctx = canvas.getContext('2d');
spinner.addListener(console.log);
canvas.addEventListener('click', onClick);
canvas.addEventListener('mousemove', onMouseMove);
if (ctx) {
let prevFrame = performance.now();
while (true) {
const now = await nextFrame();
const dt = (now - prevFrame) / 1000;
prevFrame = now;
update(dt);
render(ctx);
}
}
}

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@ -0,0 +1,121 @@
import Entity from "./entity";
export type SpinnerListener = (angle: number) => void;
export default class Spinner extends Entity {
private readonly probabilities = [0.3, 0.3, 0.2, 0.2];
private readonly colors = ['yellow', 'green', 'blue', 'red'];
private readonly startAngle = -Math.PI / 2 - this.probabilities[0] * 2 * Math.PI;
private angle = this.startAngle;
private speed = 0;
private friction = 0.3;
private fired = true;
private listeners = new Set<SpinnerListener>();
protected override draw(ctx: CanvasRenderingContext2D) {
ctx.fillStyle = 'white';
ctx.beginPath();
ctx.arc(0.5, 0.5, 0.5, 0, Math.PI * 2);
ctx.fill();
ctx.lineCap = 'butt';
ctx.fillStyle = 'black';
ctx.font = '0.1px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.lineWidth = 0.2;
let angle = this.startAngle;
for (let i = 0; i < this.probabilities.length; i++) {
ctx.strokeStyle = this.colors[i];
ctx.beginPath();
const nextAngle = angle + this.probabilities[i] * 2 * Math.PI;
ctx.arc(0.5, 0.5, 0.4, angle, nextAngle);
ctx.stroke();
const center = (angle + nextAngle) / 2;
ctx.fillText(`${i + 1}`, 0.5 + Math.cos(center) * 0.4, 0.5 + Math.sin(center) * 0.4);
angle = nextAngle;
}
ctx.lineCap = 'round';
ctx.strokeStyle = 'black';
ctx.lineWidth = 0.01;
angle = this.startAngle;
for (let i = 0; i < this.probabilities.length; i++) {
const nextAngle = angle + this.probabilities[i] * 2 * Math.PI;
ctx.beginPath();
ctx.moveTo(0.5, 0.5);
ctx.lineTo(0.5 + Math.cos(angle) * 0.49, 0.5 + Math.sin(angle) * 0.49);
ctx.stroke();
angle = nextAngle;
}
ctx.beginPath();
ctx.arc(0.5, 0.5, 0.3, 0, Math.PI * 2);
ctx.stroke();
ctx.lineWidth = 0.03;
ctx.beginPath();
ctx.arc(0.5, 0.5, 0.49, 0, Math.PI * 2);
ctx.moveTo(0.5, 0.5);
ctx.lineTo(0.5 + Math.cos(this.angle) * 0.4, 0.5 + Math.sin(this.angle) * 0.4);
ctx.stroke();
}
public override update(dt: number) {
if (this.fired) return;
if (this.speed < 0.1) {
this.fire();
return;
}
this.angle += this.speed * dt;
this.speed *= 1.0 - this.friction * dt;
this.friction += 0.7 * dt;
}
public override onClick() {
if (!this.fired) return;
this.fired = false;
this.speed = 25 + Math.random() * 25;
this.friction = 0.3 + Math.random() * 0.3;
}
public addListener(listener: SpinnerListener) {
this.listeners.add(listener);
}
public removeListener(listener: SpinnerListener) {
this.listeners.delete(listener);
}
private fire() {
if (this.fired) return;
this.fired = true;
let checkAngle = this.angle % (Math.PI * 2);
for (let a = 0; a < 2; a++) {
let angle = (this.startAngle + Math.PI * 2) % (Math.PI * 2);
for (let i = 0; i < this.probabilities.length; i++) {
const nextAngle = angle + this.probabilities[i] * 2 * Math.PI;
if (angle <= checkAngle && checkAngle <= nextAngle) {
this.listeners.forEach(l => l(i + 1));
return;
}
angle = nextAngle;
}
checkAngle += Math.PI * 2;
}
}
}

42
src/games/zombies/tile.ts Normal file
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@ -0,0 +1,42 @@
import Entity from "./entity";
export default class Tile extends Entity {
public connections: Tile[] = [];
constructor(position: [number, number], size: number, public image: HTMLImageElement | null = null) {
super([position[0] * size, position[1] * size], [size, size]);
}
protected draw(ctx: CanvasRenderingContext2D) {
if (this.image) {
ctx.drawImage(this.image, 0, 0, 1, 1);
}
if (this.hovered) {
ctx.fillStyle = `rgba(255, 255, 255, 0.1)`;
ctx.fillRect(0, 0, 1, 1);
ctx.lineWidth = 1 / this.width;
ctx.strokeStyle = 'red';
for (const tile of this.connections) {
const center = [
0.5 + (tile.centerX - this.centerX) / this.width,
0.5 + (tile.centerY - this.centerY) / this.height,
];
ctx.beginPath();
ctx.moveTo(0.5, 0.5);
ctx.lineTo(center[0], center[1]);
ctx.stroke();
}
}
ctx.lineWidth = 1 / this.width;
ctx.strokeStyle = `rgba(0, 0, 0, 0.5)`;
ctx.strokeRect(0, 0, 1, 1);
}
public update(dt: number) {
}
}