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372
AGENTS.md
372
AGENTS.md
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@ -1,372 +0,0 @@
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# AI Agent Instructions for TS-Games
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This document provides guidelines for AI agents working with the TS-Games project.
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## Project Overview
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TS-Games is a custom framework/build system for creating simple single-file TypeScript games. All games compile into one standalone HTML file with no external dependencies—all assets are inlined as data URLs.
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## Key Concepts
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### Two Types of Applications
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1. **Games** - Interactive applications with game loops
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- Located in `src/games/<name>/`
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- Entry point: `index.ts` or `index.tsx`
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- Default export: `runGame()` function
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- Use `gameLoop()` from `@common/game` for structured game development
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2. **Apps** - More complex applications (like AI-Story)
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- Also located in `src/games/<name>/`
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- Entry point: `index.tsx`
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- Default export: `main()` function
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- May use Preact components and complex state management
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### Single HTML File Architecture
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- All games build into a single `.html` file in `dist/`
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- No external dependencies at runtime
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- All assets (images, audio, fonts, WASM) are inlined as base64 data URLs
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- Build process uses Bun's plugin system to transform assets
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## Creating a New Game
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### Step 1: Create Directory Structure
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```bash
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mkdir -p src/games/<yourgame>/assets
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```
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### Step 2: Create Entry Point
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Create `src/games/<yourgame>/index.ts` or `index.tsx`:
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```typescript
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// Simple game example (index.ts)
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import { gameLoop } from "@common/game";
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import Input from "@common/input";
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const setup = () => {
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// Initialize game state
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return { x: 0, y: 0 };
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};
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const frame = (dt: number, state: ReturnType<typeof setup>) => {
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// Update game state
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state.x += Input.getHorizontal() * dt;
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state.y += Input.getVertical() * dt;
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};
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export default gameLoop(setup, frame);
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```
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```tsx
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// Preact component example (index.tsx)
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import { render } from "preact";
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import App from "./components/app";
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export default function main() {
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render(<App />, document.body);
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}
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```
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### Step 3: Add Assets (Optional)
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Place assets in `src/games/<yourgame>/assets/`:
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- **Images**: `.png`, `.jpg`, `.jpeg` → Import as `HTMLImageElement`
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- **Audio**: `.wav`, `.mp3`, `.ogg` → Import as `HTMLAudioElement`
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- **CSS**: `.css`, `.module.css` → Import as styles
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- **Fonts**: `.font.css` → Import font faces
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- **WASM**: `.c`, `.cpp`, `.wasm` → Import as WASM module
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- **Icons**: `favicon.ico` → Auto-used as page icon
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- **PWA**: `pwa_icon.png` → Used for PWA manifest
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### Step 4: Import Assets
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```typescript
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// Import image
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import spritesheet from './assets/spritesheet.png';
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console.log(spritesheet); // <img src="data:image/png;base64,..." />
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// Import audio
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import heal from './assets/heal.ogg';
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heal.play();
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// Import CSS
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import './assets/styles.css';
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// Import CSS modules
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import styles from './assets/styles.module.css';
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<div className={styles.root} />
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// Import WASM (C/C++)
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import wasmModule from './assets/game.c';
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// Access exports: wasmModule.memory, wasmModule.functionName()
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// Import GLSL shader
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import shader from './assets/shader.glsl';
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```
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## Development Workflow
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### Running Development Server
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```bash
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bun start
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```
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Navigate to `http://localhost:3000` to see the game list. Games rebuild on each page reload.
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To run a specific game:
