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Items transfer & healing

This commit is contained in:
Pabloader 2025-06-29 12:22:00 +00:00
parent c66446c2b3
commit 71ea755032
5 changed files with 219 additions and 38 deletions

View File

@ -93,6 +93,11 @@ export async function buildHTML(game: string, { production = false, portable = f
if (production) {
const minifyResult = UglifyJS.minify(script, {
module: true,
toplevel: true,
mangle: {
toplevel: true,
properties: true,
},
});
if (minifyResult.error) {
console.warn(`Minify error: ${minifyResult.error}`);

View File

@ -5,11 +5,24 @@ import Entity from "./entity";
import Tile from "./tile";
import type Item from "./item";
import type TileMap from "./tilemap";
import { ItemType } from "./item";
export type UseListener = (player: Player, item: Item) => void;
interface ActiveTile {
tile: Tile;
player: Player;
transfer?: boolean;
heal?: boolean;
item?: Item;
}
export default class Inventory extends Entity {
private playerTiles: Tile[];
private transferButtons: Tile[];
private healButtons: Tile[];
private tiles: Tile[][];
private transferTarget: Player | undefined;
constructor(public readonly map: TileMap, position: [number, number], size: [number, number]) {
super(position, size);
@ -18,6 +31,18 @@ export default class Inventory extends Entity {
const tileSize = this.width / numPlayers;
const numTiles = Math.floor(this.height / tileSize) - 2;
this.playerTiles = range(numPlayers).map((x) =>
new Tile([x * tileSize, 0], tileSize)
);
this.transferButtons = range(numPlayers).map((x) =>
new Tile([x * tileSize, 1.5 * tileSize], tileSize / 2)
);
this.healButtons = range(numPlayers).map((x) =>
new Tile([(x + 0.5) * tileSize, 1.5 * tileSize], tileSize / 2)
);
this.tiles = range(numPlayers).map((x) =>
range(numTiles).map((y) =>
new Tile([x * tileSize, (2 + y) * tileSize], tileSize)
@ -29,17 +54,118 @@ export default class Inventory extends Entity {
return this.map.players;
}
private get player() {
return this.map.player;
}
private get activeTiles(): ActiveTile[] {
return [
...this.playerTiles
.slice(0, this.players.length)
.map((tile, playerIndex) => ({
tile,
player: this.players[playerIndex],
})),
...this.transferButtons
.slice(0, this.players.length)
.map((tile, playerIndex) => ({
tile,
player: this.players[playerIndex],
transfer: true,
}))
.filter(({ player }) => this.map.canTransferTo(this.player, player)),
...this.healButtons
.slice(0, this.players.length)
.map((tile, playerIndex) => ({
tile,
player: this.players[playerIndex],
heal: true,
}))
.filter(({ player }) =>
this.player.hasItem(ItemType.ITEM_HEALING_KIT)
&& this.map.canHeal(this.player, player)
),
...this.tiles
.slice(0, this.players.length)
.flatMap((column, playerIndex) =>
column
.slice(0, this.players[playerIndex].inventory.length)
.map((tile, tileIndex) => ({
tile,
player: this.players[playerIndex],
item: this.players[playerIndex].inventory[tileIndex],
}))
.filter(({ item, player }) => this.transferTarget
? this.player === player
: item.isConsumable)
)
];
}
public override handleClick(x: number, y: number): void {
for (const { tile, item, player, transfer, heal } of this.activeTiles) {
if (tile.isPointInBounds(x - this.left, y - this.top)) {
if (heal) {
this.map.handleHeal(player);
} else if (transfer) {
this.handleToggleTransfer(player);
