OLC CodeJam 2024 entry
This commit is contained in:
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commit
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@ -13,13 +13,13 @@ let game = process.argv[2];
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const publish = process.env.PUBLISH_LOCATION;
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while (!await isGame(game)) {
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const game = await select({
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game = await select({
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message: 'Game to build:',
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choices: (await getGames()).map(value => ({ value })),
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});
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}
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const html = await buildHTML(game, true);
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const html = await buildHTML(game, { production: true });
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if (!html) {
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process.exit(1);
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@ -10,7 +10,12 @@ import lightningcss from 'bun-lightningcss';
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import { getGames } from './isGame';
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import audioPlugin from './audioPlugin';
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export async function buildHTML(game: string, production = false, portable = false) {
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interface Args {
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production?: boolean;
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portable?: boolean;
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mobile?: boolean
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}
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export async function buildHTML(game: string, { production = false, portable = false, mobile = false }: Args = {}) {
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const html = await Bun.file(path.resolve(import.meta.dir, 'assets', 'index.html')).text();
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const bundle = await Bun.build({
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outdir: '/tmp',
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@ -62,7 +67,7 @@ export async function buildHTML(game: string, production = false, portable = fal
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} else {
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script = minifyResult.code;
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}
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} else {
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} else if (mobile) {
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const eruda = await Bun.file(path.resolve(import.meta.dir, '..', 'node_modules', 'eruda', 'eruda.js')).text();
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scriptPrefix = `<script>${eruda};\neruda.init();</script>`;
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}
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@ -1,5 +1,6 @@
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import Bun from 'bun';
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import path from 'path';
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import browser from 'browser-detect';
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import { buildHTML } from './html';
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import { isGame } from './isGame';
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@ -15,10 +16,14 @@ Bun.serve({
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case '/':
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case 'index.html':
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try {
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const detectedBrowser = browser(req.headers.get('user-agent') ?? '');
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const html = await buildHTML(
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game,
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url.searchParams.get('production') === 'true', // to debug production builds
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url.searchParams.get('portable') === 'true', // to skip AssemblyScript compilation
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{
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production: url.searchParams.get('production') === 'true', // to debug production builds
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portable: url.searchParams.get('portable') === 'true', // to skip AssemblyScript compilation,
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mobile: detectedBrowser.mobile,
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}
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);
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if (html) {
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return new Response(html, {
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@ -33,7 +38,7 @@ Bun.serve({
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}
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return new Response(`Error building HTML`, { status: 500 });
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default:
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console.log(`Pathname: ${pathname}`);
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console.log(`[Dev Server] requested unknown pathname: ${pathname}`);
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return new Response(null, { status: 404 });
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}
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}
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@ -17,6 +17,7 @@
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"@types/html-minifier": "4.0.5",
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"@types/inquirer": "9.0.7",
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"assemblyscript": "0.27.29",
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"browser-detect": "0.2.28",
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"bun-lightningcss": "0.2.0",
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"eruda": "3.2.3",
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"html-minifier": "4.0.0",
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@ -128,6 +128,14 @@ body {
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transition: color 100ms ease-out;
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}
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.helpText {
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width: 100%;
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text-align: center;
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padding: calc(var(--pixel-size) * 2) calc(var(--pixel-size) * 0.3);
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font-size: calc(var(--pixel-size) * 0.4);
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box-sizing: border-box;
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}
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.footer {
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position: absolute;
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bottom: 0;
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@ -1,4 +1,5 @@
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import { render } from "preact";
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import type { ReactElement } from "preact/compat";
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import { clamp, range } from "@common/utils";
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import classNames from "classnames";
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@ -25,6 +26,7 @@ export class BrickDisplay {
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#level: number = 1;
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public pause: boolean = false;
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public gameOver: boolean = false;
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public helpText: string | ReactElement = '';
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init() {
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this.update();
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@ -178,12 +180,16 @@ export class BrickDisplay {
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}
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}
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drawImage(image: BrickDisplayImage, x: number, y: number, miniDisplay = false) {
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drawImage(image: BrickDisplayImage, x: number, y: number, miniDisplay = false, xor = false) {
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for (let j = 0; j < image.height; j++) {
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for (let i = 0; i < image.width; i++) {
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const px = image.image[j * image.width + i];
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if (px) {
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this.setPixel(x + i, y + j, px, miniDisplay);
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if (xor) {
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this.togglePixel(x + i, y + j, miniDisplay);
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} else {
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this.setPixel(x + i, y + j, px, miniDisplay);
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}
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}
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}
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}
