Fix random, fix dead picking
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parent
bdca1ce602
commit
c793d0a20c
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@ -8,21 +8,22 @@ import TileMap from "./tilemap";
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import Inventory from "./inventory";
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const MAP_SIZE = 12;
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const MAP_PIXEL_SIZE = 1000;
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const MAP_PIXEL_SIZE = window.innerHeight;
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const MAP_PADDING = 10;
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const TILE_SIZE = (MAP_PIXEL_SIZE - MAP_PADDING * 2) / MAP_SIZE;
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const SPINNER_SIZE = 200;
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const canvas = createCanvas(MAP_PIXEL_SIZE + SPINNER_SIZE, MAP_PIXEL_SIZE);
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const spinner = new Spinner([MAP_PIXEL_SIZE, 0], [SPINNER_SIZE, SPINNER_SIZE]);
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const SIDEBAR_SIZE = Math.min((window.innerWidth - window.innerHeight) / 2, 400);
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const canvas = createCanvas(MAP_PIXEL_SIZE + SIDEBAR_SIZE * 2, MAP_PIXEL_SIZE);
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const map = new TileMap(
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[MAP_PADDING, MAP_PADDING],
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MAP_SIZE,
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TILE_SIZE,
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);
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const spinner = new Spinner([MAP_PIXEL_SIZE, 0], [SIDEBAR_SIZE, SIDEBAR_SIZE]);
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const inventory = new Inventory(
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map.characters,
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[MAP_PIXEL_SIZE, SPINNER_SIZE],
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[SPINNER_SIZE, MAP_PIXEL_SIZE - SPINNER_SIZE],
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map,
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[MAP_PIXEL_SIZE + SIDEBAR_SIZE, 0],
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[SIDEBAR_SIZE, MAP_PIXEL_SIZE],
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);
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const entities: Entity[] = [
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@ -65,7 +66,6 @@ export default async function main() {
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const ctx = canvas.getContext('2d');
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spinner.addListener((a) => map.handleSpin(a));
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inventory.addListener((c, i) => map.handleItemUse(c, i));
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canvas.addEventListener('click', onClick);
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canvas.addEventListener('mousemove', onMouseMove);
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@ -4,14 +4,14 @@ import { Characters } from "./character";
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import Entity from "./entity";
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import Tile from "./tile";
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import type Item from "./item";
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import type TileMap from "./tilemap";
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export type UseListener = (character: Character, item: Item) => void;
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export default class Inventory extends Entity {
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private tiles: Tile[][];
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private listeners = new Set<UseListener>();
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constructor(public readonly characters: Character[], position: [number, number], size: [number, number]) {
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constructor(public readonly map: TileMap, position: [number, number], size: [number, number]) {
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super(position, size);
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const numCharacters = Object.keys(Characters).length;
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@ -25,10 +25,20 @@ export default class Inventory extends Entity {
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);
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}
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private get characters() {
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return this.map.characters;
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}
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private drawCharacter(ctx: CanvasRenderingContext2D, idx: number) {
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const character = this.characters[idx];
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ctx.drawImage(character.type, 0.1, 0.1, 0.8, 0.8);
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ctx.fillText(`💖 ${character.health}`, 0.5, 1.5);
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if (character === this.map.character) {
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ctx.strokeStyle = 'black';
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ctx.lineWidth = 0.03;
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ctx.strokeRect(0.1, 0.1, 0.8, 0.8);
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}
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let y = 2;
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for (const item of character.inventory) {
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@ -40,7 +50,7 @@ export default class Inventory extends Entity {
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public override handleClick(x: number, y: number): void {
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for (const { tile, item, character } of this.activeTiles) {
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if (tile.isPointInBounds(x - this.left, y - this.top)) {
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this.listeners.forEach(l => l(character, item));
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this.map.handleItemUse(character, item);
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break;
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}
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}
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@ -63,14 +73,6 @@ export default class Inventory extends Entity {
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);
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}
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public addListener(listener: UseListener) {
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this.listeners.add(listener);
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}
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public removeListener(listener: UseListener) {
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this.listeners.delete(listener);
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}
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protected override draw(ctx: CanvasRenderingContext2D): void {
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const step = 1 / Object.keys(Characters).length;
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const columnWidth = this.width * step;
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@ -1,3 +1,4 @@
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import { randInt } from "@common/utils";
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import Entity from "./entity";
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export enum SpinnerAction {
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@ -15,9 +16,8 @@ export default class Spinner extends Entity {
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private readonly symbols = ['🏃♂️', '🧟♂️', '🔪', '🎯'];
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private readonly startAngle = -Math.PI / 2 - this.probabilities[0] * 2 * Math.PI;
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private angle = this.startAngle;
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private speed = 0;
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private friction = 0.3;
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private angle = -Math.PI / 2;
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private nextAngle = this.angle;
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private fired = true;
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private listeners = new Set<SpinnerListener>();
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@ -83,22 +83,19 @@ export default class Spinner extends Entity {
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public override update(dt: number) {
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if (this.fired) return;
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if (this.speed < 0.1) {
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if (this.nextAngle - this.angle <= 0.1) {
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this.fire();
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return;
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}
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this.angle += this.speed * dt;
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this.speed *= 1.0 - this.friction * dt;
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this.friction += 0.7 * dt;
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this.angle += (this.nextAngle - this.angle) * dt;
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}
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public override onClick() {
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if (!this.fired) return;
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this.fired = false;
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this.speed = 25 + Math.random() * 25;
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this.friction = 0.3 + Math.random() * 0.3;