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```bash
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bun start --game=<yourgame>
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```
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|
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### Building for Production
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Build a specific game:
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```bash
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bun run build <yourgame>
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```
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Or select from interactive list:
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```bash
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bun run build
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```
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Output: `dist/<yourgame>.html`
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### Building with Options
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- `--local`: Build for local testing (no PWA, different index)
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- `--production`: Minify JS/CSS/HTML (default for build)
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## Project Structure
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```
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tsgames/
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├── src/
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│ ├── games/ # All games/apps live here
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│ │ ├── <game1>/ # Individual game directory
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│ │ │ ├── index.ts # Entry point (required)
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│ │ │ └── assets/ # Game assets
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│ │ └── index/ # Special: game list page
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│ ├── common/ # Shared utilities
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│ │ ├── game.ts # Game loop helper
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│ │ ├── input.ts # Input handling
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│ │ ├── dom.ts # DOM utilities
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│ │ ├── utils.ts # General utilities
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│ │ ├── errors.ts # Error formatting
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│ │ ├── components/ # Shared Preact components
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│ │ ├── hooks/ # React-like hooks
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│ │ ├── display/ # Canvas/graphics utilities
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│ │ └── physics/ # Physics utilities
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│ └── types.d.ts # Global type definitions
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├── build/
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│ ├── build.ts # Build script
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│ ├── server.ts # Dev server
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│ ├── html.ts # HTML generation
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│ ├── isGame.ts # Game detection
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│ ├── imagePlugin.ts # Image bundler plugin
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||||
│ ├── audioPlugin.ts # Audio bundler plugin
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│ ├── fontPlugin.ts # Font bundler plugin
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||||
│ ├── wasmPlugin.ts # WASM bundler plugin
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||||
│ └── filePlugin.ts # Generic file plugin
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||||
├── dist/ # Built HTML files
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||||
└── test/ # Tests
|
||||
```
|
||||
|
||||
## Technical Details
|
||||
|
||||
### Bun Configuration
|
||||
|
||||
- Use `bun` for all package management and script running
|
||||
- `.env` files are automatically loaded (no dotenv needed)
|
||||
- Use `Bun.serve()` for servers (not express)
|
||||
- Use `Bun.file()` for file operations (not fs)
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||||
- Use `Bun.$` for shell commands (not execa)
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||||
|
||||
### TypeScript Configuration
|
||||
|
||||
- JSX: `react-jsx` with Preact
|
||||
- Module resolution: `bundler`
|
||||
- Path aliases: `@common/*` → `./src/common/*`
|
||||
- Strict mode enabled
|
||||
|
||||
### Asset Processing
|
||||
|
||||
All asset processing happens at build time via Bun plugins:
|
||||
|
||||
1. **Images** (`.png`, `.jpg`, `.jpeg`):
|
||||
- Converted to base64 data URLs
|
||||
- Return `HTMLImageElement` that's ready to use
|
||||
|
||||
2. **Audio** (`.wav`, `.mp3`, `.ogg`):
|
||||
- Converted to base64 data URLs
|
||||
- Return `HTMLAudioElement` with loaded source
|
||||
|
||||
3. **CSS**:
|
||||
- Bundled and inlined in `<style>` tag
|
||||
- CSS modules supported (`.module.css`)
|
||||
- Modern CSS features transpiled (nesting, vendor prefixes)
|
||||
|
||||
4. **Fonts**:
|
||||
- Import via `.font.css` files
|
||||
- Base64 inlined
|
||||
|
||||
5. **WASM**:
|
||||
- `.c`/`.cpp`: Compiled to WASM at build time (requires clang)
|
||||
- `.wasm`: Direct inclusion
|
||||
- All inlined as base64 data URLs
|
||||
|
||||
### WASM Development
|
||||
|
||||
For C/C++ files:
|
||||
|
||||
```c
|
||||
// Example: src/games/life/life.c
|
||||
EXPORT(init) void init();
|
||||
EXPORT(step) void step();
|
||||
EXPORT(getCell) int getCell(int x, int y);
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||||
|
||||
// Must export memory
|
||||
```
|
||||
|
||||
Requirements:
|
||||
- Install: `sudo apt install clang lld wabt`
|
||||
- Only function exports and `memory` supported
|
||||
|
||||
### PWA Support
|
||||
|
||||
Production builds include PWA manifest with:
|
||||
- App name from game directory name (capitalized)
|
||||
- Icon from `favicon.ico` or `pwa_icon.png`
|
||||
- Fullscreen display mode
|
||||
|
||||
### Publishing
|
||||
|
||||
Configure `.env`:
|
||||
```bash
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||||
PUBLISH_LOCATION=ssh.example.com:/var/www/games/
|
||||
PUBLISH_URL=https://example.com/
|
||||
```
|
||||
|
||||
Build and publish:
|
||||
```bash
|
||||
bun run build <yourgame>
|
||||
```
|
||||
|
||||
## Common Patterns
|
||||
|
||||
### Game Loop Pattern
|
||||
|
||||
```typescript
|
||||
import { gameLoop } from "@common/game";
|
||||
import Input from "@common/input";
|
||||
|
||||
interface State {
|
||||
playerX: number;
|
||||
playerY: number;
|
||||
score: number;
|
||||
}
|
||||
|
||||
const setup = (): State => {
|
||||
return {
|
||||
playerX: 100,
|
||||
playerY: 100,
|
||||
score: 0,
|
||||
};
|
||||
};
|
||||
|
||||
const frame = (dt: number, state: State): State => {
|
||||
// Update based on input
|
||||
state.playerX += Input.getHorizontal() * 200 * dt;
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||||
state.playerY += Input.getVertical() * 200 * dt;
|
||||
|
||||
// Update score
|
||||
state.score += dt;
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||||
|
||||
// Return new state (optional)
|
||||
return state;
|
||||
};
|
||||
|
||||
export default gameLoop(setup, frame);
|
||||
```
|
||||
|
||||
### Preact Component Pattern
|
||||
|
||||
```jsx
|
||||
import { useState, useEffect } from "preact/hooks";
|
||||
import clsx from "clsx";
|
||||
import styles from './app.module.css';
|
||||
|
||||
export function App() {
|
||||
const [count, setCount] = useState(0);
|
||||
const isActive = true;
