Serialization
This commit is contained in:
parent
ad1da396e6
commit
9bec7701e0
|
|
@ -1,49 +1,50 @@
|
|||
import type { InventorySlotInput, RPGVariables, SlotId } from "../types";
|
||||
import { action } from "../utils/decorators";
|
||||
import { Component, type EvalContext } from "../core/world";
|
||||
import { component } from "../core/registry";
|
||||
import { Stackable, Usable } from "./item";
|
||||
import { resolveVariables } from "../utils/variables";
|
||||
|
||||
interface SlotEntry {
|
||||
readonly slotId: SlotId;
|
||||
readonly limit: number | undefined;
|
||||
state: { itemId: string; amount: number } | null;
|
||||
interface SlotRecord {
|
||||
slotId: SlotId;
|
||||
limit: number | undefined;
|
||||
contents: { itemId: string; amount: number } | null;
|
||||
}
|
||||
|
||||
interface SlotUpdateArgs {
|
||||
itemId: string;
|
||||
amount: number;
|
||||
slotId?: SlotId;
|
||||
interface InventoryState {
|
||||
slots: SlotRecord[];
|
||||
}
|
||||
|
||||
export class Inventory extends Component {
|
||||
private readonly slots: Map<SlotId, SlotEntry>;
|
||||
|
||||
@component
|
||||
export class Inventory extends Component<InventoryState> {
|
||||
constructor(slotDefs: Array<InventorySlotInput>) {
|
||||
super();
|
||||
this.slots = new Map(
|
||||
slotDefs.map(def => {
|
||||
super({
|
||||
slots: slotDefs.map(def => {
|
||||
const slotId = typeof def === 'object' ? def.slotId : def;
|
||||
const limit = typeof def === 'object' ? def.limit : undefined;
|
||||
return [slotId, { slotId, limit, state: null }];
|
||||
})
|
||||
);
|
||||
return { slotId, limit, contents: null };
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
private slotCapFor(slot: SlotEntry, itemId: string): number {
|
||||
#slot(slotId: SlotId): SlotRecord | undefined {
|
||||
return this.state.slots.find(s => s.slotId === slotId);
|
||||
}
|
||||
|
||||
#capFor(slot: SlotRecord, itemId: string): number {
|
||||
const limitCap = slot.limit ?? Infinity;
|
||||
const stackable = this.entity.world.getEntity(itemId)?.get(Stackable);
|
||||
const stackCap = stackable ? stackable.maxStack : 1;
|
||||
return Math.min(limitCap, stackCap);
|
||||
}
|
||||
|
||||
private slotRoomFor(slot: SlotEntry, itemId: string): number {
|
||||
if (slot.state !== null && slot.state.itemId !== itemId) return 0;
|
||||
return this.slotCapFor(slot, itemId) - (slot.state?.amount ?? 0);
|
||||
#roomFor(slot: SlotRecord, itemId: string): number {
|
||||
if (slot.contents !== null && slot.contents.itemId !== itemId) return 0;
|
||||
return this.#capFor(slot, itemId) - (slot.contents?.amount ?? 0);
|
||||
}
|
||||
|
||||
@action
|
||||
add({ itemId, amount, slotId }: SlotUpdateArgs): boolean {
|
||||
add({ itemId, amount, slotId }: { itemId: string; amount: number; slotId?: SlotId }): boolean {
|
||||
if (amount < 0) return false;
|
||||
if (amount === 0) return true;
|
||||
|
||||
|
|
@ -53,19 +54,19 @@ export class Inventory extends Component {
|
|||
}
|
||||
|
||||
if (slotId !== undefined) {
|
||||
const slot = this.slots.get(slotId);
|
||||
const slot = this.#slot(slotId);
|
||||
if (!slot) return false;
|
||||
if (this.slotRoomFor(slot, itemId) < amount) return false;
|
||||
slot.state = { itemId, amount: (slot.state?.amount ?? 0) + amount };
|
||||
if (this.#roomFor(slot, itemId) < amount) return false;
|
||||
slot.contents = { itemId, amount: (slot.contents?.amount ?? 0) + amount };
|
||||
this.emit('add', { itemId, amount, slotIds: [slotId] });
|
||||
return true;
|
||||
}
|
||||
|
||||
// Two-phase: pre-check then apply
|
||||
let remaining = amount;
|
||||
for (const slot of this.slots.values()) {
|
||||
if (slot.state === null || slot.state.itemId === itemId) {
|
||||
remaining -= Math.min(this.slotRoomFor(slot, itemId), remaining);
|
||||
for (const slot of this.state.slots) {
|
||||
if (slot.contents === null || slot.contents.itemId === itemId) {
|
||||
remaining -= Math.min(this.#roomFor(slot, itemId), remaining);
|
||||
if (remaining === 0) break;
|
||||
}
|
||||
}
|
||||
|
|
@ -74,24 +75,24 @@ export class Inventory extends Component {
|
|||
// Apply — fill existing slots for this item first, then empty ones
|
||||
remaining = amount;
|
||||
