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Circle drawing

This commit is contained in:
Pabloader 2026-05-04 14:09:03 +00:00
parent f955dc6d05
commit 85a264eed3
3 changed files with 275 additions and 54 deletions

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@ -5,7 +5,7 @@ export interface Point {
y: number; y: number;
} }
export interface BresenhamOptions { interface BresenhamOptions {
minX?: number; minX?: number;
maxX?: number; maxX?: number;
minY?: number; minY?: number;
@ -19,6 +19,18 @@ export interface BresenhamOptions {
directions?: 4 | 8; directions?: 4 | 8;
} }
export interface BresenhamLineOptions extends BresenhamOptions {}
export interface BresenhamCircleOptions<T = boolean | 'fov'> extends BresenhamOptions {
/**
* - `false` (default) outline only.
* - `true` filled disc (span-from-outline scanline).
* - `'fov'` ray-casting field of view; the generator accepts `true` via
* `.next(true)` to signal an obstacle and skip the rest of that ray.
*/
fill?: T;
}
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// Cohen-Sutherland outcodes // Cohen-Sutherland outcodes
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -111,13 +123,13 @@ function cohenSutherland(
* @returns Ordered array of integer grid points. Empty when the segment lies entirely * @returns Ordered array of integer grid points. Empty when the segment lies entirely
* outside the supplied bounds. * outside the supplied bounds.
*/ */
export function bresenham( export function* bresenhamLineGen(
fromX: number, fromX: number,
fromY: number, fromY: number,
toX: number, toX: number,
toY: number, toY: number,
options?: BresenhamOptions, options?: BresenhamLineOptions,
): Point[] { ): Generator<Point, void, void> {
// Round inputs to integers — the algorithm is defined on integer grids. // Round inputs to integers — the algorithm is defined on integer grids.
let x0 = Math.round(fromX), y0 = Math.round(fromY); let x0 = Math.round(fromX), y0 = Math.round(fromY);
let x1 = Math.round(toX), y1 = Math.round(toY); let x1 = Math.round(toX), y1 = Math.round(toY);
@ -130,7 +142,7 @@ export function bresenham(
const maxY = Math.ceil(options.maxY ?? Infinity); const maxY = Math.ceil(options.maxY ?? Infinity);
const clipped = cohenSutherland(x0, y0, x1, y1, minX, maxX, minY, maxY); const clipped = cohenSutherland(x0, y0, x1, y1, minX, maxX, minY, maxY);
if (!clipped) return []; if (!clipped) return;
// Re-snap clipped floats to the nearest integer cell that is inside bounds. // Re-snap clipped floats to the nearest integer cell that is inside bounds.
x0 = Math.round(clipped[0]); y0 = Math.round(clipped[1]); x0 = Math.round(clipped[0]); y0 = Math.round(clipped[1]);
@ -144,7 +156,6 @@ export function bresenham(
} }
// --- Bresenham walk --- // --- Bresenham walk ---
const points: Point[] = [];
const use8 = options?.directions === 8; const use8 = options?.directions === 8;
const dx = Math.abs(x1 - x0); const dx = Math.abs(x1 - x0);
@ -156,18 +167,18 @@ export function bresenham(
if (dx === 0 && dy === 0) { if (dx === 0 && dy === 0) {
// Single point. // Single point.
points.push({ x, y }); yield { x, y };
return points; return;
} }
if (dx >= dy) { if (dx >= dy) {
// X is the driving axis. // X is the driving axis.
let err = 2 * dy - dx; let err = 2 * dy - dx;
for (let i = 0; i <= dx; i++) { for (let i = 0; i <= dx; i++) {
points.push({ x, y }); yield { x, y };
if (i === dx) break; if (i === dx) break;
if (err >= 0) { if (err >= 0) {
if (!use8) points.push({ x, y: y + sy }); // 4-connected: emit y step before x if (!use8) yield { x, y: y + sy }; // 4-connected: emit y step before x
y += sy; y += sy;
err -= 2 * dx; err -= 2 * dx;
} }
@ -178,10 +189,10 @@ export function bresenham(
// Y is the driving axis. // Y is the driving axis.
let err = 2 * dx - dy; let err = 2 * dx - dy;
for (let i = 0; i <= dy; i++) { for (let i = 0; i <= dy; i++) {
points.push({ x, y }); yield { x, y };
if (i === dy) break; if (i === dy) break;
if (err >= 0) { if (err >= 0) {
if (!use8) points.push({ x: x + sx, y }); // 4-connected: emit x step before y if (!use8) yield { x: x + sx, y }; // 4-connected: emit x step before y
x += sx; x += sx;
err -= 2 * dy; err -= 2 * dy;
} }
@ -189,6 +200,208 @@ export function bresenham(
y += sy; y += sy;
} }
} }
return points;
} }
/**
* Array-returning wrapper for {@link bresenhamLineGen}.