|
||||
|
||||
return (
|
||||
<div className={clsx(styles.container, {
|
||||
[styles.active]: isActive,
|
||||
})}>
|
||||
<h1>Count: {count}</h1>
|
||||
<button onClick={() => setCount(c => c + 1)}>
|
||||
Increment
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
**Note:** Always use `clsx` for conditional classnames instead of string concatenation or template literals.
|
||||
|
||||
## Testing
|
||||
|
||||
Run tests:
|
||||
```bash
|
||||
bun test
|
||||
```
|
||||
|
||||
Tests use Bun's built-in test framework:
|
||||
```typescript
|
||||
import { test, expect } from "bun:test";
|
||||
|
||||
test("example", () => {
|
||||
expect(1 + 1).toBe(2);
|
||||
});
|
||||
```
|
||||
|
||||
## Important Notes
|
||||
|
||||
1. **No external runtime dependencies** - Everything must be bundled
|
||||
2. **Single entry point** - Each game has one default export
|
||||
3. **Game name from directory** - Directory name becomes game name and URL path
|
||||
4. **Hot reload** - Dev server rebuilds on each page reload
|
||||
5. **Mobile support** - Use `?mobile=true` to enable Eruda debugger
|
||||
6. **Production debugging** - Use `?production=true` to test production builds in dev
|
||||
|
||||
## Examples
|
||||
|
||||
Study existing games for patterns:
|
||||
- **Simple**: `playground/` - Basic game loop example
|
||||
- **Canvas**: `binario/` - Canvas-based puzzle game
|
||||
- **Preact**: `ai-story/` - Complex app with components and state
|
||||
- **WASM**: `life/` - C code compiled to WASM
|
||||
- **Text-based**: `text-dungeon/` - Text adventure game
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Build fails with "No entry point found"
|
||||
- Ensure your game has `index.ts` or `index.tsx` with default export
|
||||
|
||||
### Assets not loading
|
||||
- Check file extensions are supported
|
||||
- Verify assets are in `src/games/<name>/assets/`
|
||||
|
||||
### WASM compilation fails
|
||||
- Install clang and WASM toolchain
|
||||
- Check C/C++ code compiles with `-Werror`
|
||||
|
||||
### TypeScript errors
|
||||
- Run `bunx tsc --noEmit --skipLibCheck` to check types
|
||||
- Use `@common/*` path alias for common imports
|
||||
15
README.md
15
README.md
|
|
@ -92,6 +92,21 @@ bun run build
|
|||
import "./assets/lcd.font.css";
|
||||
```
|
||||
|
||||
- [AssemblyScript](https://www.assemblyscript.org/) support (TypeScript-like language compiled into WebAssembly)
|
||||
- Example: `src/games/playground/awoo.wasm.ts`
|
||||
- Triggered by file name `*.wasm.ts`
|
||||
|
||||
- Import `*.c`/`*.cpp` files (compile to wasm on the fly)
|
||||
- Example: `src/games/life/life.c`
|
||||
- To use, `clang` and wasm toochain should be present in the system
|
||||
```bash
|
||||
sudo apt install clang lld wabt
|
||||
```
|
||||
- Supports only function exports & `memory`
|
||||
- `EXPORT(jsName) void c_function();`
|
||||
- No stdlib
|
||||
|
||||
|
||||
## Publishing
|
||||
|
||||
- Make sure you have `scp` installed (it most certainly is)
|
||||
|
|
|
|||
|
|
@ -1,106 +0,0 @@
|
|||
import { useEffect, useRef } from "preact/hooks";
|
||||
import type { JSX } from "preact";
|
||||
|
||||
type Props = Omit<JSX.HTMLAttributes<HTMLDivElement>, 'value' | 'onInput'> & {
|
||||
value: string;
|
||||
onInput?: JSX.EventHandler<JSX.TargetedInputEvent<HTMLDivElement>>;
|
||||
};
|
||||
|
||||
function getCaretOffset(el: HTMLElement): number {
|
||||
const sel = window.getSelection();
|
||||
if (!sel || sel.rangeCount === 0) return 0;
|
||||
const range = sel.getRangeAt(0).cloneRange();
|
||||
range.selectNodeContents(el);
|
||||
range.setEnd(sel.getRangeAt(0).endContainer, sel.getRangeAt(0).endOffset);
|
||||
return range.toString().length;
|
||||
}
|
||||
|
||||
function setCaretOffset(el: HTMLElement, offset: number) {
|
||||
const sel = window.getSelection();
|
||||
if (!sel) return;
|
||||
const range = document.createRange();
|
||||
let remaining = offset;
|
||||
|
||||
function traverse(node: Node): boolean {
|
||||
if (node.nodeType === Node.TEXT_NODE) {
|
||||
const len = node.textContent?.length ?? 0;
|
||||
if (remaining <= len) {
|
||||
range.setStart(node, remaining);
|
||||
range.collapse(true);
|
||||
return true;
|
||||
}
|
||||
remaining -= len;
|
||||
} else {
|
||||
for (const child of Array.from(node.childNodes)) {
|
||||
if (traverse(child)) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!traverse(el)) {
|
||||
range.selectNodeContents(el);
|
||||
range.collapse(false);
|
||||
}
|
||||
|
||||
sel.removeAllRanges();
|
||||
sel.addRange(range);
|
||||
}
|
||||
|
||||
export const ContentEditable = ({ value, onInput, ...props }: Props) => {
|
||||
const ref = useRef<HTMLDivElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const el = ref.current;
|
||||
if (!el || el.innerHTML === value) return;
|
||||
|
||||
const offset = document.activeElement === el ? getCaretOffset(el) : null;
|
||||
el.innerHTML = value;
|
||||
if (offset !== null) setCaretOffset(el, offset);
|
||||
}, [value]);
|
||||
|
||||
const handleKeyDown: JSX.KeyboardEventHandler<HTMLDivElement> = (e) => {
|
||||
if (e.key !== 'Enter') return;
|
||||
const prevTextContent = (e.target as HTMLDivElement).textContent;
|
||||
e.preventDefault();
|
||||
|
||||
const sel = window.getSelection();
|
||||
if (!sel || sel.rangeCount === 0) return;
|
||||
|
||||
const range = sel.getRangeAt(0);
|
||||
range.deleteContents();
|
||||
|
||||
const newline = document.createTextNode('\n');
|
||||
range.insertNode(newline);
|
||||
range.setStartAfter(newline);
|
||||
range.collapse(true);
|
||||
|
||||
const nextTextContent = (e.target as HTMLDivElement).textContent;
|
||||
|
||||
// A trailing \n needs a following character to render in pre-line.
|
||||
// If nothing follows the inserted newline, add a sentinel \n so the
|
||||
// new line is visible, then place the caret before it.