} else if (this.transferTarget && item) {
this.handleTransfer(item);
} else if (item) {
this.map.handleItemUse(player, item);
} else if (player !== this.player) {
player.toggleActive();
}
return;
}
}
}
public override handleMouseMove(x: number, y: number): void {
this.activeTiles.forEach(({ tile }) => tile.handleMouseMove(x - this.left, y - this.top));
this.playerTiles.forEach((tile) => tile.handleMouseMove(x - this.left, y - this.top));
}
private handleToggleTransfer(target: Player) {
if (this.transferTarget === target) {
this.transferTarget = undefined;
} else {
this.transferTarget = target;
}
}
private handleTransfer(item: Item) {
if (this.transferTarget) {
const itemExisted = this.player.removeItem(item);
if (itemExisted) {
this.transferTarget.inventory.push(item);
}
}
this.transferTarget = undefined;
}
private drawPlayer(ctx: CanvasRenderingContext2D, idx: number) {
const player = this.players[idx];
ctx.fillStyle = 'black';
ctx.drawImage(player.type, 0.1, 0.1, 0.8, 0.8);
ctx.fillText(`💖 ${player.health}`, 0.5, 1.5);
if (player === this.map.player) {
ctx.fillText(`💖 ${player.health}`, 0.5, 1.2);
if (player === this.player) {
ctx.strokeStyle = 'black';
ctx.lineWidth = 0.03;
ctx.strokeRect(0.1, 0.1, 0.8, 0.8);
}
if (!player.active) {
ctx.fillStyle = `rgba(255, 255, 255, 0.5)`;
ctx.fillRect(0.1, 0.1, 0.8, 0.8);
}
let y = 2;
for (const item of player.inventory) {
ctx.drawImage(item.type, 0.1, 0.1 + y, 0.8, 0.8);
@ -47,32 +173,6 @@ export default class Inventory extends Entity {
}
}
public override handleClick(x: number, y: number): void {
for (const { tile, item, player } of this.activeTiles) {
if (tile.isPointInBounds(x - this.left, y - this.top)) {
this.map.handleItemUse(player, item);
break;
}
}
}
public override handleMouseMove(x: number, y: number): void {
this.activeTiles.forEach(({ tile }) => tile.handleMouseMove(x - this.left, y - this.top));
}
private get activeTiles() {
return this.tiles.slice(0, this.players.length)
.flatMap((column, playerIndex) =>
column.slice(0, this.players[playerIndex].inventory.length)
.map((tile, tileIndex) => ({
tile,
player: this.players[playerIndex],
item: this.players[playerIndex].inventory[tileIndex],
}))
.filter(({ item }) => item.isConsumable)
);
}
protected override draw(ctx: CanvasRenderingContext2D): void {
const step = 1 / Object.keys(Players).length;
const columnWidth = this.width * step;
@ -89,6 +189,28 @@ export default class Inventory extends Entity {
ctx.restore();
ctx.scale(1 / this.width, 1 / this.height);
ctx.font = `${0.3 * columnWidth}px Arial`;
this.transferButtons.slice(0, this.players.length)
.map((tile, playerIdx) => ({ tile, player: this.players[playerIdx] }))
.filter(({ player }) => this.map.canTransferTo(this.player, player))
.forEach(({ tile, player }) => {
if (player === this.transferTarget) {
ctx.fillStyle = 'lime';
ctx.fillRect(tile.left, tile.top, tile.width, tile.height);
}
ctx.fillStyle = 'black';
ctx.fillText('🎁', tile.centerX, tile.centerY);
});
ctx.fillStyle = 'black';
this.healButtons.slice(0, this.players.length)
.map((tile, playerIdx) => ({ tile, player: this.players[playerIdx] }))
.filter(({ player }) => this.map.canHeal(this.player, player))
.forEach(({ tile }) => {
ctx.fillText('🩹', tile.centerX, tile.centerY);
});
this.activeTiles.forEach(({ tile }) => tile.render(ctx));
}
}