* @see bresenhamLineGen for full parameter and algorithm documentation.
*/
export const bresenhamLine = (
fromX: number,
fromY: number,
toX: number,
toY: number,
options?: BresenhamLineOptions,
): Point[] => Array.from(bresenhamLineGen(fromX, fromY, toX, toY, options));
/////////
/**
* Yields integer grid points forming a circle outline or filled disc centred
* on `(x, y)` with radius `r`.
*
* ---
*
* ## Outline mode (`fill: false`, default) midpoint circle algorithm
*
* Tracks one point `(ox, oy)` in the first octant (`0 ≤ ox ≤ oy`) and uses
* 8-fold symmetry to emit up to 8 points per step. A decision variable `d`
* (initialised to `1 r`) tracks which side of the true circle boundary the
* next midpoint falls on:
*
* - `d < 0` midpoint is inside keep `oy`, update `d += 2·ox + 3`
* - `d ≥ 0` midpoint is outside `oy--`, update `d += 2·(ox oy) + 5`
*
* `ox` increments every step; the loop runs while `ox ≤ oy`.
*
* Duplicate-point guards:
* - The `ox` reflections are skipped when `ox === 0` (axis crossings).
* - The swapped octant block is skipped when `ox === oy` (45° diagonal).
*
* ## Fill mode (`fill: true`) span-from-outline scanline
*
* Runs the same midpoint algorithm to collect the horizontal half-width
* (`spanRight`) for every row offset `|dy|`, then fills each row from
* `cx spanRight[|dy|]` to `cx + spanRight[|dy|]` inclusive. The fill
* boundary is therefore **pixel-for-pixel identical** to the outline.
*
* ## FOV mode (`fill: 'fov'`) ray-casting field of view
*
* For each outline point, casts an 8-connected Bresenham ray from the centre
* to that point and yields every cell along the ray. The generator uses the
* **send protocol**: the caller can pass `true` to `.next(true)` after
* receiving a cell to signal an obstacle the rest of that ray is then
* skipped and the next outline point's ray begins. The obstacle cell itself
* is always yielded (it is visible; only the cells behind it are blocked).
*
* ```ts
* const fov = bresenhamCircleGen(cx, cy, r, { fill: 'fov' });
* let result = fov.next();
* while (!result.done) {
* const blocked = isWall(result.value);
* result = fov.next(blocked); // pass true to stop this ray
* }
* ```
*
* **Bounds:** The outline is always generated without clipping so that rays
* extend to the full circle perimeter. The individual rays are clipped to
* the supplied bounds, so only in-bounds cells are yielded.
*
* **Coverage:** One ray is cast per outline point (`4r` rays total). At large
* radii, the angular gap between adjacent rays may leave interior cells
* uncovered. For precise FOV at large radii, prefer a shadowcasting algorithm.
*
* ---
*
* ## Clipping
*
* Points outside `[minX, maxX] × [minY, maxY]` are silently skipped.
* Bounds are floored/ceiled to integer cells.
*
* @param x - Centre x (rounded to nearest integer).
* @param y - Centre y (rounded to nearest integer).
* @param r - Radius in grid cells (clamped to `≥ 0`, rounded). Radius 0
* yields only the centre point.
* @param options - Optional `fill` flag and clip bounds.