|
||||
const atEnd = nextTextContent.startsWith(prevTextContent) && nextTextContent !== prevTextContent && nextTextContent.length === prevTextContent.length + 1 && nextTextContent.at(-1) === '\n';
|
||||
if (atEnd) {
|
||||
const sentinel = document.createTextNode('\n');
|
||||
range.insertNode(sentinel);
|
||||
range.setStartBefore(sentinel);
|
||||
range.collapse(true);
|
||||
}
|
||||
|
||||
sel.removeAllRanges();
|
||||
sel.addRange(range);
|
||||
|
||||
ref.current?.dispatchEvent(new InputEvent('input', { bubbles: true }));
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={ref}
|
||||
contentEditable
|
||||
onKeyDown={handleKeyDown}
|
||||
onInput={onInput}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
import { useEffect } from "preact/hooks";
|
||||
|
||||
interface Props {
|
||||
children: unknown;
|
||||
}
|
||||
export const Title = ({ children }: Props) => {
|
||||
useEffect(() => {
|
||||
if (!children) return;
|
||||
document.title = Array.isArray(children)
|
||||
? children.join('')
|
||||
: children.toString();
|
||||
}, [children]);
|
||||
|
||||
return null;
|
||||
};
|
||||
|
|
@ -10,8 +10,6 @@ export const useInputState = (defaultValue = ''): [string, (e: Event | string) =
|
|||
const { target } = e;
|
||||
if (target && 'value' in target && typeof target.value === 'string') {
|
||||
setValue(target.value);
|
||||
} else if (target instanceof HTMLElement) {
|
||||
setValue(target.innerHTML);
|
||||
}
|
||||
}
|
||||
}, []);
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ import { useCallback, useEffect, useMemo, useReducer, useState, type Dispatch, t
|
|||
import { MessageTools, type IMessage } from "../tools/messages";
|
||||
import { useInputState } from "@common/hooks/useInputState";
|
||||
import { type IConnection } from "../tools/connection";
|
||||
import { loadObject, saveObject } from "../../../common/storage";
|
||||
import { loadObject, saveObject } from "../tools/storage";
|
||||
import { useInputCallback } from "@common/hooks/useInputCallback";
|
||||
import { callUpdater, throttle } from "@common/utils";
|
||||
import { Huggingface } from "../tools/huggingface";
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@ import { gguf } from '@huggingface/gguf';
|
|||
import * as hub from '@huggingface/hub';
|
||||
import { Template } from '@huggingface/jinja';
|
||||
import { Tokenizer } from '@huggingface/tokenizers';
|
||||
import { loadObject, saveObject } from '@common/storage';
|
||||
import { normalizeModel } from './model';
|
||||
import { loadObject, saveObject } from './storage';
|
||||
|
||||
export namespace Huggingface {
|
||||
export interface ITemplateMessage {
|
||||
|
|
|
|||
|
|
@ -1,8 +0,0 @@
|
|||
.root {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
width: 100dvw;
|
||||
height: 100dvh;
|
||||
overflow: hidden;
|
||||
background: var(--bg);
|
||||
}
|
||||
|
|
@ -1,120 +0,0 @@
|
|||
.chat {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.placeholder {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
height: 100%;
|
||||
color: var(--text-muted);
|
||||
font-size: 13px;
|
||||
text-align: center;
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.messages {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.message {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
padding: 8px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.message[data-role="user"] {
|
||||
background: var(--bg-active);
|
||||
}
|
||||
|
||||
.message[data-role="assistant"] {
|
||||
background: var(--bg-panel);
|
||||
}
|
||||
|
||||
.message[data-role="system"] {
|
||||
background: var(--bg-hover);
|
||||
}
|
||||
|
||||
.role {
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
color: var(--accent);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.content {
|
||||
font-size: 13px;
|
||||
color: var(--text);
|
||||
white-space: pre-wrap;
|
||||
word-wrap: break-word;
|
||||
}
|
||||
|
||||
.inputContainer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
margin-top: auto;
|
||||
padding-top: 8px;
|
||||
border-top: 1px solid var(--border);
|
||||
}
|
||||
|
||||
.input {
|
||||
width: 100%;
|
||||
padding: 8px;
|
||||
font-size: 13px;
|
||||
font-family: inherit;
|
||||
resize: vertical;
|
||||
background: var(--bg-panel);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 4px;
|
||||
color: var(--text);
|
||||
outline: none;
|
||||
|
||||
&:focus {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
|
||||
&::placeholder {
|
||||
color: var(--text-muted);
|
||||
}
|
||||
}
|
||||
|
||||
.sendButton {
|
||||
padding: 8px 16px;
|
||||
font-size: 13px;
|
||||
font-weight: bold;
|
||||
color: var(--bg);
|
||||
background: var(--accent);
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--accent-alt);
|
||||
}
|
||||
}
|
||||
|
||||
.clearButton {
|
||||
padding: 8px 16px;
|
||||
font-size: 12px;
|
||||
color: var(--text-muted);
|
||||
background: transparent;
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
align-self: center;
|
||||
margin-top: 8px;
|
||||
|
||||
&:hover {
|
||||
color: var(--text);
|
||||
