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Refactor the inventory

This commit is contained in:
Pabloader 2026-04-28 21:06:01 +00:00
parent b7bba137a1
commit f6b3b5b66e
6 changed files with 72 additions and 14 deletions

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@ -1,7 +1,8 @@
import type { InventorySlotInput, SlotId } from "../types"; import type { InventorySlotInput, RPGVariables, SlotId } from "../types";
import { action } from "../utils/decorators"; import { action } from "../utils/decorators";
import { Component } from "../core/world"; import { Component, type EvalContext } from "../core/world";
import { Stackable, Usable } from "./item"; import { Stackable, Usable } from "./item";
import { resolveVariables } from "../utils/variables";
interface SlotEntry { interface SlotEntry {
readonly slotId: SlotId; readonly slotId: SlotId;
@ -138,7 +139,7 @@ export class Inventory extends Component {
} }
@action @action
async use(itemId?: string): Promise<boolean> { async use(itemId?: string, ctx?: EvalContext): Promise<boolean> {
if (!itemId) return false; if (!itemId) return false;
if (this.getAmount(itemId) === 0) { if (this.getAmount(itemId) === 0) {
@ -162,7 +163,8 @@ export class Inventory extends Component {
this.remove({ itemId, amount: 1 }); this.remove({ itemId, amount: 1 });
} }
await usable.use({ self: this.entity, world: this.entity.world }); const resolvedCtx = ctx ?? { self: this.entity, world: this.entity.world };
await usable.use(resolvedCtx);
return true; return true;
} }
@ -188,7 +190,17 @@ export class Inventory extends Component {
return result; return result;
} }
override getVariables(): Record<string, number> { override getVariables(): RPGVariables {
return Object.fromEntries(this.getItems()); const result: RPGVariables = {};
for (const [itemId, amount] of this.getItems()) {
result[itemId] = amount;
const itemEntity = this.entity.world.getEntity(itemId);
if (itemEntity) {
for (const [key, value] of Object.entries(resolveVariables(itemEntity))) {
result[`${itemId}.${key}`] = value;
}
}
}
return result;
} }
} }

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@ -1,4 +1,4 @@
import { Component, type EvalContext } from "../core/world"; import { Component, type EvalContext, type World } from "../core/world";
import type { RPGAction } from "../types"; import type { RPGAction } from "../types";
import { action, variable } from "../utils/decorators"; import { action, variable } from "../utils/decorators";
import { executeAction } from "../utils/variables"; import { executeAction } from "../utils/variables";
@ -28,9 +28,29 @@ export class Usable extends Component {
} }
@action @action
async use(ctx: EvalContext): Promise<void> { async use(arg?: EvalContext, ctx?: EvalContext): Promise<void> {
ctx = arg ?? ctx ?? this.context;
if (!ctx) return;
for (const action of this.actions) { for (const action of this.actions) {
await executeAction(action, ctx); await executeAction(action, ctx);
} }
} }
} }
export namespace Items {
export interface RegisterOptions {
maxStack?: number;
description?: string;
usable?: { actions: RPGAction[]; consumeOnUse?: boolean };
}
export function register(world: World, id: string, name: string, options?: RegisterOptions) {
const entity = world.createEntity(id);
entity.add('item', new Item(name, options?.description));
if (options?.maxStack !== undefined)
entity.add('stackable', new Stackable(options.maxStack));
if (options?.usable)
entity.add('usable', new Usable(options.usable.actions, options.usable.consumeOnUse));
return entity;
}
}

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@ -57,6 +57,10 @@ export abstract class Component {
} }
return actions; return actions;
} }
get context(): EvalContext {
return { self: this.entity, world: this.entity.world };
}
} }
export abstract class System { export abstract class System {
@ -277,6 +281,10 @@ export class World {
map.get(key)!.add(handler); map.get(key)!.add(handler);
return () => map.get(key)?.delete(handler); return () => map.get(key)?.delete(handler);
} }
*[Symbol.iterator]() {
yield* this.#entities.values();
}
} }
export function isEvalContext(v: unknown): v is EvalContext { export function isEvalContext(v: unknown): v is EvalContext {