*/
export function bresenhamCircleGen(
x: number,
y: number,
r: number,
options?: BresenhamCircleOptions<boolean>,
): Generator<Point, void, void>;
export function bresenhamCircleGen(
x: number,
y: number,
r: number,
options: BresenhamCircleOptions<'fov'>,
): Generator<Point, void, boolean | void>;
export function* bresenhamCircleGen(
x: number,
y: number,
r: number,
options?: BresenhamCircleOptions,
): Generator<Point, void, boolean | void> {
if (options?.fill === 'fov') {
const lineBounds: BresenhamLineOptions = {
directions: options.directions,
minX: options.minX,
maxX: options.maxX,
minY: options.minY,
maxY: options.maxY,
};
for (const { x: ox, y: oy } of bresenhamCircleGen(x, y, r, { fill: false })) {
for (const linePoint of bresenhamLineGen(x, y, ox, oy, lineBounds)) {
const skipLine = yield linePoint;
if (skipLine) break;
}
}
return;
}
const cx = Math.round(x);
const cy = Math.round(y);
const radius = Math.max(0, Math.round(r));
const minX = options?.minX !== undefined ? Math.floor(options.minX) : -Infinity;
const maxX = options?.maxX !== undefined ? Math.ceil(options.maxX) : Infinity;
const minY = options?.minY !== undefined ? Math.floor(options.minY) : -Infinity;
const maxY = options?.maxY !== undefined ? Math.ceil(options.maxY) : Infinity;
const fill = options?.fill === true;
const inBounds = (px: number, py: number) =>
px >= minX && px <= maxX && py >= minY && py <= maxY;
if (radius === 0) {
if (inBounds(cx, cy)) yield { x: cx, y: cy };
return;
}
if (fill) {
// Span-from-outline: use the midpoint algorithm to find the exact
// horizontal extent for each row, then fill between those extents.
// Guarantees the fill boundary matches the outline pixel-for-pixel.
const spanRight = new Int32Array(radius + 1); // index = |dy|, value = max ox
let ox = 0, oy = radius, d = 1 - radius;
while (ox <= oy) {
// oy is the half-width for rows ±ox; ox is the half-width for rows ±oy.
if (spanRight[oy] < ox) spanRight[oy] = ox;
if (spanRight[ox] < oy) spanRight[ox] = oy;
if (d < 0) { d += 2 * ox + 3; }
else { d += 2 * (ox - oy) + 5; oy--; }
ox++;
}
for (let dy = -radius; dy <= radius; dy++) {
const dxMax = spanRight[Math.abs(dy)];
for (let dx = -dxMax; dx <= dxMax; dx++) {
const px = cx + dx, py = cy + dy;
if (inBounds(px, py)) yield { x: px, y: py };
}
}
return;
}
// Midpoint circle algorithm (Bresenham) for outline.
// Guards prevent duplicate points at axis crossings (ox === 0) and on the
// 45° diagonal (ox === oy) where naïve 8-fold expansion collapses octants.
let ox = 0;
let oy = radius;
let d = 1 - radius;
while (ox <= oy) {
// Primary octant and its y-reflection (top / bottom).
if (inBounds(cx + ox, cy + oy)) yield { x: cx + ox, y: cy + oy };
if (ox > 0 && inBounds(cx - ox, cy + oy)) yield { x: cx - ox, y: cy + oy };
if (inBounds(cx + ox, cy - oy)) yield { x: cx + ox, y: cy - oy };
if (ox > 0 && inBounds(cx - ox, cy - oy)) yield { x: cx - ox, y: cy - oy };
// Swapped octant (left / right), skipped on the diagonal where it
// would duplicate the primary octant points.
if (ox < oy) {
if (inBounds(cx + oy, cy + ox)) yield { x: cx + oy, y: cy + ox };
if (inBounds(cx - oy, cy + ox)) yield { x: cx - oy, y: cy + ox };
if (ox > 0 && inBounds(cx + oy, cy - ox)) yield { x: cx + oy, y: cy - ox };
if (ox > 0 && inBounds(cx - oy, cy - ox)) yield { x: cx - oy, y: cy - ox };
}
if (d < 0) {
d += 2 * ox + 3;
} else {
d += 2 * (ox - oy) + 5;
oy--;
}
ox++;
}
}
/**
* Array-returning wrapper for {@link bresenhamCircleGen}.
* @see bresenhamCircleGen for full parameter and algorithm documentation.
