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Reworked inventory

This commit is contained in:
Pabloader 2026-04-28 20:24:12 +00:00
parent 9a44605469
commit b7bba137a1
4 changed files with 79 additions and 12 deletions

View File

@ -1,6 +1,7 @@
import type { InventoryOptions, InventorySlotInput, SlotId } from "../types"; import type { InventorySlotInput, SlotId } from "../types";
import { action } from "../utils/decorators"; import { action } from "../utils/decorators";
import { Component } from "../core/world"; import { Component } from "../core/world";
import { Stackable, Usable } from "./item";
interface SlotEntry { interface SlotEntry {
readonly slotId: SlotId; readonly slotId: SlotId;
@ -16,9 +17,8 @@ interface SlotUpdateArgs {
export class Inventory extends Component { export class Inventory extends Component {
private readonly slots: Map<SlotId, SlotEntry>; private readonly slots: Map<SlotId, SlotEntry>;
private readonly maxAmountPerItem: Record<string, number>;
constructor(slotDefs: Array<InventorySlotInput>, options?: InventoryOptions) { constructor(slotDefs: Array<InventorySlotInput>) {
super(); super();
this.slots = new Map( this.slots = new Map(
slotDefs.map(def => { slotDefs.map(def => {
@ -27,17 +27,15 @@ export class Inventory extends Component {
return [slotId, { slotId, limit, state: null }]; return [slotId, { slotId, limit, state: null }];
}) })
); );
this.maxAmountPerItem = options?.maxAmountPerItem ?? {};
} }
// Max amount of itemId allowed in a single slot (min of slot.limit and maxAmountPerItem cap)
private slotCapFor(slot: SlotEntry, itemId: string): number { private slotCapFor(slot: SlotEntry, itemId: string): number {
const limitCap = slot.limit ?? Infinity; const limitCap = slot.limit ?? Infinity;
const itemCap = this.maxAmountPerItem[itemId] ?? Infinity; const stackable = this.entity.world.getEntity(itemId)?.get(Stackable);
return Math.min(limitCap, itemCap); const stackCap = stackable ? stackable.maxStack : 1;
return Math.min(limitCap, stackCap);
} }
// Remaining space in slot for itemId
private slotRoomFor(slot: SlotEntry, itemId: string): number { private slotRoomFor(slot: SlotEntry, itemId: string): number {
if (slot.state !== null && slot.state.itemId !== itemId) return 0; if (slot.state !== null && slot.state.itemId !== itemId) return 0;
return this.slotCapFor(slot, itemId) - (slot.state?.amount ?? 0); return this.slotCapFor(slot, itemId) - (slot.state?.amount ?? 0);
@ -48,6 +46,11 @@ export class Inventory extends Component {
if (amount < 0) return false; if (amount < 0) return false;
if (amount === 0) return true; if (amount === 0) return true;
if (!this.entity.world.getEntity(itemId)) {
console.warn(`[Inventory] add: item entity '${itemId}' not found`);
return false;
}
if (slotId !== undefined) { if (slotId !== undefined) {
const slot = this.slots.get(slotId); const slot = this.slots.get(slotId);
if (!slot) return false; if (!slot) return false;
@ -134,6 +137,35 @@ export class Inventory extends Component {
return false; return false;
} }
@action
async use(itemId?: string): Promise<boolean> {
if (!itemId) return false;
if (this.getAmount(itemId) === 0) {
console.warn(`[Inventory] use: item '${itemId}' not in inventory`);
return false;
}
const itemEntity = this.entity.world.getEntity(itemId);
if (!itemEntity) {
console.warn(`[Inventory] use: item entity '${itemId}' not found`);
return false;
}
const usable = itemEntity.get(Usable);
if (!usable) {
console.warn(`[Inventory] use: item '${itemId}' has no Usable component`);
return false;
}
if (usable.consumeOnUse) {
this.remove({ itemId, amount: 1 });
}
await usable.use({ self: this.entity, world: this.entity.world });
return true;
}
getAmount(itemId: string, slotId?: SlotId): number { getAmount(itemId: string, slotId?: SlotId): number {
if (slotId !== undefined) { if (slotId !== undefined) {
const slot = this.slots.get(slotId); const slot = this.slots.get(slotId);

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@ -0,0 +1,36 @@
import { Component, type EvalContext } from "../core/world";
import type { RPGAction } from "../types";
import { action, variable } from "../utils/decorators";
import { executeAction } from "../utils/variables";
export class Item extends Component {
constructor(
readonly name: string,
readonly description: string = '',
) {
super();
}
}
export class Stackable extends Component {
@variable readonly maxStack: number;
constructor(maxStack: number) {
super();
this.maxStack = maxStack;
}
}
export class Usable extends Component {
@variable readonly consumeOnUse: boolean;
constructor(private readonly actions: RPGAction[], consumeOnUse = true) {
super();
this.consumeOnUse = consumeOnUse;
}
@action
async use(ctx: EvalContext): Promise<void> {
for (const action of this.actions) {
await executeAction(action, ctx);
}
}
}

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@ -70,7 +70,7 @@ export class Entity {
constructor( constructor(
readonly id: string, readonly id: string,
private readonly world: World, readonly world: World,
) { } ) { }
add<T extends Component>(key: string, component: T): T { add<T extends Component>(key: string, component: T): T {

View File

@ -12,6 +12,7 @@ export type RPGVariables = Record<string, string | number | boolean | undefined>
export type RPGActions = Record<string, (arg?: any) => unknown>; export type RPGActions = Record<string, (arg?: any) => unknown>;
export type RPGAction = Static<typeof RPGActionScheme>; export type RPGAction = Static<typeof RPGActionScheme>;
// ── Dialog ──────────────────────────────────────────────────────────────────── // ── Dialog ────────────────────────────────────────────────────────────────────
const DialogChoiceScheme = Type.Object({ const DialogChoiceScheme = Type.Object({
@ -85,6 +86,4 @@ export interface InventorySlotDefinition {
export type InventorySlotInput = SlotId | InventorySlotDefinition; export type InventorySlotInput = SlotId | InventorySlotDefinition;
export interface InventoryOptions {
maxAmountPerItem?: Record<string, number>;
}