border-color: var(--text-muted);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
.editor {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow-y: auto;
|
||||
background: var(--bg);
|
||||
padding: 36px 0;
|
||||
}
|
||||
|
||||
.title {
|
||||
padding: 0 72px 24px;
|
||||
font-family: 'Georgia', serif;
|
||||
font-size: 32px;
|
||||
font-weight: bold;
|
||||
color: var(--text);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.editable {
|
||||
flex: 1;
|
||||
width: 100%;
|
||||
resize: none;
|
||||
padding: 0 72px;
|
||||
font-family: 'Georgia', serif;
|
||||
font-size: 17px;
|
||||
line-height: 1.9;
|
||||
color: var(--textColor);
|
||||
background: transparent;
|
||||
border: none;
|
||||
outline: none;
|
||||
box-sizing: border-box;
|
||||
white-space: pre-wrap;
|
||||
word-wrap: break-word;
|
||||
overflow-wrap: break-word;
|
||||
|
||||
&::placeholder {
|
||||
color: var(--text-muted);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
&::selection {
|
||||
background: var(--bg-active);
|
||||
color: var(--yellow);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,102 +0,0 @@
|
|||
.menu {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.newButton {
|
||||
width: 100%;
|
||||
padding: 6px 8px;
|
||||
text-align: left;
|
||||
font-size: 13px;
|
||||
color: var(--accent-alt);
|
||||
|
||||
&:hover {
|
||||
color: var(--accent-alt);
|
||||
background: var(--bg-hover);
|
||||
}
|
||||
}
|
||||
|
||||
.list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.itemWrapper {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 2px 0;
|
||||
|
||||
&.active {
|
||||
background: var(--bg-active);
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.item {
|
||||
flex: 1;
|
||||
padding: 6px 8px;
|
||||
text-align: left;
|
||||
font-size: 13px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
background: transparent;
|
||||
border: none;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
color: inherit;
|
||||
|
||||
&:hover {
|
||||
background: var(--bg-hover);
|
||||
}
|
||||
}
|
||||
|
||||
.active .item {
|
||||
background: transparent;
|
||||
|
||||
&:hover {
|
||||
background: var(--bg-hover);
|
||||
}
|
||||
}
|
||||
|
||||
.actions {
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
opacity: 0;
|
||||
transition: opacity 0.1s;
|
||||
|
||||
.itemWrapper:hover & {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.actionButton {
|
||||
padding: 4px 6px;
|
||||
font-size: 12px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
color: var(--text-muted);
|
||||
border-radius: 2px;
|
||||
|
||||
&:hover {
|
||||
background: var(--bg-hover);
|
||||
color: var(--text);
|
||||
}
|
||||
}
|
||||
|
||||
.input {
|
||||
flex: 1;
|
||||
padding: 6px 8px;
|
||||
font-size: 13px;
|
||||
background: var(--bg-hover);
|
||||
border: none;
|
||||
outline: none;
|
||||
color: var(--text);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
|
@ -1,57 +0,0 @@
|
|||
.sidebar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
background: var(--bg-panel);
|
||||
border-right: 1px solid var(--border);
|
||||
transition: width 0.2s ease, min-width 0.2s ease;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.sidebar:last-child {
|
||||
border-right: none;
|
||||
border-left: 1px solid var(--border);
|
||||
|
||||
& .toggle {
|
||||
align-self: flex-start;
|
||||
}
|
||||
}
|
||||
|
||||
.open {
|
||||
width: 260px;
|
||||
min-width: 260px;
|
||||
}
|
||||
|
||||
.open[data-side="right"] {
|
||||
width: 30%;
|
||||
min-width: 30%;
|
||||
}
|
||||
|
||||
.closed {
|
||||
width: 32px;
|
||||
min-width: 32px;
|
||||
}
|
||||
|
||||
.toggle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
flex-shrink: 0;
|
||||
align-self: flex-end;
|
||||
font-size: 11px;
|
||||
color: var(--text-muted);
|
||||
|
||||
&:hover {
|
||||
color: var(--accent);
|
||||
background: var(--bg-hover);
|
||||
}
|
||||
}
|
||||
|
||||
.content {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
padding: 8px;
|
||||
}
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
:root {
|
||||
/* Monokai-inspired palette */
|
||||
--bg: #272822;
|
||||
--bg-panel: #1e1f1a;
|
||||
--bg-hover: #3e3d32;
|
||||
--bg-active: #49483e;
|
||||
--border: #3e3d32;
|
||||
--accent: #f92672;
|
||||
--accent-alt: #a6e22e;
|
||||
--text: #f8f8f2;
|
||||
--text-muted: #75715e;
|
||||
--text-dim: #cfcfc2;
|
||||
--yellow: #e6db74;
|
||||
--orange: #fd971f;
|
||||
--blue: #66d9ef;
|
||||
--purple: #ae81ff;
|
||||
|
||||
--radius: 4px;
|
||||
--transition: 0.15s ease;
|
||||
|
||||
--textColor: #DCDCD2;
|
||||
--italicColor: #AFAFAF;
|
||||
--quoteColor: #D4E5FF;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: var(--bg-active) transparent;
|
||||
}
|
||||
|
||||
body {
|
||||
background: var(--bg);
|
||||
color: var(--text);
|
||||
font-family: 'Georgia', serif;
|
||||
font-size: 16px;
|
||||
line-height: 1.6;
|
||||
width: 100dvw;
|
||||
height: 100dvh;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
button {
|
||||
cursor: pointer;
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--text-muted);
|
||||
font-family: inherit;
|
||||
