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Canvas rendering system

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Pabloader 2026-05-03 15:38:54 +00:00
parent 4a5f0b3757
commit b1bceb9ffc
1 changed files with 61 additions and 0 deletions

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import { BrickDisplay, BrickDisplayImage } from "@common/display/brick";
import { createCanvas } from "@common/display/canvas";
import { Position } from "@common/rpg/components/position";
import { BrickSprite } from "@common/rpg/components/render/brick";
import { Hidden, Sprite } from "@common/rpg/components/sprite";
import { System, World } from "@common/rpg/core/world";
import { Resources } from "@common/rpg/utils/resources";
export class CanvasDisplaySystem extends System {
public readonly canvas: HTMLCanvasElement;
public readonly ctx: CanvasRenderingContext2D;
constructor();
constructor(canvas: HTMLCanvasElement);
constructor(width: number, height: number);
constructor(canvasOrWidth?: HTMLCanvasElement | number, height?: number) {
super();
const width = typeof canvasOrWidth === 'number' ? canvasOrWidth : undefined;
let canvas = canvasOrWidth instanceof HTMLCanvasElement ? canvasOrWidth : undefined;
if (canvas == null) {
if (width == null || height == null) {
throw new Error('Canvas or width/height must be provided');
}
canvas = createCanvas(width, height);
}
this.canvas = canvas;
const ctx = canvas.getContext('2d');
if (ctx == null) {
throw new Error('Could not create canvas context');
}
this.ctx = ctx;
}
override update(world: World) {
const sprites = Array.from(world.query(Sprite, Position)).sort((a, b) => a[2].state.z - b[2].state.z);
for (const [e, sprite, pos] of sprites) {
if (e.has(Hidden)) continue;
const { x, y } = pos.state;
const imageId = sprite.image;
const image: CanvasImageSource | undefined =
Resources.get(HTMLImageElement, imageId)
?? Resources.get(HTMLVideoElement, imageId)
?? Resources.get(HTMLCanvasElement, imageId)
?? Resources.get(SVGImageElement, imageId)
?? Resources.get(ImageBitmap, imageId)
?? Resources.get(OffscreenCanvas, imageId)
?? Resources.get(VideoFrame, imageId)
const data = Resources.get(ImageData, imageId);
if (image) {
this.ctx.drawImage(image, x, y);
} else if (data) {
this.ctx.putImageData(data, x, y);
} else {
throw new Error(`No image data found for id ${imageId}`);
}
}
}
}