const slotIds: SlotId[] = [];
|
||||
for (const [id, slot] of this.slots) {
|
||||
if (slot.state?.itemId === itemId) {
|
||||
const take = Math.min(this.slotRoomFor(slot, itemId), remaining);
|
||||
slot.state.amount += take;
|
||||
for (const slot of this.state.slots) {
|
||||
if (slot.contents?.itemId === itemId) {
|
||||
const take = Math.min(this.#roomFor(slot, itemId), remaining);
|
||||
slot.contents.amount += take;
|
||||
remaining -= take;
|
||||
slotIds.push(id);
|
||||
slotIds.push(slot.slotId);
|
||||
if (remaining === 0) {
|
||||
this.emit('add', { itemId, amount, slotIds });
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const [id, slot] of this.slots) {
|
||||
if (slot.state === null) {
|
||||
const take = Math.min(this.slotCapFor(slot, itemId), remaining);
|
||||
slot.state = { itemId, amount: take };
|
||||
for (const slot of this.state.slots) {
|
||||
if (slot.contents === null) {
|
||||
const take = Math.min(this.#capFor(slot, itemId), remaining);
|
||||
slot.contents = { itemId, amount: take };
|
||||
remaining -= take;
|
||||
slotIds.push(id);
|
||||
slotIds.push(slot.slotId);
|
||||
if (remaining === 0) {
|
||||
this.emit('add', { itemId, amount, slotIds });
|
||||
return true;
|
||||
|
|
@ -103,16 +104,16 @@ export class Inventory extends Component {
|
|||
}
|
||||
|
||||
@action
|
||||
remove({ itemId, amount, slotId }: SlotUpdateArgs): boolean {
|
||||
remove({ itemId, amount, slotId }: { itemId: string; amount: number; slotId?: SlotId }): boolean {
|
||||
if (amount < 0) return false;
|
||||
if (amount === 0) return true;
|
||||
|
||||
if (slotId !== undefined) {
|
||||
const slot = this.slots.get(slotId);
|
||||
if (!slot || slot.state?.itemId !== itemId) return false;
|
||||
if (slot.state.amount < amount) return false;
|
||||
slot.state.amount -= amount;
|
||||
if (slot.state.amount === 0) slot.state = null;
|
||||
const slot = this.#slot(slotId);
|
||||
if (!slot || slot.contents?.itemId !== itemId) return false;
|
||||
if (slot.contents.amount < amount) return false;
|
||||
slot.contents.amount -= amount;
|
||||
if (slot.contents.amount === 0) slot.contents = null;
|
||||
this.emit('remove', { itemId, amount, slotIds: [slotId] });
|
||||
return true;
|
||||
}
|
||||
|
|
@ -121,13 +122,13 @@ export class Inventory extends Component {
|
|||
|
||||
let remaining = amount;
|
||||
const slotIds: SlotId[] = [];
|
||||
for (const [id, slot] of this.slots) {
|
||||
if (slot.state?.itemId === itemId) {
|
||||
const take = Math.min(slot.state.amount, remaining);
|
||||
slot.state.amount -= take;
|
||||
if (slot.state.amount === 0) slot.state = null;
|
||||
for (const slot of this.state.slots) {
|
||||
if (slot.contents?.itemId === itemId) {
|
||||
const take = Math.min(slot.contents.amount, remaining);
|
||||
slot.contents.amount -= take;
|
||||
if (slot.contents.amount === 0) slot.contents = null;
|
||||
remaining -= take;
|
||||
slotIds.push(id);
|
||||
slotIds.push(slot.slotId);
|
||||
if (remaining === 0) {
|
||||
this.emit('remove', { itemId, amount, slotIds });
|
||||
return true;
|
||||
|
|
@ -170,21 +171,22 @@ export class Inventory extends Component {
|
|||
|
||||
getAmount(itemId: string, slotId?: SlotId): number {
|
||||
if (slotId !== undefined) {
|
||||
const slot = this.slots.get(slotId);
|
||||
return slot?.state?.itemId === itemId ? slot.state.amount : 0;
|
||||
const slot = this.#slot(slotId);
|
||||
return slot?.contents?.itemId === itemId ? slot.contents.amount : 0;
|
||||
}
|
||||
let total = 0;
|
||||
for (const slot of this.slots.values()) {
|
||||
if (slot.state?.itemId === itemId) total += slot.state.amount;
|
||||
for (const slot of this.state.slots) {
|
||||
if (slot.contents?.itemId === itemId) total += slot.contents.amount;
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
getItems(): Map<string, number> {
|
||||
const result = new Map<string, number>();
|
||||
for (const slot of this.slots.values()) {
|
||||
if (slot.state) {
|
||||
result.set(slot.state.itemId, (result.get(slot.state.itemId) ?? 0) + slot.state.amount);
|
||||
for (const slot of this.state.slots) {
|
||||
if (slot.contents) {
|
||||
const { itemId, amount } = slot.contents;
|
||||