transition: color var(--transition), background var(--transition);
|
||||
border-radius: var(--radius);
|
||||
|
||||
&:hover {
|
||||
color: var(--text);
|
||||
background: var(--bg-hover);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
import { MenuSidebar } from "./menu-sidebar";
|
||||
import { Editor } from "./editor";
|
||||
import { ChatSidebar } from "./chat-sidebar";
|
||||
import { Title } from "@common/components/Title";
|
||||
import { useAppState } from "../contexts/state";
|
||||
import styles from '../assets/app.module.css';
|
||||
|
||||
export const App = () => {
|
||||
const { currentStory } = useAppState();
|
||||
|
||||
return (
|
||||
<div class={styles.root}>
|
||||
{currentStory
|
||||
? <Title>{currentStory.title} - Storywriter</Title>
|
||||
: <Title>Storywriter</Title>}
|
||||
<MenuSidebar />
|
||||
<Editor />
|
||||
<ChatSidebar />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,102 +0,0 @@
|
|||
import { Sidebar } from "./sidebar";
|
||||
import { useAppState } from "../contexts/state";
|
||||
import styles from '../assets/chat-sidebar.module.css';
|
||||
import { useState, useRef, useEffect } from "preact/hooks";
|
||||
|
||||
export const ChatSidebar = () => {
|
||||
const { currentStory, dispatch } = useAppState();
|
||||
const [input, setInput] = useState('');
|
||||
const messagesRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (messagesRef.current) {
|
||||
messagesRef.current.scrollTo({
|
||||
top: messagesRef.current.scrollHeight,
|
||||
behavior: 'smooth',
|
||||
});
|
||||
}
|
||||
}, [currentStory?.chatMessages.length]);
|
||||
|
||||
const sendMessage = () => {
|
||||
if (!currentStory || !input.trim()) return;
|
||||
|
||||
dispatch({
|
||||
type: 'ADD_CHAT_MESSAGE',
|
||||
storyId: currentStory.id,
|
||||
message: {
|
||||
id: crypto.randomUUID(),
|
||||
role: 'user',
|
||||
content: input.trim(),
|
||||
},
|
||||
});
|
||||
dispatch({
|
||||
type: 'ADD_CHAT_MESSAGE',
|
||||
storyId: currentStory.id,
|
||||
message: {
|
||||
id: crypto.randomUUID(),
|
||||
role: 'assistant',
|
||||
content: 'Assistant message goes here...',
|
||||
},
|
||||
});
|
||||
|
||||
setInput('');
|
||||
};
|
||||
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Enter' && !e.shiftKey) {
|
||||
e.preventDefault();
|
||||
sendMessage();
|
||||
}
|
||||
};
|
||||
|
||||
const handleClear = () => {
|
||||
if (!currentStory) return;
|
||||
dispatch({
|
||||
type: 'CLEAR_CHAT',
|
||||
storyId: currentStory.id,
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<Sidebar side="right">
|
||||
<div class={styles.chat}>
|
||||
{!currentStory ? (
|
||||
<div class={styles.placeholder}>
|
||||
Select a story to start chatting
|
||||
</div>
|
||||
) : currentStory.chatMessages.length === 0 ? (
|
||||
<div class={styles.placeholder}>
|
||||
No messages yet
|
||||
</div>
|
||||
) : (
|
||||
<div class={styles.messages} ref={messagesRef}>
|
||||
{currentStory.chatMessages.map((message) => (
|
||||
<div key={message.id} class={styles.message} data-role={message.role}>
|
||||
<div class={styles.role}>{message.role}</div>
|
||||
<div class={styles.content}>{message.content}</div>
|
||||
</div>
|
||||
))}
|
||||
<button class={styles.clearButton} onClick={handleClear}>
|
||||
Clear chat
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
{currentStory && (
|
||||
<div class={styles.inputContainer}>
|
||||
<textarea
|
||||
class={styles.input}
|
||||
value={input}
|
||||
onInput={(e) => setInput((e.target as HTMLTextAreaElement).value)}
|
||||
onKeyDown={handleKeyDown}
|
||||
placeholder="Type a message..."
|
||||
rows={3}
|
||||
/>
|
||||
<button class={styles.sendButton} onClick={sendMessage}>
|
||||
Send
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</Sidebar>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,35 +0,0 @@
|
|||
import { ContentEditable } from "@common/components/ContentEditable";
|
||||
import { useAppState } from "../contexts/state";
|
||||
import styles from '../assets/editor.module.css';
|
||||
import { highlight } from "../utils/highlight";
|
||||
import { useMemo } from "preact/hooks";
|
||||
|
||||
export const Editor = () => {
|
||||
const { currentStory, dispatch } = useAppState();
|
||||
|
||||
if (!currentStory) {
|
||||
return <div class={styles.editor} />;
|
||||
}
|
||||
|
||||
const handleInput = (e: Event) => {
|
||||
const text = (e.target as HTMLElement).textContent || '';
|
||||
dispatch({
|
||||
type: 'EDIT_STORY',
|
||||
id: currentStory.id,
|
||||
text,
|
||||
});
|
||||
};
|
||||
|
||||
const value = useMemo(() => highlight(currentStory.text), [currentStory.text]);
|
||||
|
||||
return (
|
||||
<div class={styles.editor}>
|
||||
<div class={styles.title}>{currentStory.title}</div>
|
||||
<ContentEditable
|
||||
class={styles.editable}
|
||||
value={value}
|
||||
onInput={handleInput}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,123 +0,0 @@
|
|||
import clsx from "clsx";
|
||||
import { Sidebar } from "./sidebar";
|
||||
import { useAppState } from "../contexts/state";
|
||||
import type { Story } from "../contexts/state";
|
||||