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@ -197,7 +203,7 @@ export class BrickDisplay {
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<div
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key={i}
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class={classNames(styles.pixel, {
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[styles.active]: this.#field[i]
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[styles.active]: this.#field[i],
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})}
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/>
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))}
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@ -209,7 +215,7 @@ export class BrickDisplay {
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<div
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key={i}
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class={classNames(styles.pixel, {
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[styles.active]: this.#miniField[i]
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[styles.active]: this.#miniField[i],
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})}
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/>
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))}
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@ -224,6 +230,9 @@ export class BrickDisplay {
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<div className={styles.text}>Level</div>
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</div>
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</div>
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<div className={styles.helpText}>
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{this.helpText}
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</div>
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<div className={styles.footer}>
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<div className={classNames(styles.text, this.pause && styles.active)}>Pause</div>
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<div className={classNames(styles.text, this.gameOver && styles.active)}>Game over</div>
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@ -282,4 +291,64 @@ export class BrickDisplay {
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return result;
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}
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static autoCrop(image: BrickDisplayImage): BrickDisplayImage {
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let minX = image.width;
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let minY = image.height;
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let maxX = 0;
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let maxY = 0;
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for (let y = 0; y < image.height; y++) {
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for (let x = 0; x < image.width; x++) {
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const i = y * image.width + x;
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if (image.image[i]) {
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minX = Math.min(minX, x);
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maxX = Math.max(maxX, x);
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minY = Math.min(minY, y);
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maxY = Math.max(maxY, y);
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}
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}
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}
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return this.extractSprite(image, minX, minY, maxX - minX + 1, maxY - minY + 1);
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}
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static copySprite(image: BrickDisplayImage): BrickDisplayImage {
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return this.extractSprite(image, 0, 0, image.width, image.height);
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}
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static rotateSprite(image: BrickDisplayImage, angle: 0 | 90 | 180 | 270): BrickDisplayImage {
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if (angle === 0) return this.copySprite(image);
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const newImage: BrickDisplayImage = {
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image: new Array(image.width * image.height),
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width: angle === 180 ? image.width : image.height,
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height: angle === 180 ? image.height : image.width,
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}
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for (let j = 0; j < image.height; j++) {
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for (let i = 0; i < image.width; i++) {
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const originalPixel = image.image[j * image.width + i];
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let x = i;
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let y = j;
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if (angle === 90) {
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const tmp = y;
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y = x;
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x = image.height - tmp - 1;
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} else if (angle === 180) {
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x = image.width - x - 1;
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y = image.height - y - 1;
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} else if (angle === 270) {
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const tmp = x;
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x = y;
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y = image.width - tmp - 1;
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}
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newImage.image[y * newImage.width + x] = originalPixel
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}
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}
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return newImage;
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}
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}
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@ -6,10 +6,12 @@ interface IKeyState {
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pressed?: boolean;
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held?: boolean;
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}
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const KEYS: Record<string, IKeyState> = {};
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type KeyCode = 'ArrowUp' | 'ArrowDown' | 'ArrowLeft' | 'ArrowRight' | 'Space';
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const KEYS: Partial<Record<KeyCode, IKeyState>> = {};
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document.body.addEventListener('keydown', (e) => {
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const keyId = e.code;
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const keyId = e.code as KeyCode;
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console.debug(`[Input] Pressed ${keyId}`);
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if (KEYS[keyId]) {
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KEYS[keyId].state = true;
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@ -19,16 +21,16 @@ document.body.addEventListener('keydown', (e) => {
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});
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document.body.addEventListener('keyup', (e) => {
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const keyId = e.code;
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const keyId = e.code as KeyCode;
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console.debug(`[Input] Released ${keyId}`);
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if (KEYS[keyId]) {
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KEYS[keyId].state = false;
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}
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});
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export const isPressed = (key: string): boolean => KEYS[key]?.pressed ?? false;
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export const isReleased = (key: string): boolean => KEYS[key]?.released ?? false;
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export const isHeld = (key: string): boolean => KEYS[key]?.held ?? false;
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export const isPressed = (key: KeyCode): boolean => KEYS[key]?.pressed ?? false;
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export const isReleased = (key: KeyCode): boolean => KEYS[key]?.released ?? false;
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export const isHeld = (key: KeyCode): boolean => KEYS[key]?.held ?? false;
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export function updateKeys() {
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for (const key of Object.values(KEYS)) {
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@ -1,4 +1,4 @@
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import { BrickDisplay, type BrickDisplayImage } from "@common/display";
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import { BrickDisplay, type BrickDisplayImage } from "@common/display/brick";
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import { choice, shuffle } from "@common/utils";
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const emptySprite: BrickDisplayImage = { image: [], width: 0, height: 0 };
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Binary file not shown.