*/
export const bresenhamCircle = (
x: number,
y: number,
r: number,
options?: BresenhamCircleOptions<boolean>,
): Point[] => Array.from(bresenhamCircleGen(x, y, r, options));

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@ -1,17 +1,25 @@
import { TextDisplay } from "@common/display/text"; import { createCanvas } from "@common/display/canvas";
import { Inventory } from "@common/rpg/components/inventory"; import { bresenhamCircleGen } from "@common/navigation/bresenham";
import { Position } from "@common/rpg/components/position";
import { World } from "@common/rpg/core/world"; const S = 20;
import { TextDisplaySystem } from "@common/rpg/systems/render/text";
console.log("Hello, world 1");
export default async function main() { export default async function main() {
const world = new World(); const canvas = createCanvas(S, S);
const e = world.createEntity();
e.add(new Position(1, 1)); const ctx = canvas.getContext("2d");
e.add(new Inventory()); if (!ctx) return;
console.log("Hello, world!");
const display = new TextDisplay(); ctx.fillStyle = 'black';
new TextDisplaySystem(display); for (const fill of [true, false, 'fov'] as const) {
console.log("Hello, world 2"); let i = 0;
console.time(`fill=${fill}`);
// @ts-ignore
for (const { x, y } of bresenhamCircleGen(S / 2, S / 2, S * 0.4, { fill })) {
i++;
ctx.fillRect(x, y, 1, 1);
}
console.timeEnd(`fill=${fill}`);
console.log(`i=${i}`)
}
} }

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@ -1,5 +1,5 @@
import { describe, it, expect } from "bun:test"; import { describe, it, expect } from "bun:test";
import { bresenham } from "@common/navigation/bresenham"; import { bresenhamLine } from "@common/navigation/bresenham";
// Helpers // Helpers
const pts = (coords: [number, number][]) => const pts = (coords: [number, number][]) =>
@ -26,31 +26,31 @@ function is8Connected(points: { x: number; y: number }[]): boolean {
describe("bresenham", () => { describe("bresenham", () => {
describe("single point", () => { describe("single point", () => {
it("returns one point when start === end", () => { it("returns one point when start === end", () => {
expect(bresenham(3, 3, 3, 3)).toEqual(pts([[3, 3]])); expect(bresenhamLine(3, 3, 3, 3)).toEqual(pts([[3, 3]]));
}); });
}); });
describe("axis-aligned lines", () => { describe("axis-aligned lines", () => {
it("horizontal right", () => { it("horizontal right", () => {
expect(bresenham(0, 0, 3, 0)).toEqual(pts([[0, 0], [1, 0], [2, 0], [3, 0]])); expect(bresenhamLine(0, 0, 3, 0)).toEqual(pts([[0, 0], [1, 0], [2, 0], [3, 0]]));
}); });
it("horizontal left", () => { it("horizontal left", () => {
expect(bresenham(3, 0, 0, 0)).toEqual(pts([[3, 0], [2, 0], [1, 0], [0, 0]])); expect(bresenhamLine(3, 0, 0, 0)).toEqual(pts([[3, 0], [2, 0], [1, 0], [0, 0]]));
}); });
it("vertical down", () => { it("vertical down", () => {
expect(bresenham(0, 0, 0, 3)).toEqual(pts([[0, 0], [0, 1], [0, 2], [0, 3]])); expect(bresenhamLine(0, 0, 0, 3)).toEqual(pts([[0, 0], [0, 1], [0, 2], [0, 3]]));
}); });
it("vertical up", () => { it("vertical up", () => {
expect(bresenham(0, 3, 0, 0)).toEqual(pts([[0, 3], [0, 2], [0, 1], [0, 0]])); expect(bresenhamLine(0, 3, 0, 0)).toEqual(pts([[0, 3], [0, 2], [0, 1], [0, 0]]));
}); });
}); });
describe("diagonal lines", () => { describe("diagonal lines", () => {
it("perfect diagonal — directions=4 splits into axis steps", () => { it("perfect diagonal — directions=4 splits into axis steps", () => {
const result = bresenham(0, 0, 2, 2); const result = bresenhamLine(0, 0, 2, 2);