result.set(itemId, (result.get(itemId) ?? 0) + amount);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
|
|
|||
|
|
@ -1,37 +1,55 @@
|
|||
import { Component, type EvalContext, type World } from "../core/world";
|
||||
import { component } from "../core/registry";
|
||||
import type { RPGAction } from "../types";
|
||||
import { action, variable } from "../utils/decorators";
|
||||
import { executeAction } from "../utils/variables";
|
||||
|
||||
export class Item extends Component {
|
||||
constructor(
|
||||
readonly name: string,
|
||||
readonly description: string = '',
|
||||
) {
|
||||
super();
|
||||
}
|
||||
interface ItemState {
|
||||
name: string;
|
||||
description: string;
|
||||
}
|
||||
|
||||
export class Stackable extends Component {
|
||||
@variable readonly maxStack: number;
|
||||
@component
|
||||
export class Item extends Component<ItemState> {
|
||||
constructor(name: string, description = '') {
|
||||
super({ name, description });
|
||||
}
|
||||
|
||||
get name(): string { return this.state.name; }
|
||||
get description(): string { return this.state.description; }
|
||||
}
|
||||
|
||||
interface StackableState {
|
||||
maxStack: number;
|
||||
}
|
||||
|
||||
@component
|
||||
export class Stackable extends Component<StackableState> {
|
||||
constructor(maxStack: number) {
|
||||
super();
|
||||
this.maxStack = maxStack;
|
||||
}
|
||||
super({ maxStack });
|
||||
}
|
||||
|
||||
export class Usable extends Component {
|
||||
@variable readonly consumeOnUse: boolean;
|
||||
constructor(private readonly actions: RPGAction[], consumeOnUse = true) {
|
||||
super();
|
||||
this.consumeOnUse = consumeOnUse;
|
||||
@variable get maxStack(): number { return this.state.maxStack; }
|
||||
}
|
||||
|
||||
interface UsableState {
|
||||
actions: RPGAction[];
|
||||
consumeOnUse: boolean;
|
||||
}
|
||||
|
||||
@component
|
||||
export class Usable extends Component<UsableState> {
|
||||
constructor(actions: RPGAction[], consumeOnUse = true) {
|
||||
super({ actions, consumeOnUse });
|
||||
}
|
||||
|
||||
@variable get consumeOnUse(): boolean { return this.state.consumeOnUse; }
|
||||
|
||||
@action
|
||||
async use(arg?: EvalContext, ctx?: EvalContext): Promise<void> {
|
||||
ctx = arg ?? ctx ?? this.context;
|
||||
if (!ctx) return;
|
||||
for (const action of this.actions) {
|
||||
for (const action of this.state.actions) {
|
||||
await executeAction(action, ctx);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import { Component, type EvalContext } from "../core/world";
|
||||
import { component } from "../core/registry";
|
||||
import { isQuest, type Quest, type QuestStage, type RPGVariables } from "../types";
|
||||
import { evaluateCondition } from "../utils/conditions";
|
||||
|
||||
|
|
@ -14,29 +15,44 @@ export interface QuestEntry {
|
|||
state: QuestRuntimeState;
|
||||
}
|
||||
|
||||
export class QuestLog extends Component {
|
||||
readonly #quests = new Map<string, QuestEntry>();
|
||||
interface QuestLogState {
|
||||
quests: Record<string, Quest>;
|
||||
runtimeStates: Record<string, QuestRuntimeState>;
|
||||
}
|
||||
|
||||
@component
|
||||
export class QuestLog extends Component<QuestLogState> {
|
||||
constructor(quests: Quest[] = []) {
|
||||
const questsRecord: Record<string, Quest> = {};
|
||||
const runtimeStates: Record<string, QuestRuntimeState> = {};
|
||||
for (const q of quests) {
|
||||
questsRecord[q.id] = q;
|
||||
runtimeStates[q.id] = { status: 'inactive', stageIndex: 0 };
|
||||
}
|
||||
super({ quests: questsRecord, runtimeStates });
|
||||
}
|
||||
|
||||
addQuest(quest: Quest): void {
|
||||
if (this.#quests.has(quest.id)) {
|
||||
if (this.state.quests[quest.id]) {
|
||||
console.warn(`[QuestLog] quest '${quest.id}' is already registered, ignoring duplicate`);
|
||||
return;
|
||||
}
|
||||
this.#quests.set(quest.id, { quest, state: { status: 'inactive', stageIndex: 0 } });
|
||||
this.state.quests[quest.id] = quest;
|
||||
this.state.runtimeStates[quest.id] = { status: 'inactive', stageIndex: 0 };
|
||||
}
|
||||
|
||||
#transition(op: string, questId: string, from: QuestStatus, to: QuestStatus, event: string): boolean {
|
||||
const entry = this.#quests.get(questId);
|