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this.nextAngle = this.angle + (randInt(5, 10) + Math.random()) * 2 * Math.PI;
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}
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public addListener(listener: SpinnerListener) {
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@ -128,6 +125,6 @@ export default class Spinner extends Entity {
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angle = nextAngle;
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}
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checkAngle += Math.PI * 2;
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}
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}
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}
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}
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@ -4,6 +4,9 @@ import type Item from "./item";
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export enum TileType {
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NORMAL,
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START,
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DOOR,
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LOCKED_DOOR,
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DOORWAY,
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END,
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}
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@ -40,6 +43,13 @@ export default class Tile extends Entity {
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if (this.isOpen) {
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const item = this.items[0];
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ctx.drawImage(item.type, 0.1, 0.1, 0.8, 0.8);
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if (this.items.length > 1) {
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ctx.strokeStyle = 'red';
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ctx.lineWidth = 2 / this.width;
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ctx.strokeRect(0.1, 0.1, 0.8, 0.8);
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}
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} else {
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ctx.fillStyle = 'white';
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ctx.fillRect(0.1, 0.1, 0.8, 0.8);
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@ -55,19 +65,8 @@ export default class Tile extends Entity {
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return this.items.find(i => i.isEnemy);
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}
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public open(): Item[] {
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if (!this.isOpen) {
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this.isOpen = true;
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const { pickable = [], notPickable = [] } = Object.groupBy(
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this.items,
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(i) => i.isPickable ? 'pickable' : 'notPickable',
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);
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this.items = notPickable;
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return pickable;
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}
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return [];
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public open() {
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this.isOpen = true;
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}
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public removeItem(item: Item | null | undefined): boolean {
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@ -103,6 +103,27 @@ export default class TileMap extends Entity {
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map[x][y].type = TileType.END;
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}
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const doors = [
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[2, 4, 1, 4],
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[2, 7, 1, 7],
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[3, 5, 4, 5],
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[4, 6, 4, 5],
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[4, 10, 4, 9],
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[5, 3, 5, 2],
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[5, 10, 5, 9],
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[6, 4, 7, 4],
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[6, 7, 7, 7],
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[8, 10, 8, 9],
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[9, 6, 9, 5],
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[10, 4, 11, 4],
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[10, 7, 11, 7],
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];
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for (const [doorX, doorY, wayX, wayY] of doors) {
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map[doorX][doorY].type = TileType.DOOR;
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map[wayX][wayY].type = TileType.DOORWAY;
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}
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this.tiles = map.flat();
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this.startTile = startTile;
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@ -150,7 +171,8 @@ export default class TileMap extends Entity {
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const endTiles = this.tiles.filter(t => t.type === TileType.END);
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const endTilesNeighbors = new Set(endTiles.flatMap(t => t.connections));
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const normalTiles = this.tiles.filter(t =>
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const doorTiles = this.tiles.filter(t => t.type === TileType.DOOR || t.type === TileType.DOORWAY);
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const normalTiles = this.tiles.filter(t =>
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t.type === TileType.NORMAL
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&& !endTilesNeighbors.has(t)
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&& !this.startTile.connections.includes(t)
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@ -159,6 +181,7 @@ export default class TileMap extends Entity {
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const fillableTiles = [
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...endTilesNeighbors,
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...this.startTile.connections,
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...doorTiles,
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...shuffle(normalTiles),
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];
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@ -190,24 +213,26 @@ export default class TileMap extends Entity {
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const path = Pathfinding.findPath(this.character.tile, tile);
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if (path.length > 1) {
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this.character.tile = tile;
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const items = tile.open();
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this.character.inventory.push(...items);
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if (tile.items.length > 0) {
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for (const item of tile.items) { // iterate remaining items
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if (item instanceof Character) {
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tile.open();
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for (const item of tile.items.slice()) { // iterate remaining items
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if (item.isPickable) {
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if (!tile.enemy) {
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tile.removeItem(item);
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this.characters.push(item);
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this.nextCharacter();
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} else if (item.isBoss && this.character.removeItem(this.character.rocketLauncher)) {
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tile.killEnemy();
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this.nextCharacter();
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} else if (item.isEnemy) {
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this.state = GameState.FIGHT;
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} else {
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alert(`Unknown item found: ${item}`);
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this.character.inventory.push(item);
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}
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} else if (item instanceof Character) {
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tile.removeItem(item);
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this.characters.push(item);
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} else if (item.isBoss && this.character.removeItem(this.character.rocketLauncher)) {
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tile.killEnemy();
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} else if (item.isEnemy) {
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this.state = GameState.FIGHT;
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break;
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} else {
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alert(`Unknown item found: ${item}`);
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}
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} else {
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}
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if (this.state === GameState.NORMAL) {
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this.nextCharacter();
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}
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}
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