expect(result[0]).toEqual({ x: 0, y: 0 }); expect(result[0]).toEqual({ x: 0, y: 0 });
expect(result[result.length - 1]).toEqual({ x: 2, y: 2 }); expect(result[result.length - 1]).toEqual({ x: 2, y: 2 });
expect(is4Connected(result)).toBe(true); expect(is4Connected(result)).toBe(true);
@ -59,7 +59,7 @@ describe("bresenham", () => {
}); });
it("perfect diagonal — directions=8 emits single diagonal steps", () => { it("perfect diagonal — directions=8 emits single diagonal steps", () => {
const result = bresenham(0, 0, 2, 2, { directions: 8 }); const result = bresenhamLine(0, 0, 2, 2, { directions: 8 });
expect(result).toEqual(pts([[0, 0], [1, 1], [2, 2]])); expect(result).toEqual(pts([[0, 0], [1, 1], [2, 2]]));
}); });
@ -71,7 +71,7 @@ describe("bresenham", () => {
[0, 0, -3, -3], [0, 0, -3, -3],
] as any; ] as any;
for (const [fx, fy, tx, ty] of cases) { for (const [fx, fy, tx, ty] of cases) {
const r = bresenham(fx, fy, tx, ty, { directions: 8 }); const r = bresenhamLine(fx, fy, tx, ty, { directions: 8 });
expect(r[0]).toEqual({ x: fx, y: fy }); expect(r[0]).toEqual({ x: fx, y: fy });
expect(r[r.length - 1]).toEqual({ x: tx, y: ty }); expect(r[r.length - 1]).toEqual({ x: tx, y: ty });
expect(is8Connected(r)).toBe(true); expect(is8Connected(r)).toBe(true);
@ -82,31 +82,31 @@ describe("bresenham", () => {
describe("connectivity guarantees", () => { describe("connectivity guarantees", () => {
it("directions=4 (default) is always 4-connected", () => { it("directions=4 (default) is always 4-connected", () => {
// steep slope // steep slope
expect(is4Connected(bresenham(0, 0, 3, 7))).toBe(true); expect(is4Connected(bresenhamLine(0, 0, 3, 7))).toBe(true);
// shallow slope // shallow slope
expect(is4Connected(bresenham(0, 0, 7, 3))).toBe(true); expect(is4Connected(bresenhamLine(0, 0, 7, 3))).toBe(true);
// negative direction // negative direction
expect(is4Connected(bresenham(5, 5, -2, 1))).toBe(true); expect(is4Connected(bresenhamLine(5, 5, -2, 1))).toBe(true);
}); });
it("directions=8 is always 8-connected", () => { it("directions=8 is always 8-connected", () => {
expect(is8Connected(bresenham(0, 0, 3, 7, { directions: 8 }))).toBe(true); expect(is8Connected(bresenhamLine(0, 0, 3, 7, { directions: 8 }))).toBe(true);
expect(is8Connected(bresenham(0, 0, 7, 3, { directions: 8 }))).toBe(true); expect(is8Connected(bresenhamLine(0, 0, 7, 3, { directions: 8 }))).toBe(true);
expect(is8Connected(bresenham(5, 5, -2, 1, { directions: 8 }))).toBe(true); expect(is8Connected(bresenhamLine(5, 5, -2, 1, { directions: 8 }))).toBe(true);
}); });
it("directions=4 output length is dx+dy+1", () => { it("directions=4 output length is dx+dy+1", () => {
const r = bresenham(0, 0, 4, 3); const r = bresenhamLine(0, 0, 4, 3);
expect(r.length).toBe(4 + 3 + 1); expect(r.length).toBe(4 + 3 + 1);
}); });
it("directions=8 output length is max(dx,dy)+1", () => { it("directions=8 output length is max(dx,dy)+1", () => {
const r = bresenham(0, 0, 4, 3, { directions: 8 }); const r = bresenhamLine(0, 0, 4, 3, { directions: 8 });
expect(r.length).toBe(Math.max(4, 3) + 1); expect(r.length).toBe(Math.max(4, 3) + 1);
}); });
it("start and end are always first and last points", () => { it("start and end are always first and last points", () => {
const r = bresenham(1, 2, 5, 8); const r = bresenhamLine(1, 2, 5, 8);
expect(r[0]).toEqual({ x: 1, y: 2 }); expect(r[0]).toEqual({ x: 1, y: 2 });
expect(r[r.length - 1]).toEqual({ x: 5, y: 8 }); expect(r[r.length - 1]).toEqual({ x: 5, y: 8 });
}); });
@ -114,24 +114,24 @@ describe("bresenham", () => {