||||
if (!entry) {
|
||||
const runtimeState = this.state.runtimeStates[questId];
|
||||
if (!runtimeState) {
|
||||
console.warn(`[QuestLog] ${op}: quest '${questId}' is not registered`);
|
||||
return false;
|
||||
}
|
||||
if (entry.state.status !== from) {
|
||||
console.warn(`[QuestLog] ${op}: quest '${questId}' cannot transition from status '${entry.state.status}'`);
|
||||
if (runtimeState.status !== from) {
|
||||
console.warn(`[QuestLog] ${op}: quest '${questId}' cannot transition from status '${runtimeState.status}'`);
|
||||
return false;
|
||||
}
|
||||
entry.state.status = to;
|
||||
if (to === 'active' || to === 'inactive') entry.state.stageIndex = 0;
|
||||
runtimeState.status = to;
|
||||
if (to === 'active' || to === 'inactive') runtimeState.stageIndex = 0;
|
||||
this.emit(event, { questId });
|
||||
return true;
|
||||
}
|
||||
|
|
@ -58,21 +74,21 @@ export class QuestLog extends Component {
|
|||
}
|
||||
|
||||
getState(questId: string): QuestRuntimeState | undefined {
|
||||
return this.#quests.get(questId)?.state;
|
||||
return this.state.runtimeStates[questId];
|
||||
}
|
||||
|
||||
isAvailable(questId: string, ctx: EvalContext): boolean {
|
||||
const entry = this.#quests.get(questId);
|
||||
if (!entry) return false;
|
||||
const { quest } = entry;
|
||||
const quest = this.state.quests[questId];
|
||||
if (!quest) return false;
|
||||
if (!quest.conditions?.length) return true;
|
||||
return quest.conditions.every(c => evaluateCondition(c, ctx));
|
||||
}
|
||||
|
||||
getStage(questId: string): QuestStage | undefined {
|
||||
const entry = this.#quests.get(questId);
|
||||
if (!entry || entry.state.status !== 'active') return undefined;
|
||||
return entry.quest.stages[entry.state.stageIndex];
|
||||
const quest = this.state.quests[questId];
|
||||
const runtimeState = this.state.runtimeStates[questId];
|
||||
if (!quest || runtimeState?.status !== 'active') return undefined;
|
||||
return quest.stages[runtimeState.stageIndex];
|
||||
}
|
||||
|
||||
getObjectiveProgress(
|
||||
|
|
@ -89,31 +105,32 @@ export class QuestLog extends Component {
|
|||
}
|
||||
|
||||
/** @internal used by QuestSystem */
|
||||
entries(): IterableIterator<[string, QuestEntry]> {
|
||||
return this.#quests.entries();
|
||||
*entries(): Generator<[string, QuestEntry]> {
|
||||
for (const [id, quest] of Object.entries(this.state.quests)) {
|
||||
yield [id, { quest, state: this.state.runtimeStates[id]! }];
|
||||
}
|
||||
}
|
||||
|
||||
/** @internal called by QuestSystem after stage actions complete */
|
||||
_advance(questId: string): void {
|
||||
const entry = this.#quests.get(questId);
|
||||
if (!entry) return;
|
||||
const { quest, state } = entry;
|
||||
if (state.stageIndex + 1 < quest.stages.length) {
|
||||
state.stageIndex++;
|
||||
this.emit('stage', { questId, index: state.stageIndex, stage: quest.stages[state.stageIndex] });
|
||||
const quest = this.state.quests[questId];
|
||||
const runtimeState = this.state.runtimeStates[questId];
|
||||
if (!quest || !runtimeState) return;
|
||||
if (runtimeState.stageIndex + 1 < quest.stages.length) {
|
||||
runtimeState.stageIndex++;
|
||||
this.emit('stage', { questId, index: runtimeState.stageIndex, stage: quest.stages[runtimeState.stageIndex] });
|
||||
} else {
|
||||
state.status = 'completed';
|
||||
runtimeState.status = 'completed';
|
||||
this.emit('completed', { questId });
|
||||
}
|
||||
}
|
||||
|
||||
override getActions() {
|
||||
const result = { ...super.getActions() };
|
||||
for (const questId of this.#quests.keys()) {
|
||||
const entry = this.#quests.get(questId)!;
|
||||
if (entry.state.status === 'inactive') {
|
||||
for (const [questId, runtimeState] of Object.entries(this.state.runtimeStates)) {
|
||||
if (runtimeState.status === 'inactive') {
|
||||
result[`${questId}.start`] = this.start.bind(this, questId);
|
||||
} else if (entry.state.status === 'active') {
|
||||
} else if (runtimeState.status === 'active') {
|
||||
result[`${questId}.complete`] = this.complete.bind(this, questId);
|
||||
result[`${questId}.fail`] = this.fail.bind(this, questId);
|
||||
result[`${questId}.abandon`] = this.abandon.bind(this, questId);
|
||||
|
|