View File

@ -36,7 +36,7 @@ export const ItemType = {
ENEMY_ZOMBIE: zombie,
ITEM_FUEL: fuel,
ITEM_HEAL: heal,
ITEM_HEALING_KIT: heal,
ITEM_KEYS: keys,
ITEM_PLANKS: planks,
@ -74,7 +74,7 @@ export default class Item {
get isItem() {
return [
ItemType.ITEM_FUEL,
ItemType.ITEM_HEAL,
ItemType.ITEM_HEALING_KIT,
ItemType.ITEM_KEYS,
ItemType.ITEM_PLANKS,
].includes(this.type);
@ -109,7 +109,6 @@ export default class Item {
get isConsumable() {
return [
ItemType.ITEM_HEAL,
ItemType.ITEM_PLANKS,
ItemType.WEAPON_GRENADE,
].includes(this.type);

View File

@ -7,6 +7,7 @@ export default class Player extends Character {
public health: number;
public inventory: Item[] = [];
public lastDoor: Tile | undefined;
public active = true;
constructor(type: ItemTypeImage) {
super(type);
@ -63,6 +64,10 @@ export default class Player extends Character {
return this.inventory.find(i => i.type === ItemType.ITEM_FUEL);
}
get healingKit() {
return this.inventory.find(i => i.type === ItemType.ITEM_HEALING_KIT);
}
public heal(player: Player) {
player.health += this.healingAmount;
}
@ -90,6 +95,10 @@ export default class Player extends Character {
return itemIndex >= 0;
}
public toggleActive() {
this.active = !this.active;
}
/** @returns true, if action was performed */
public handleSpin(action: SpinnerAction): boolean {
switch (action) {

View File

@ -154,7 +154,7 @@ export default class TileMap extends Entity {
[ItemType.ENEMY_ZOMBIE, 17],
[ItemType.ITEM_FUEL, 1],
[ItemType.ITEM_HEAL, 6],
[ItemType.ITEM_HEALING_KIT, 6],
[ItemType.ITEM_KEYS, 1],
[ItemType.ITEM_PLANKS, 8],
@ -241,6 +241,38 @@ export default class TileMap extends Entity {
)
}
public canTransferTo(player: Player, otherPlayer: Player): boolean {
if (otherPlayer === player) return false;
if (player.inventory.length === 0) return false;
if (player.tile === otherPlayer.tile) {
return true;
}
for (const tile of player.tile.connections) {
if (otherPlayer.tile === tile) {
return true;
}
}
return false;
}
public canHeal(player: Player, otherPlayer: Player): boolean {
if (!player.healingKit) return false;
return player === otherPlayer || this.canTransferTo(player, otherPlayer);
}
public handleHeal(target: Player) {
if (target) {
const itemExisted = this.player.removeItem(this.player.healingKit);
if (itemExisted) {
this.player.heal(target);
}
}
}
public override handleMouseMove(x: number, y: number): void {
this.activeTiles.forEach(tile => tile.handleMouseMove(x - this.left, y - this.top));
}
@ -334,9 +366,7 @@ export default class TileMap extends Entity {
public handleItemUse(player: Player, item: Item) {
let success = player.hasItem(item);
if (success) {
if (item.type === ItemType.ITEM_HEAL) {
player.heal(player);
} else if (item.type === ItemType.WEAPON_GRENADE && this.state === GameState.FIGHT) {
if (item.type === ItemType.WEAPON_GRENADE && this.state === GameState.FIGHT) {
this.killEnemy();
} else if (item.type === ItemType.ITEM_PLANKS && player.lastDoor && !player.lastDoor.enemy) {
player.lastDoor.type = TileType.LOCKED_DOOR;
@ -363,7 +393,23 @@ export default class TileMap extends Entity {
private nextPlayer() {
this.spinner.stop();
this.currentPlayerIdx = (this.currentPlayerIdx + 1) % this.players.length;
let overflow = false;
let startIndex = this.currentPlayerIdx;
do {
let nextIdx = this.currentPlayerIdx + 1;
if (nextIdx >= this.players.length) {
if (overflow) {
this.currentPlayerIdx = 0;
this.player.active = true;
break;
} else {
overflow = true;
nextIdx = 0;
}
}
this.currentPlayerIdx = nextIdx;
} while (!this.player.active);
if (this.win) {
const endTile = this.tiles.findLast(t => t.type === TileType.END);
if (endTile) {
@ -373,7 +419,7 @@ export default class TileMap extends Entity {
}
}
setTimeout(alert, 2000, "🎉🎉🎉 ПОБЕДА! 🚗 🎉🎉🎉");
} else if (this.currentPlayerIdx === 0 && this.players.length < this.foundPlayers.size) { // if someone is dead
} else if (overflow && this.players.length < this.foundPlayers.size) { // if someone is dead
const enemies = this.enemies;
loop:
@ -388,7 +434,7 @@ export default class TileMap extends Entity {
const enemy = enemyTile.enemy!;
const allowedSteps = randInt(1, 5) + enemy.moveBonus;
console.log({enemy, allowedSteps});
console.log({ enemy, allowedSteps });
if (allowedSteps <= 0) continue;
const path = Pathfinding.findPath(enemyTile, player.tile, true);