describe("clipping", () => { describe("clipping", () => {
it("returns empty array when segment is entirely outside bounds", () => { it("returns empty array when segment is entirely outside bounds", () => {
expect(bresenham(10, 10, 20, 20, { minX: 0, maxX: 5, minY: 0, maxY: 5 })).toEqual([]); expect(bresenhamLine(10, 10, 20, 20, { minX: 0, maxX: 5, minY: 0, maxY: 5 })).toEqual([]);
}); });
it("clips start when it lies outside bounds", () => { it("clips start when it lies outside bounds", () => {
const r = bresenham(-5, 0, 5, 0, { minX: 0, maxX: 10, minY: 0, maxY: 10 }); const r = bresenhamLine(-5, 0, 5, 0, { minX: 0, maxX: 10, minY: 0, maxY: 10 });
expect(r[0].x).toBeGreaterThanOrEqual(0); expect(r[0].x).toBeGreaterThanOrEqual(0);
expect(r[r.length - 1]).toEqual({ x: 5, y: 0 }); expect(r[r.length - 1]).toEqual({ x: 5, y: 0 });
}); });
it("clips end when it lies outside bounds", () => { it("clips end when it lies outside bounds", () => {
const r = bresenham(0, 0, 15, 0, { minX: 0, maxX: 10, minY: 0, maxY: 10 }); const r = bresenhamLine(0, 0, 15, 0, { minX: 0, maxX: 10, minY: 0, maxY: 10 });
expect(r[0]).toEqual({ x: 0, y: 0 }); expect(r[0]).toEqual({ x: 0, y: 0 });
expect(r[r.length - 1].x).toBeLessThanOrEqual(10); expect(r[r.length - 1].x).toBeLessThanOrEqual(10);
}); });
it("all returned points are within bounds", () => { it("all returned points are within bounds", () => {
const bounds = { minX: 1, maxX: 8, minY: 1, maxY: 8 }; const bounds = { minX: 1, maxX: 8, minY: 1, maxY: 8 };
const r = bresenham(0, 0, 10, 10, bounds); const r = bresenhamLine(0, 0, 10, 10, bounds);
for (const p of r) { for (const p of r) {
expect(p.x).toBeGreaterThanOrEqual(bounds.minX); expect(p.x).toBeGreaterThanOrEqual(bounds.minX);
expect(p.x).toBeLessThanOrEqual(bounds.maxX); expect(p.x).toBeLessThanOrEqual(bounds.maxX);
@ -142,24 +142,24 @@ describe("bresenham", () => {
it("segment touching only a corner of bounds returns at least one point", () => { it("segment touching only a corner of bounds returns at least one point", () => {
// line passes through (0,0) exactly, bounds include only (0,0) // line passes through (0,0) exactly, bounds include only (0,0)
const r = bresenham(-2, -2, 2, 2, { minX: 0, maxX: 0, minY: 0, maxY: 0 }); const r = bresenhamLine(-2, -2, 2, 2, { minX: 0, maxX: 0, minY: 0, maxY: 0 });
expect(r.length).toBeGreaterThan(0); expect(r.length).toBeGreaterThan(0);
}); });
it("clipping preserves 4-connectivity within bounds", () => { it("clipping preserves 4-connectivity within bounds", () => {
const r = bresenham(-3, -3, 10, 10, { minX: 0, maxX: 6, minY: 0, maxY: 6 }); const r = bresenhamLine(-3, -3, 10, 10, { minX: 0, maxX: 6, minY: 0, maxY: 6 });
expect(is4Connected(r)).toBe(true); expect(is4Connected(r)).toBe(true);
}); });
it("clipping preserves 8-connectivity within bounds", () => { it("clipping preserves 8-connectivity within bounds", () => {
const r = bresenham(-3, -3, 10, 10, { minX: 0, maxX: 6, minY: 0, maxY: 6, directions: 8 }); const r = bresenhamLine(-3, -3, 10, 10, { minX: 0, maxX: 6, minY: 0, maxY: 6, directions: 8 });
expect(is8Connected(r)).toBe(true); expect(is8Connected(r)).toBe(true);
}); });
}); });
describe("non-integer inputs", () => { describe("non-integer inputs", () => {
it("rounds float inputs to nearest integer", () => { it("rounds float inputs to nearest integer", () => {
expect(bresenham(0.4, 0.4, 2.6, 0.4)).toEqual(pts([[0, 0], [1, 0], [2, 0], [3, 0]])); expect(bresenhamLine(0.4, 0.4, 2.6, 0.4)).toEqual(pts([[0, 0], [1, 0], [2, 0], [3, 0]]));
}); });
}); });
}); });