@ -124,9 +141,9 @@ export class QuestLog extends Component {
|
|||
|
||||
override getVariables(): RPGVariables {
|
||||
const result: RPGVariables = {};
|
||||
for (const [questId, { state }] of this.#quests) {
|
||||
result[`${questId}.status`] = state.status;
|
||||
result[`${questId}.stage`] = state.stageIndex;
|
||||
for (const [questId, runtimeState] of Object.entries(this.state.runtimeStates)) {
|
||||
result[`${questId}.status`] = runtimeState.status;
|
||||
result[`${questId}.stage`] = runtimeState.stageIndex;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,43 +1,49 @@
|
|||
import { action, variable } from "../utils/decorators";
|
||||
import { Component } from "../core/world";
|
||||
import { component } from "../core/registry";
|
||||
|
||||
export class Stat extends Component {
|
||||
@variable('.') private value: number;
|
||||
@variable private max: number | undefined;
|
||||
@variable private min: number | undefined;
|
||||
|
||||
constructor(value: number, max?: number, min?: number) {
|
||||
super();
|
||||
this.value = value;
|
||||
this.max = max;
|
||||
this.min = min;
|
||||
interface StatState {
|
||||
value: number;
|
||||
max: number | undefined;
|
||||
min: number | undefined;
|
||||
}
|
||||
|
||||
@component
|
||||
export class Stat extends Component<StatState> {
|
||||
constructor(value: number, max?: number, min?: number) {
|
||||
super({ value, max, min });
|
||||
}
|
||||
|
||||
@variable('.') get value(): number { return this.state.value; }
|
||||
@variable get max(): number | undefined { return this.state.max; }
|
||||
@variable get min(): number | undefined { return this.state.min; }
|
||||
|
||||
@action
|
||||
update(amount: number) {
|
||||
this.set(this.value + amount);
|
||||
this.set(this.state.value + amount);
|
||||
}
|
||||
|
||||
@action
|
||||
set(value: number) {
|
||||
const prev = this.value;
|
||||
this.value = value;
|
||||
if (this.min != null) {
|
||||
this.value = Math.max(this.min, this.value);
|
||||
const prev = this.state.value;
|
||||
this.state.value = value;
|
||||
if (this.state.min != null) {
|
||||
this.state.value = Math.max(this.state.min, this.state.value);
|
||||
}
|
||||
if (this.max != null) {
|
||||
this.value = Math.min(this.value, this.max);
|
||||
if (this.state.max != null) {
|
||||
this.state.value = Math.min(this.state.value, this.state.max);
|
||||
}
|
||||
if (prev !== this.value) {
|
||||
this.emit('set', { prev, value: this.value });
|
||||
if (prev !== this.state.value) {
|
||||
this.emit('set', { prev, value: this.state.value });
|
||||
}
|
||||
}
|
||||
|
||||
get current(): number {
|
||||
return this.value;
|
||||
return this.state.value;
|
||||
}
|
||||
}
|
||||
|
||||
@component
|
||||
export class Health extends Stat {
|
||||
constructor(value: number, max?: number, min = 0) {
|
||||
super(value, max, min);
|
||||
|
|
|
|||
|
|
@ -1,43 +1,51 @@
|
|||
import type { RPGVariables } from "../types";
|
||||
import { action } from "../utils/decorators";
|
||||
import { Component } from "../core/world";
|
||||
import { component } from "../core/registry";
|
||||
|
||||
interface Var {
|
||||
key: string;
|
||||
value: RPGVariables[string];
|
||||
}
|
||||
|
||||
export class Variables extends Component {
|
||||
private readonly variables: RPGVariables = {};
|
||||
interface VariablesState {
|
||||
vars: RPGVariables;
|
||||
}
|
||||
|
||||
@component
|
||||
export class Variables extends Component<VariablesState> {
|
||||
constructor() {
|
||||
super({ vars: {} });
|
||||
}
|
||||
|
||||
override getVariables() {
|
||||
return this.variables;
|
||||
return this.state.vars;
|
||||
}
|
||||
|
||||
@action
|
||||
set({ key, value }: Var) {
|
||||
const prev = this.variables[key];
|
||||
this.variables[key] = value;
|
||||
const prev = this.state.vars[key];
|
||||
this.state.vars[key] = value;
|
||||
this.emit('set', { key, value, prev });
|
||||
return this.variables;
|
||||
return this.state.vars;
|
||||
}
|
||||
|
||||
@action
|
||||
unset(key: string) {
|
||||
const prev = this.variables[key];
|
||||
delete this.variables[key];
|
||||
const prev = this.state.vars[key];
|
||||
delete this.state.vars[key];
|
||||
this.emit('unset', { key, prev });