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@ -3,13 +3,15 @@ import type { RPGVariables } from "../types";
export const ACTION_KEYS = Symbol('rpg.actions'); export const ACTION_KEYS = Symbol('rpg.actions');
export const VARIABLE_KEYS = Symbol('rpg.variables'); export const VARIABLE_KEYS = Symbol('rpg.variables');
export function action<T extends (arg?: any) => unknown>( export function action<T extends (arg?: any, ctx?: any) => unknown>(
target: T, target: T,
context: ClassMethodDecoratorContext<unknown, T> context: ClassMethodDecoratorContext<unknown, T>
): T { ): T {
const prev = context.metadata[ACTION_KEYS] as Set<string | symbol> | undefined; const prev = context.metadata[ACTION_KEYS] as Set<string | symbol> | undefined;
context.metadata[ACTION_KEYS] = new Set(prev).add(context.name); context.metadata[ACTION_KEYS] = new Set(prev).add(context.name);
return target; return function(this: any, arg?: any, ctx?: any) {
return target.call(this, arg, ctx ?? this.context);
} as unknown as T;
} }
type VariableContext<T extends RPGVariables[string]> = type VariableContext<T extends RPGVariables[string]> =

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@ -1,9 +1,21 @@
import type { RPGAction, RPGActions, RPGVariables } from "../types"; import type { RPGAction, RPGActions, RPGVariables } from "../types";
import { World } from "../core/world";
import type { EvalContext, Entity } from "../core/world"; import type { EvalContext, Entity } from "../core/world";
export function resolveVariables(entity: Entity): RPGVariables { export function resolveVariables(entity: Entity): RPGVariables;
export function resolveVariables(world: World): RPGVariables;
export function resolveVariables(entityOrWorld: Entity | World): RPGVariables {
if (entityOrWorld instanceof World) {
const result: RPGVariables = {};
for (const entity of entityOrWorld) {
for (const [key, value] of Object.entries(resolveVariables(entity))) {
result[`${entity.id}.${key}`] = value;
}
}
return result;
}
const result: RPGVariables = {}; const result: RPGVariables = {};
for (const [key, component] of entity) { for (const [key, component] of entityOrWorld) {
for (const [varKey, value] of Object.entries(component.getVariables())) { for (const [varKey, value] of Object.entries(component.getVariables())) {
if (value != null) { if (value != null) {
if (varKey && varKey !== '.') { if (varKey && varKey !== '.') {

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@ -4,12 +4,16 @@ import { Health } from "@common/rpg/components/stat";
import { Variables } from "@common/rpg/components/variables"; import { Variables } from "@common/rpg/components/variables";
import { QuestLog } from "@common/rpg/components/questLog"; import { QuestLog } from "@common/rpg/components/questLog";
import { QuestSystem } from "@common/rpg/systems/questSystem"; import { QuestSystem } from "@common/rpg/systems/questSystem";
import { Items } from "@common/rpg/components/item";
import { resolveVariables, resolveActions } from "@common/rpg/utils/variables"; import { resolveVariables, resolveActions } from "@common/rpg/utils/variables";
export default async function main() { export default async function main() {
const world = new World(); const world = new World();
world.addSystem(new QuestSystem()); world.addSystem(new QuestSystem());
Items.register(world, 'helmet', 'Iron Helmet');
Items.register(world, 'boots', 'Leather Boots', { maxStack: 2 });
const player = world.createEntity('player'); const player = world.createEntity('player');
player.add('inventory', new Inventory(['head', 'legs'])); player.add('inventory', new Inventory(['head', 'legs']));
player.add('health', new Health(100, 100)); player.add('health', new Health(100, 100));
@ -24,7 +28,7 @@ export default async function main() {
stages: [], stages: [],
}); });
console.log(resolveVariables(player)); console.log(resolveVariables(world));
const inventory = player.get(Inventory)!; const inventory = player.get(Inventory)!;
inventory.add({ itemId: 'helmet', amount: 1, slotId: 'head' }); inventory.add({ itemId: 'helmet', amount: 1, slotId: 'head' });
@ -33,5 +37,5 @@ export default async function main() {
actions['inventory.add']({ itemId: 'boots', amount: 2 }); actions['inventory.add']({ itemId: 'boots', amount: 2 });
console.log(actions); console.log(actions);
console.log(resolveVariables(player)); console.log(resolveVariables(world));
} }