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Mouse input

This commit is contained in:
Pabloader 2026-05-06 13:05:54 +00:00
parent d2003bc639
commit 2a82c13fb4
6 changed files with 88 additions and 32 deletions

View File

@ -1,3 +1,5 @@
import Input from "@common/input";
export function loadImageData(dataView: DataView, pointer: number) {
const width = dataView.getUint16(pointer + 0, true);
const height = dataView.getUint16(pointer + 2, true);
@ -25,6 +27,8 @@ export function createCanvas(width: number, height: number) {
document.body.style.alignItems = 'center';
document.body.append(canvas);
Input.setMainCanvas(canvas);
return canvas;
}

View File

@ -1,8 +1,9 @@
import '@common/assets/fonts/vga.font.css';
import { randInt } from "@common/utils";
import { createCanvas } from './canvas';
import type { Rect } from '@common/geometry';
import type { Point, Rect } from '@common/geometry';
import { bresenhamCircleGen, bresenhamLineGen, type BresenhamCircleOptions, type BresenhamLineOptions } from '@common/navigation/bresenham';
import Input from '@common/input';
export type ColorLike = string | number | Color;
export type Char = [string, ColorLike?, ColorLike?] | string;
@ -450,6 +451,14 @@ export class TextDisplay {
update() {
this.redrawDirty();
}
getMousePosition(): Point {
const pos = Input.getMousePosition();
return {
x: Math.floor(pos.x / CHAR_W),
y: Math.floor(pos.y / CHAR_H),
};
}
}
function expandColors(chars: string[] | Char[][], colors: ColorLike | ColorLike[] | ColorLike[][]): ColorLike[][] {

View File

@ -5,15 +5,11 @@ export interface EventWithPoint {
export const getRealPoint = (canvas: HTMLCanvasElement, e: EventWithPoint): DOMPoint => {
const matrix = new DOMMatrix();
const scale = Math.min(canvas.clientWidth / canvas.width, canvas.clientHeight / canvas.height);
const realWidth = canvas.width * scale;
const realHeight = canvas.height * scale;
const box = canvas.getBoundingClientRect();
const scale = Math.min(box.width / canvas.width, box.height / canvas.height);
const offsetLeft = (canvas.clientWidth - realWidth) / 2;
const offsetTop = (canvas.clientHeight - realHeight) / 2;
matrix.translateSelf(offsetLeft, offsetTop);
matrix.translateSelf(box.left, box.top);
matrix.scaleSelf(scale);
matrix.invertSelf();

View File

@ -1,3 +1,6 @@
import { getRealPoint } from "./dom";
import type { Point } from "./geometry";
interface IKeyState {
state: boolean;
prevState?: boolean;
@ -57,6 +60,10 @@ namespace Input {
NUM_7 = 'Digit7',
NUM_8 = 'Digit8',
NUM_9 = 'Digit9',
MOUSE_LEFT = `Mouse0`,
MOUSE_MIDDLE = `Mouse1`,
MOUSE_RIGHT = `Mouse2`,
};
export enum GamepadAxis {
@ -87,11 +94,13 @@ namespace Input {
}
const DEAD_ZONE = 0.05;
const KEYS: Partial<Record<KeyCode, IKeyState>> = {};
const KEYS: Partial<Record<string, IKeyState>> = {};
const mousePosition: Point = { x: 0, y: 0 };
let mainCanvas: HTMLCanvasElement | null = null;
let repeatIntervalMs = 10;
let repeatDelayMs = 300;
const onStateChange = (keyId: KeyCode, state: boolean) => {
const onStateChange = (keyId: string, state: boolean) => {
console.debug(`[Input] ${state ? 'Pressed' : 'Released'} ${keyId}`);
const now = Date.now();
@ -111,18 +120,39 @@ namespace Input {
}
};
const onMouseChange = (e: MouseEvent) => {
if (mainCanvas) {
const point = getRealPoint(mainCanvas, e);
mousePosition.x = point.x;
mousePosition.y = point.y;
} else {
mousePosition.x = e.clientX;
mousePosition.y = e.clientY;
}
}
document.body.addEventListener('keydown', (e) => onStateChange(e.code as KeyCode, true));
document.body.addEventListener('keyup', (e) => onStateChange(e.code as KeyCode, false));
document.body.addEventListener('mousedown', (e) => {
onStateChange(`Mouse${e.button}`, true);
onMouseChange(e);
});
document.body.addEventListener('mouseup', (e) => {
onStateChange(`Mouse${e.button}`, false);
onMouseChange(e);
});
document.body.addEventListener('mousemove', (e) => onMouseChange(e));
document.body.addEventListener('contextmenu', (e) => e.preventDefault());
export const isPressed = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.pressed);
export const isReleased = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.released);
export const isRepeated = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.repeated);
export const isHeld = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.held);
export const hasPressed = () => Object.values(KEYS).some(k => k.pressed);
export const hasReleased = () => Object.values(KEYS).some(k => k.released);
export const hasRepeated = () => Object.values(KEYS).some(k => k.repeated);
export const hasHeld = () => Object.values(KEYS).some(k => k.held);
export const hasPressed = () => Object.values(KEYS).some(k => k?.pressed);
export const hasReleased = () => Object.values(KEYS).some(k => k?.released);
export const hasRepeated = () => Object.values(KEYS).some(k => k?.repeated);
export const hasHeld = () => Object.values(KEYS).some(k => k?.held);
export const getGamepad = () => navigator.getGamepads().find(g => g != null);
@ -148,6 +178,8 @@ namespace Input {
+ getGamepadAxis(GamepadAxis.LY)
);
export const getMousePosition = (): Point => ({ ...mousePosition });
export const setRepeatInterval = (intervalMs: number) => {
repeatIntervalMs = intervalMs;
}
@ -156,8 +188,14 @@ namespace Input {
repeatDelayMs = delayMs;
}
export const setMainCanvas = (canvas: HTMLCanvasElement | null) => {
mainCanvas = canvas;
}
export function updateKeys() {
for (const key of Object.values(KEYS)) {
if (!key) continue;
key.released = false;
key.pressed = false;