|
||||
return this.variables;
|
||||
return this.state.vars;
|
||||
}
|
||||
|
||||
@action
|
||||
increment({ key, value }: Var) {
|
||||
const currentValue = this.variables[key] ?? 0;
|
||||
const currentValue = this.state.vars[key] ?? 0;
|
||||
if (typeof currentValue === 'number' && typeof value === 'number') {
|
||||
this.set({ key, value: currentValue + value });
|
||||
} else {
|
||||
console.warn(`[Variables] increment failed: ${key} is not a number`);
|
||||
}
|
||||
return this.variables;
|
||||
return this.state.vars;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,33 @@
|
|||
import type { Component } from './world';
|
||||
|
||||
type ComponentConstructor = abstract new (...args: any[]) => Component<any>;
|
||||
type ComponentDecorator = (target: ComponentConstructor, ctx: ClassDecoratorContext) => void;
|
||||
|
||||
const registry = new Map<string, ComponentConstructor>();
|
||||
const reverseRegistry = new Map<ComponentConstructor, string>();
|
||||
|
||||
function register(name: string, ctor: ComponentConstructor): void {
|
||||
registry.set(name, ctor);
|
||||
reverseRegistry.set(ctor, name);
|
||||
}
|
||||
|
||||
export function getComponentClass(name: string): ComponentConstructor | undefined {
|
||||
return registry.get(name);
|
||||
}
|
||||
|
||||
export function getComponentName(ctor: Function): string | undefined {
|
||||
return reverseRegistry.get(ctor as ComponentConstructor);
|
||||
}
|
||||
|
||||
export function component(target: ComponentConstructor, ctx: ClassDecoratorContext): void;
|
||||
export function component(name: string): ComponentDecorator;
|
||||
export function component(
|
||||
nameOrTarget: string | ComponentConstructor,
|
||||
ctx?: ClassDecoratorContext,
|
||||
): void | ComponentDecorator {
|
||||
if (typeof nameOrTarget === 'string') {
|
||||
const name = nameOrTarget;
|
||||
return (target: ComponentConstructor) => register(name, target);
|
||||
}
|
||||
register(String(ctx!.name), nameOrTarget);
|
||||
}
|
||||
|
|
@ -0,0 +1,109 @@
|
|||
import { World, Entity, Component, COMPONENT_STATE, WORLD_ENTITY_COUNTER } from './world';
|
||||
import { getComponentClass, getComponentName } from './registry';
|
||||
|
||||
interface ComponentData {
|
||||
type: 'component';
|
||||
name: string;
|
||||
key: string;
|
||||
state: unknown;
|
||||
}
|
||||
|
||||
interface EntityData {
|
||||
type: 'entity';
|
||||
id: string;
|
||||
components: ComponentData[];
|
||||
}
|
||||
|
||||
interface WorldData {
|
||||
type: 'world';
|
||||
globals: Record<string, string | number | boolean | undefined>;
|
||||
entityCounter: number;
|
||||
entities: EntityData[];
|
||||
}
|
||||
|
||||
type AnyData = ComponentData | EntityData | WorldData;
|
||||
|
||||
function serializeComponent(component: Component<any>): ComponentData {
|
||||
const name = getComponentName(component.constructor);
|
||||
if (!name) {
|
||||
throw new Error(
|
||||
`Component '${component.constructor.name}' is not registered. ` +
|
||||
`Add @component to the class declaration.`
|
||||
);
|
||||
}
|
||||
return { type: 'component', name, key: component.key, state: component[COMPONENT_STATE]() };
|
||||
}
|
||||
|
||||
function serializeEntity(entity: Entity): EntityData {
|
||||
const components: ComponentData[] = [];
|
||||
for (const [, component] of entity) {
|
||||
components.push(serializeComponent(component));
|
||||
}
|
||||
return { type: 'entity', id: entity.id, components };
|
||||
}
|
||||
|
||||
function serializeWorld(world: World): WorldData {
|
||||
const entities: EntityData[] = [];
|
||||
for (const entity of world) {
|
||||
entities.push(serializeEntity(entity));
|
||||
}
|
||||
return {
|
||||
type: 'world',
|
||||
globals: { ...world.globals },
|
||||
entityCounter: world[WORLD_ENTITY_COUNTER],
|
||||
entities,
|
||||
};
|
||||
}
|
||||
|
||||
function deserializeComponent(data: ComponentData): Component<any> {
|
||||
const ComponentClass = getComponentClass(data.name);
|
||||
if (!ComponentClass) {
|
||||
throw new Error(`Unknown component '${data.name}'. Ensure it is imported so @component runs.`);
|
||||
}
|
||||
// Bypass constructor: create a bare instance and restore state directly.
