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Optimize life to dynamically allocate memory

This commit is contained in:
Pabloader 2025-05-08 18:01:43 +00:00
parent 890cada87e
commit a217f2bd39
2 changed files with 25 additions and 20 deletions

View File

@ -8,12 +8,12 @@ const canvas = createCanvas(width, height);
const context = canvas.getContext('2d')!;
const imageData = context.createImageData(width, height);
const initField = life.initField as CallableFunction;
const step = life.step as CallableFunction;
const pixels = new Uint8Array(life.memory.buffer, life.getPixels(), width * height * 4);
let pixels: Uint8Array;
export default function main() {
initField(Date.now());
const pixelsPtr = life.initField(Date.now());
pixels = new Uint8Array(life.memory.buffer, pixelsPtr, width * height * 4);
console.log(life, pixels.length);

View File

@ -4,27 +4,28 @@
#define width 512
#define height 512
static uint8_t field[width * height];
static uint8_t nextField[width * height];
static uint8_t pixels[width * height * 4];
static uint8_t* field;
static uint8_t* nextField;
static uint8_t* pixels;
static uint8_t rand8(void);
static int countNeighbours(int x, int y);
EXPORT(getWidth) int get_width(void) { return width; }
EXPORT(getHeight) int get_height(void) { return height; }
EXPORT(getPixels) uint8_t* get_pixels(void) { return pixels; }
EXPORT(step) void step(void)
{
EXPORT(step) void step(void) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int count = countNeighbours(x, y);
uint8_t currentCell = field[x + y * width];
int nextCell = currentCell;
if (currentCell && count < 2) nextCell = 0;
else if (currentCell && count > 3) nextCell = 0;
else if (!currentCell && count == 3) nextCell = 1;
if (currentCell && count < 2)
nextCell = 0;
else if (currentCell && count > 3)
nextCell = 0;
else if (!currentCell && count == 3)
nextCell = 1;
nextField[x + y * width] = nextCell;
}
@ -47,12 +48,12 @@ EXPORT(step) void step(void)
}
}
static int countNeighbours(int x, int y)
{
static int countNeighbours(int x, int y) {
int count = 0;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0) continue;
if (i == 0 && j == 0)
continue;
int xx = (x + i + width) % width;
int yy = (y + j + height) % height;
@ -71,10 +72,9 @@ static int countNeighbours(int x, int y)
#define MULT_LO (MULT & 255)
#define MULT_HI (MULT & 256)
static uint8_t rand_state[STATE_BYTES] = { 0x87, 0xdd, 0xdc, 0x10, 0x35, 0xbc, 0x5c };
static uint8_t rand_state[STATE_BYTES] = {0x87, 0xdd, 0xdc, 0x10, 0x35, 0xbc, 0x5c};
static uint8_t rand8(void)
{
static uint8_t rand8(void) {
static uint16_t c = 0x42;
static uint32_t i = 0;
uint16_t t;
@ -93,11 +93,16 @@ static uint8_t rand8(void)
return x;
}
EXPORT(initField) void init_field(uint32_t randomSeed)
{
EXPORT(initField) uint8_t* init_field(uint32_t randomSeed) {
*((uint32_t*)&rand_state[STATE_BYTES - sizeof(uint32_t)]) = randomSeed; // Voodoo
field = malloc(width * height);
nextField = malloc(width * height);
pixels = malloc(width * height * 4);
for (int i = 0; i < width * height; i++) {
field[i] = rand8() & 1;
}
return pixels;
}