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After Width: | Height: | Size: 158 B |
Binary file not shown.
Binary file not shown.
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@ -0,0 +1,229 @@
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import { BrickDisplay, type BrickDisplayImage } from "@common/display/brick";
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import { choice, delay, randInt, range } from "@common/utils";
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import figuresImage from './assets/figures.png';
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import placeSound from './assets/place.ogg';
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import fillSound from './assets/fill.ogg';
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let display: BrickDisplay;
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const field: BrickDisplayImage = {
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image: [],
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width: 8,
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height: 8,
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};
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const figuresSpritesheet = BrickDisplay.convertImage(figuresImage);
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const figures = extractFigures(figuresSpritesheet);
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let currentFigure: BrickDisplayImage = generateFigure();
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let nextFigure: BrickDisplayImage = generateFigure();
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let currentFigureX = 4;
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let currentFigureY = 14;
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let currentFigureBlink: boolean;
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const rowsToClear = new Set<number>();
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const colsToClear = new Set<number>();
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function extractFigures(spritesheet: BrickDisplayImage): BrickDisplayImage[] {
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const figures: BrickDisplayImage[] = [];
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for (let j = 0; j < spritesheet.height; j += 3) {
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for (let i = 0; i < spritesheet.width; i += 3) {
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const figure = BrickDisplay.extractSprite(spritesheet, i, j, 3, 3);
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figures.push(BrickDisplay.autoCrop(figure));
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}
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}
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return figures;
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}
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function generateFigure() {
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return BrickDisplay.rotateSprite(choice(figures), randInt(0, 4) * 90 as any);
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}
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function tryToPlace() {
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if (canPlaceFigure(currentFigure, currentFigureX - 1, currentFigureY - 1)) {
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let pixelsCount = 0;
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for (let y = currentFigureY; y < currentFigureY + currentFigure.height; y++) {
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for (let x = currentFigureX; x < currentFigureX + currentFigure.width; x++) {
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const fieldX = x - 1;
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const fieldY = y - 1;
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const figureX = x - currentFigureX;
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const figureY = y - currentFigureY;
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const px = currentFigure.image[figureY * currentFigure.width + figureX];
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if (px) {
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pixelsCount++;
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field.image[fieldY * field.width + fieldX] = true;
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}
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}
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}
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for (let y = currentFigureY; y < currentFigureY + currentFigure.height; y++) {
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let lineFilled = true;
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for (let fieldX = 0; fieldX < field.width; fieldX++) {
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const fieldY = y - 1;
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const px = field.image[fieldY * field.width + fieldX];
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if (!px) {
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lineFilled = false;
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break;
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}
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}
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if (lineFilled) {
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rowsToClear.add(y - 1);
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}
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}
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for (let x = currentFigureX; x < currentFigureX + currentFigure.width; x++) {
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let lineFilled = true;
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for (let fieldY = 0; fieldY < field.height; fieldY++) {
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const fieldX = x - 1;
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const px = field.image[fieldY * field.width + fieldX];
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if (!px) {
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lineFilled = false;
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break;
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}
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}
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if (lineFilled) {
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colsToClear.add(x - 1);
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}
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}
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if (rowsToClear.size > 0 || colsToClear.size > 0) {
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fillSound.currentTime = 0;
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fillSound.play();
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} else {
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placeSound.currentTime = 0;
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placeSound.play();
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}
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currentFigure = nextFigure;
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nextFigure = generateFigure()
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currentFigureX = 4;
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currentFigureY = 14;