|
||||
// This is safe because constructors must only call super(state) — all
|
||||
// initialization logic goes in onAdd(), which entity.add() calls after this.
|
||||
const instance = Object.create(ComponentClass.prototype) as Component<any>;
|
||||
(instance as unknown as { state: unknown }).state = data.state;
|
||||
return instance;
|
||||
}
|
||||
|
||||
function deserializeEntity(data: EntityData, world: World): Entity {
|
||||
const entity = world.createEntity(data.id);
|
||||
for (const componentData of data.components) {
|
||||
entity.add(componentData.key, deserializeComponent(componentData));
|
||||
}
|
||||
return entity;
|
||||
}
|
||||
|
||||
function deserializeWorld(data: WorldData): World {
|
||||
const world = new World();
|
||||
Object.assign(world.globals, data.globals);
|
||||
world[WORLD_ENTITY_COUNTER] = data.entityCounter;
|
||||
for (const entityData of data.entities) {
|
||||
deserializeEntity(entityData, world);
|
||||
}
|
||||
return world;
|
||||
}
|
||||
|
||||
export namespace Serialization {
|
||||
export function serialize(x: World | Entity | Component<any>): string {
|
||||
if (x instanceof World) return JSON.stringify(serializeWorld(x));
|
||||
if (x instanceof Entity) return JSON.stringify(serializeEntity(x));
|
||||
return JSON.stringify(serializeComponent(x));
|
||||
}
|
||||
|
||||
export function deserialize(s: string): World | Entity | Component<any> {
|
||||
const data = JSON.parse(s) as AnyData;
|
||||
switch (data.type) {
|
||||
case 'world': return deserializeWorld(data);
|
||||
case 'entity': {
|
||||
// A standalone entity needs a world to live in.
|
||||
const world = new World();
|
||||
return deserializeEntity(data, world);
|
||||
}
|
||||
case 'component': return deserializeComponent(data);
|
||||
default: throw new Error(`Unknown serialized type: '${(data as AnyData).type}'`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19,10 +19,24 @@ export interface EvalContext {
|
|||
world: World;
|
||||
}
|
||||
|
||||
export abstract class Component {
|
||||
/** Symbol used by Serialization to read component state. */
|
||||
export const COMPONENT_STATE = Symbol('rpg.component.state');
|
||||
|
||||
/** Symbol used by Serialization to access World's entity counter. */
|
||||
export const WORLD_ENTITY_COUNTER = Symbol('rpg.world.entityCounter');
|
||||
|
||||
export abstract class Component<TState = Record<string, unknown>> {
|
||||
entity!: Entity;
|
||||
key!: string;
|
||||
|
||||
protected state: TState;
|
||||
|
||||
constructor(state: TState) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
[COMPONENT_STATE](): TState { return this.state; }
|
||||
|
||||
protected emit(event: string, data?: unknown): void {
|
||||
this.entity.emit(`${this.key}.${event}`, data);
|
||||
}
|
||||
|
|
@ -81,7 +95,7 @@ export class Entity {
|
|||
return { self: this, world: this.world };
|
||||
}
|
||||
|
||||
add<T extends Component>(key: string, component: T): T {
|
||||
add<T extends Component<any>>(key: string, component: T): T {
|
||||
const existing = this.#components.get(key);
|
||||
if (existing) existing.onRemove();
|
||||
component.entity = this;
|
||||
|
|
@ -91,10 +105,10 @@ export class Entity {
|
|||
return component;
|
||||
}
|
||||
|
||||
get<T extends Component>(key: string): T | undefined;
|
||||
get<T extends Component>(ctor: Class<T>): T | undefined;
|
||||
get<T extends Component>(ctor: Class<T>, key: string): T | undefined;
|
||||
get<T extends Component>(ctorOrKey: Class<T> | string, key?: string): T | undefined {
|
||||
get<T extends Component<any>>(key: string): T | undefined;
|
||||
get<T extends Component<any>>(ctor: Class<T>): T | undefined;
|
||||
get<T extends Component<any>>(ctor: Class<T>, key: string): T | undefined;
|
||||
get<T extends Component<any>>(ctorOrKey: Class<T> | string, key?: string): T | undefined {
|
||||
if (typeof ctorOrKey === 'string') {
|
||||