View File

@ -1,6 +1,7 @@
import { Component, World } from "@common/rpg/core/world";
import { component } from "@common/rpg/utils/decorators";
import { getPosition, Position } from "../position";
import type { Point } from "@common/geometry";
export interface ViewportData {
screenX: number;
@ -13,7 +14,6 @@ export interface ViewportData {
@component
export class Viewport extends Component<void> {
get screenX(): number {
return Math.round(getPosition(this.entity, 'screen')?.x ?? 0);
}
@ -37,6 +37,20 @@ export class Viewport extends Component<void> {
get worldY(): number {
return Math.round(getPosition(this.entity)?.y ?? 0);
}
screenToWorld = ({ x, y }: Point): Point => {
return {
x: x - this.screenX + this.worldX,
y: y - this.screenY + this.worldY,
};
}
worldToScreen = ({ x, y }: Point): Point => {
return {
x: x - this.worldX + this.screenX,
y: y - this.worldY + this.screenY,
};
}
}
export const createViewport = (world: World, viewportData: ViewportData) => {
@ -49,16 +63,9 @@ export const createViewport = (world: World, viewportData: ViewportData) => {
return viewport;
}
export const getViewport = (world: World): ViewportData | null => {
export const getViewport = (world: World): Viewport | null => {
for (const [, , viewport] of world.query(Viewport)) {
return {
screenX: viewport.screenX,
screenY: viewport.screenY,
width: viewport.width,
height: viewport.height,
worldX: viewport.worldX,
worldY: viewport.worldY,
}
return viewport;
}
return null;

View File

@ -17,16 +17,20 @@ export class TextDisplaySystem extends System {
override update(world: World) {
const viewport = getViewport(world);
const offset = viewport ? {
x: viewport.worldX - viewport.screenX,
y: viewport.worldY - viewport.screenY,
} : { x: 0, y: 0 };
const offset = viewport ? viewport.screenToWorld({ x: 0, y: 0 }) : undefined;
const viewportClipRect = viewport ? {
x: viewport.screenX,
y: viewport.screenY,
width: viewport.width,
height: viewport.height,
} : undefined;
const sprites = Array.from(world.query(Sprite, Position))
.sort((a, b) => Number(a[2].absolute) - Number(b[2].absolute) || a[2].z - b[2].z);
for (const [e, sprite, pos] of sprites) {
if (e.has(Hidden)) continue;
const image = sprite.image;
const { x, y, absolute } = pos;
@ -37,13 +41,11 @@ export class TextDisplaySystem extends System {
const region = data instanceof TextRegion ? data : new TextRegion(data);
if (absolute) {
if (absolute || !offset || !viewportClipRect) {
this.display.setRegion(x, y, region);
} else {
const clipRect = this.display.getClipRect();
if (viewport) {
this.display.setClipRect({ x: viewport.screenX, y: viewport.screenY, width: viewport.width, height: viewport.height });
}
this.display.setClipRect(viewportClipRect);
this.display.setRegion(x - offset.x, y - offset.y, region);
this.display.setClipRect(clipRect);
}