import styles from '../assets/menu-sidebar.module.css';
|
||||
import { useState } from "preact/hooks";
|
||||
|
||||
// ─── Story Item ───────────────────────────────────────────────────────────────
|
||||
|
||||
interface StoryItemProps {
|
||||
story: Story;
|
||||
active: boolean;
|
||||
onSelect: () => void;
|
||||
onRename: (newTitle: string) => void;
|
||||
onDelete: () => void;
|
||||
}
|
||||
|
||||
const StoryItem = ({ story, active, onSelect, onRename, onDelete }: StoryItemProps) => {
|
||||
const [isEditing, setIsEditing] = useState(false);
|
||||
const [editTitle, setEditTitle] = useState(story.title);
|
||||
|
||||
const handleSubmit = () => {
|
||||
if (editTitle.trim()) {
|
||||
onRename(editTitle.trim());
|
||||
}
|
||||
setIsEditing(false);
|
||||
};
|
||||
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Enter') {
|
||||
handleSubmit();
|
||||
} else if (e.key === 'Escape') {
|
||||
setEditTitle(story.title);
|
||||
setIsEditing(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleBlur = () => {
|
||||
handleSubmit();
|
||||
};
|
||||
|
||||
if (isEditing) {
|
||||
return (
|
||||
<div class={clsx(styles.itemWrapper, active && styles.active)}>
|
||||
<input
|
||||
class={styles.input}
|
||||
value={editTitle}
|
||||
onInput={(e) => setEditTitle((e.target as HTMLInputElement).value)}
|
||||
onKeyDown={handleKeyDown}
|
||||
onBlur={handleBlur}
|
||||
autoFocus
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div class={clsx(styles.itemWrapper, active && styles.active)}>
|
||||
<button
|
||||
class={clsx(styles.item, active && styles.active)}
|
||||
onClick={onSelect}
|
||||
>
|
||||
{story.title}
|
||||
</button>
|
||||
<div class={styles.actions}>
|
||||
<button class={styles.actionButton} onClick={() => setIsEditing(true)} title="Rename">
|
||||
✎
|
||||
</button>
|
||||
<button class={styles.actionButton} onClick={onDelete} title="Delete">
|
||||
×
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// ─── Menu Sidebar ─────────────────────────────────────────────────────────────
|
||||
|
||||
export const MenuSidebar = () => {
|
||||
const { stories, currentStory, dispatch } = useAppState();
|
||||
|
||||
const handleCreate = () => {
|
||||
dispatch({ type: 'CREATE_STORY', title: 'New Story' });
|
||||
};
|
||||
|
||||
const handleSelect = (id: string) => {
|
||||
dispatch({ type: 'SELECT_STORY', id });
|
||||
};
|
||||
|
||||
const handleRename = (id: string, newTitle: string) => {
|
||||
dispatch({ type: 'RENAME_STORY', id, title: newTitle });
|
||||
};
|
||||
|
||||
const handleDelete = (id: string) => {
|
||||
const story = stories.find(s => s.id === id);
|
||||
if (!story) return;
|
||||
if (confirm(`Delete "${story.title}"?`)) {
|
||||
dispatch({ type: 'DELETE_STORY', id });
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<Sidebar side="left">
|
||||
<div class={styles.menu}>
|
||||
<button class={styles.newButton} onClick={handleCreate}>
|
||||
+ New Story
|
||||
</button>
|
||||
<div class={styles.list}>
|
||||
{stories.map(story => (
|
||||
<StoryItem
|
||||
key={story.id}
|
||||
story={story}
|
||||
active={story.id === currentStory?.id}
|
||||
onSelect={() => handleSelect(story.id)}
|
||||
onRename={(newTitle) => handleRename(story.id, newTitle)}
|
||||
onDelete={() => handleDelete(story.id)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</Sidebar>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
import clsx from "clsx";
|
||||
import type { JSX } from "preact";
|
||||
import { useBool } from "@common/hooks/useBool";
|
||||
import styles from '../assets/sidebar.module.css';
|
||||
|
||||
interface Props {
|
||||
side: 'left' | 'right';
|
||||
children?: JSX.Element | JSX.Element[];
|
||||
}
|
||||
|
||||
export const Sidebar = ({ side, children }: Props) => {
|
||||
const open = useBool(true);
|
||||
|
||||
return (
|
||||
<div class={clsx(styles.sidebar, open.value ? styles.open : styles.closed)} data-side={side}>
|
||||
<button class={styles.toggle} onClick={open.toggle}>
|
||||
{side === 'left' ? (open.value ? '◀' : '▶') : (open.value ? '▶' : '◀')}
|
||||
</button>
|
||||
{open.value && (
|
||||
<div class={styles.content}>
|
||||
{children}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,141 +0,0 @@
|
|||
import { createContext } from "preact";
|
||||
import { useContext, useMemo, useReducer } from "preact/hooks";
|
||||
|
||||
// ─── Types ────────────────────────────────────────────────────────────────────
|
||||
|
||||
export interface ChatMessage {
|
||||
id: string;
|
||||
role: 'user' | 'assistant' | 'system';
|
||||
content: string;
|
||||
}
|
||||
|
||||
export interface Story {
|
||||
id: string;
|
||||
title: string;
|
||||
text: string;
|
||||
chatMessages: ChatMessage[];
|
||||
}
|
||||
|
||||
// ─── State ───────────────────────────────────────────────────────────────────
|
||||
|
||||
interface IState {
|
||||
stories: Story[];
|
||||
currentStoryId: string | null;
|
||||
}
|
||||
|
||||
// ─── Actions ─────────────────────────────────────────────────────────────────
|
||||
|
||||
type Action =
|
||||
| { type: 'CREATE_STORY'; title: string }
|
||||