return this.#components.get(ctorOrKey) as T | undefined;
|
||||
}
|
||||
|
|
@ -109,9 +123,9 @@ export class Entity {
|
|||
}
|
||||
|
||||
has(key: string): boolean;
|
||||
has<T extends Component>(ctor: Class<T>): boolean;
|
||||
has<T extends Component>(ctor: Class<T>, key: string): boolean;
|
||||
has<T extends Component>(ctorOrKey: Class<T> | string, key?: string): boolean {
|
||||
has<T extends Component<any>>(ctor: Class<T>): boolean;
|
||||
has<T extends Component<any>>(ctor: Class<T>, key: string): boolean;
|
||||
has<T extends Component<any>>(ctorOrKey: Class<T> | string, key?: string): boolean {
|
||||
if (typeof ctorOrKey === 'string') return this.#components.has(ctorOrKey);
|
||||
if (key !== undefined) return this.#components.get(key) instanceof ctorOrKey;
|
||||
for (const c of this.#components.values()) {
|
||||
|
|
@ -121,9 +135,9 @@ export class Entity {
|
|||
}
|
||||
|
||||
remove(key: string): void;
|
||||
remove<T extends Component>(ctor: Class<T>): void;
|
||||
remove<T extends Component>(ctor: Class<T>, key: string): void;
|
||||
remove<T extends Component>(ctorOrKey: Class<T> | string, key?: string): void {
|
||||
remove<T extends Component<any>>(ctor: Class<T>): void;
|
||||
remove<T extends Component<any>>(ctor: Class<T>, key: string): void;
|
||||
remove<T extends Component<any>>(ctorOrKey: Class<T> | string, key?: string): void {
|
||||
if (typeof ctorOrKey === 'string') {
|
||||
this.#removeByKey(ctorOrKey);
|
||||
return;
|
||||
|
|
@ -166,12 +180,12 @@ export class Entity {
|
|||
this.world.destroyEntity(this);
|
||||
}
|
||||
|
||||
/** @internal used by World.query and resolveVariables */
|
||||
/** @internal */
|
||||
[Symbol.iterator](): IterableIterator<[string, Component]> {
|
||||
return this.#components.entries();
|
||||
}
|
||||
|
||||
/** @internal called by World.destroyEntity */
|
||||
/** @internal */
|
||||
_destroy(): void {
|
||||
for (const c of this.#components.values()) c.onRemove();
|
||||
this.#components.clear();
|
||||
|
|
@ -188,6 +202,9 @@ export class World {
|
|||
readonly #systems: System[] = [];
|
||||
#entityCounter = 0;
|
||||
|
||||
get [WORLD_ENTITY_COUNTER](): number { return this.#entityCounter; }
|
||||
set [WORLD_ENTITY_COUNTER](n: number) { this.#entityCounter = n; }
|
||||
|
||||
createEntity(id?: string): Entity {
|
||||
const entityId = id ?? `entity_${++this.#entityCounter}`;
|
||||
if (this.#entities.has(entityId)) throw new Error(`Entity '${entityId}' already exists`);
|
||||
|
|
@ -208,7 +225,7 @@ export class World {
|
|||
}
|
||||
}
|
||||
|
||||
*query<T extends Component>(ctor: Class<T>): Generator<[Entity, string, T]> {
|
||||
*query<T extends Component<any>>(ctor: Class<T>): Generator<[Entity, string, T]> {
|
||||
for (const entity of this.#entities.values()) {
|
||||
for (const [key, component] of entity) {
|
||||
if (component instanceof ctor) {
|
||||
|
|
@ -238,11 +255,7 @@ export class World {
|
|||
emit(entityId: string, event: string, data?: unknown): void {
|
||||
const entity = this.getEntity(entityId);
|
||||
if (!entity) return;
|
||||
|
||||
this.#handlers.get(`${entityId}\0${event}`)?.forEach(h => h({
|
||||
target: entity,
|
||||
data,
|
||||
}));
|
||||
this.#handlers.get(`${entityId}\0${event}`)?.forEach(h => h({ target: entity, data }));
|
||||
}
|
||||
|
||||
emitGlobal(event: string, data?: unknown): void {
|
||||
|
|
@ -282,7 +295,11 @@ export class World {
|
|||
return unsub;
|
||||
}
|
||||
|
||||
#addHandler<T extends WorldEventHandler | EntityEventHandler>(map: Map<string, Set<T>>, key: string, handler: T): () => void {
|
||||
#addHandler<T extends WorldEventHandler | EntityEventHandler>(
|
||||
map: Map<string, Set<T>>,
|
||||
key: string,
|
||||
handler: T,
|
||||
): () => void {
|
||||
if (!map.has(key)) map.set(key, new Set());
|
||||
map.get(key)!.add(handler);
|
||||
return () => map.get(key)?.delete(handler);
|
||||
|
|
|
|||
Loading…
Reference in New Issue