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display.score += pixelsCount;
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if (!canPlaceAnywhere(currentFigure)) {
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display.gameOver = true;
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}
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}
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}
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function canPlaceFigure(figure: BrickDisplayImage, checkX: number, checkY: number): boolean {
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for (let y = checkY; y < checkY + figure.height; y++) {
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for (let x = checkX; x < checkX + figure.width; x++) {
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if (colsToClear.has(x) || rowsToClear.has(y)) continue;
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const figureX = x - checkX;
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const figureY = y - checkY;
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const figurePx = figure.image[figureY * figure.width + figureX];
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const fieldPx = field.image[y * field.width + x];
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if (figurePx && fieldPx) {
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return false;
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}
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}
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}
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return true;
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}
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function canPlaceAnywhere(figure: BrickDisplayImage): boolean {
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for (let y = 0; y <= field.height - figure.height; y++) {
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for (let x = 0; x <= field.width - figure.width; x++) {
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if (range(4).some(i => canPlaceFigure(BrickDisplay.rotateSprite(figure, (i * 90) as any), x, y))) {
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return true;
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}
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}
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}
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return false;
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}
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function reset() {
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currentFigure = generateFigure();
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nextFigure = generateFigure();
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currentFigureX = 4;
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currentFigureY = 14;
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field.image = [];
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display.score = 0;
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}
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function onKeyDown(e: KeyboardEvent) {
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if (rowsToClear.size > 0 || colsToClear.size > 0) {
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return;
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}
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const isUp = e.code === 'ArrowUp' || e.code === 'KeyW';
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const isDown = e.code === 'ArrowDown' || e.code === 'KeyS';
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const isLeft = e.code === 'ArrowLeft' || e.code === 'KeyA';
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const isRight = e.code === 'ArrowRight' || e.code === 'KeyD';
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if (display.gameOver) {
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if (e.code === 'Space') {
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reset();
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}
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} else if (isUp && currentFigureY > 1) {
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currentFigureY--;
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} else if (isDown && currentFigureY < (20 - currentFigure.height)) {
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currentFigureY++;
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} else if (isLeft && currentFigureX > 1) {
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currentFigureX--;
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} else if (isRight && currentFigureX < (9 - currentFigure.width)) {
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currentFigureX++;
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} else if (e.code === 'Space') {
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if (currentFigureY <= (9 - currentFigure.height)) {
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tryToPlace();
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} else {
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currentFigure = BrickDisplay.rotateSprite(currentFigure, 90);
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}
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}
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}
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async function loop() {
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currentFigureBlink = !currentFigureBlink;
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if (rowsToClear.size > 0 || colsToClear.size > 0) {
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display.score += Math.pow(rowsToClear.size + colsToClear.size, 2) * 100;
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for (let i = 0; i < field.width; i++) {
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for (const y of rowsToClear) {
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field.image[y * field.width + i] = false;
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}
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for (const x of colsToClear) {
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field.image[i * field.width + x] = false;
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}
|
||||
display.fillRect(1, 1, field.width, field.height, false);
|
||||
display.drawImage(field, 1, 1);
|
||||
display.update();
|
||||
await delay(20);
|
||||
}
|
||||
rowsToClear.clear();
|
||||
colsToClear.clear();
|
||||
|
||||
}
|
||||
|
||||
display.clear();
|
||||
display.drawRect(0, 0, 9, 9);
|
||||
|
||||
display.drawImage(field, 1, 1);
|
||||
|
||||
if (currentFigureBlink) {
|
||||
display.drawImage(currentFigure, currentFigureX, currentFigureY, false, true);
|
||||
}
|
||||
|
||||
display.clear(true);
|
||||
display.drawImage(nextFigure, 0, 0, true);
|
||||
|
||||
display.update();
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
export default async function main() {
|
||||
display = new BrickDisplay();
|
||||
display.init();
|
||||
|
||||
display.helpText = <>
|
||||
<div>Try not to</div>
|
||||
<div>Run Out Of Space</div>
|
||||
<div>Arrows - move</div>
|
||||
<div>Space - rotate on bottom</div>
|
||||
<div>Space - place on top</div>
|
||||
</>;
|
||||
|
||||
document.addEventListener('keydown', onKeyDown);
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
Loading…
Reference in New Issue