| { type: 'RENAME_STORY'; id: string; title: string }
|
||||
| { type: 'EDIT_STORY'; id: string; text: string }
|
||||
| { type: 'DELETE_STORY'; id: string }
|
||||
| { type: 'SELECT_STORY'; id: string }
|
||||
| { type: 'ADD_CHAT_MESSAGE'; storyId: string; message: ChatMessage }
|
||||
| { type: 'CLEAR_CHAT'; storyId: string };
|
||||
|
||||
// ─── Initial State ───────────────────────────────────────────────────────────
|
||||
|
||||
const DEFAULT_STATE: IState = {
|
||||
stories: [],
|
||||
currentStoryId: null,
|
||||
};
|
||||
|
||||
// ─── Reducer ─────────────────────────────────────────────────────────────────
|
||||
|
||||
function reducer(state: IState, action: Action): IState {
|
||||
switch (action.type) {
|
||||
case 'CREATE_STORY': {
|
||||
const story: Story = {
|
||||
id: crypto.randomUUID(),
|
||||
title: action.title,
|
||||
text: '',
|
||||
chatMessages: [],
|
||||
};
|
||||
return {
|
||||
...state,
|
||||
stories: [...state.stories, story],
|
||||
currentStoryId: story.id,
|
||||
};
|
||||
}
|
||||
case 'RENAME_STORY': {
|
||||
return {
|
||||
...state,
|
||||
stories: state.stories.map(s =>
|
||||
s.id === action.id ? { ...s, title: action.title } : s
|
||||
),
|
||||
};
|
||||
}
|
||||
case 'EDIT_STORY': {
|
||||
return {
|
||||
...state,
|
||||
stories: state.stories.map(s =>
|
||||
s.id === action.id ? { ...s, text: action.text } : s
|
||||
),
|
||||
};
|
||||
}
|
||||
case 'DELETE_STORY': {
|
||||
const remaining = state.stories.filter(s => s.id !== action.id);
|
||||
const deletingCurrent = state.currentStoryId === action.id;
|
||||
return {
|
||||
...state,
|
||||
stories: remaining,
|
||||
currentStoryId: deletingCurrent ? null : state.currentStoryId,
|
||||
};
|
||||
}
|
||||
case 'SELECT_STORY': {
|
||||
return {
|
||||
...state,
|
||||
currentStoryId: action.id,
|
||||
};
|
||||
}
|
||||
case 'ADD_CHAT_MESSAGE': {
|
||||
return {
|
||||
...state,
|
||||
stories: state.stories.map(s =>
|
||||
s.id === action.storyId ? { ...s, chatMessages: [...s.chatMessages, action.message] } : s
|
||||
),
|
||||
};
|
||||
}
|
||||
case 'CLEAR_CHAT': {
|
||||
return {
|
||||
...state,
|
||||
stories: state.stories.map(s =>
|
||||
s.id === action.storyId ? { ...s, chatMessages: [] } : s
|
||||
),
|
||||
};
|
||||
}
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Context ─────────────────────────────────────────────────────────────────
|
||||
|
||||
interface IStateContext {
|
||||
stories: Story[];
|
||||
currentStory: Story | null;
|
||||
dispatch: (action: Action) => void;
|
||||
}
|
||||
|
||||
const StateContext = createContext<IStateContext>({} as IStateContext);
|
||||
|
||||
export const useAppState = () => useContext(StateContext);
|
||||
|
||||
// ─── Provider ────────────────────────────────────────────────────────────────
|
||||
|
||||
export const StateContextProvider = ({ children }: { children?: any }) => {
|
||||
const [state, dispatch] = useReducer(reducer, DEFAULT_STATE);
|
||||
|
||||
const value = useMemo<IStateContext>(() => ({
|
||||
stories: state.stories,
|
||||
currentStory: state.stories.find(s => s.id === state.currentStoryId) ?? null,
|
||||
dispatch,
|
||||
}), [state]);
|
||||
|
||||
return (
|
||||
<StateContext.Provider value={value}>
|
||||
{children}
|
||||
</StateContext.Provider>
|
||||
);
|
||||
};
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
import { render } from "preact";
|
||||
import { StateContextProvider } from "./contexts/state";
|
||||
import { App } from "./components/app";
|
||||
|
||||
import './assets/style.css';
|
||||
|
||||
export default function main() {
|
||||
render(
|
||||
<StateContextProvider>
|
||||
<App />
|
||||
</StateContextProvider>,
|
||||
document.body
|
||||
);
|
||||
}
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
export const highlight = (message: string): string => {
|
||||
const replaceRegex = /(\*\*?|")/ig;
|
||||
const splitToken = '___SPLIT_AWOORWA___';
|
||||
|
||||
const preparedMessage = message.replace(replaceRegex, `${splitToken}$1${splitToken}`);
|
||||
const parts = preparedMessage.split(splitToken);
|
||||
|
||||
const stack: string[] = [];
|
||||
|
||||
let resultHTML = '';
|
||||
|
||||
for (const part of parts) {
|
||||
const isClose = stack.at(-1) === part;
|
||||
if (isClose) {
|
||||
stack.pop();
|
||||
if (part === '*' || part === '**' || part === '"') {
|
||||
resultHTML += `${part}</span>`;
|
||||
}
|
||||
} else {
|
||||
if (part === '*') {
|
||||
stack.push(part);
|
||||
resultHTML += `<span style="font-style:italic;color:var(--italicColor)">`;
|
||||
} else if (part === '**') {
|
||||
stack.push(part);
|
||||
resultHTML += `<span style="font-weight:bold">`;
|
||||
} else if (part === '"') {
|
||||
stack.push(part);
|
||||
resultHTML += `<span style="color:var(--quoteColor)">`;
|
||||
}
|
||||
resultHTML += part;
|
||||
}
|
||||
}
|
||||
|
||||
while (stack.length) {
|
||||
const part = stack.pop();
|
||||
if (part === '*' || part === '**' || part === '"') {
|
||||
resultHTML += `</span>`;
|
||||
}
|
||||
}
|
||||
|
||||
return resultHTML;
|
||||
}
|
||||
Loading…
Reference in New Issue