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Mouse input

This commit is contained in:
Pabloader 2026-05-06 13:05:54 +00:00
parent d2003bc639
commit 2a82c13fb4
6 changed files with 88 additions and 32 deletions

View File

@ -1,3 +1,5 @@
import Input from "@common/input";
export function loadImageData(dataView: DataView, pointer: number) { export function loadImageData(dataView: DataView, pointer: number) {
const width = dataView.getUint16(pointer + 0, true); const width = dataView.getUint16(pointer + 0, true);
const height = dataView.getUint16(pointer + 2, true); const height = dataView.getUint16(pointer + 2, true);
@ -25,6 +27,8 @@ export function createCanvas(width: number, height: number) {
document.body.style.alignItems = 'center'; document.body.style.alignItems = 'center';
document.body.append(canvas); document.body.append(canvas);
Input.setMainCanvas(canvas);
return canvas; return canvas;
} }

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@ -1,8 +1,9 @@
import '@common/assets/fonts/vga.font.css'; import '@common/assets/fonts/vga.font.css';
import { randInt } from "@common/utils"; import { randInt } from "@common/utils";
import { createCanvas } from './canvas'; import { createCanvas } from './canvas';
import type { Rect } from '@common/geometry'; import type { Point, Rect } from '@common/geometry';
import { bresenhamCircleGen, bresenhamLineGen, type BresenhamCircleOptions, type BresenhamLineOptions } from '@common/navigation/bresenham'; import { bresenhamCircleGen, bresenhamLineGen, type BresenhamCircleOptions, type BresenhamLineOptions } from '@common/navigation/bresenham';
import Input from '@common/input';
export type ColorLike = string | number | Color; export type ColorLike = string | number | Color;
export type Char = [string, ColorLike?, ColorLike?] | string; export type Char = [string, ColorLike?, ColorLike?] | string;
@ -450,6 +451,14 @@ export class TextDisplay {
update() { update() {
this.redrawDirty(); this.redrawDirty();
} }
getMousePosition(): Point {
const pos = Input.getMousePosition();
return {
x: Math.floor(pos.x / CHAR_W),
y: Math.floor(pos.y / CHAR_H),
};
}
} }
function expandColors(chars: string[] | Char[][], colors: ColorLike | ColorLike[] | ColorLike[][]): ColorLike[][] { function expandColors(chars: string[] | Char[][], colors: ColorLike | ColorLike[] | ColorLike[][]): ColorLike[][] {

View File

@ -5,15 +5,11 @@ export interface EventWithPoint {
export const getRealPoint = (canvas: HTMLCanvasElement, e: EventWithPoint): DOMPoint => { export const getRealPoint = (canvas: HTMLCanvasElement, e: EventWithPoint): DOMPoint => {
const matrix = new DOMMatrix(); const matrix = new DOMMatrix();
const scale = Math.min(canvas.clientWidth / canvas.width, canvas.clientHeight / canvas.height);
const realWidth = canvas.width * scale;
const realHeight = canvas.height * scale;
const offsetLeft = (canvas.clientWidth - realWidth) / 2; const box = canvas.getBoundingClientRect();
const offsetTop = (canvas.clientHeight - realHeight) / 2; const scale = Math.min(box.width / canvas.width, box.height / canvas.height);
matrix.translateSelf(offsetLeft, offsetTop); matrix.translateSelf(box.left, box.top);
matrix.scaleSelf(scale); matrix.scaleSelf(scale);
matrix.invertSelf(); matrix.invertSelf();

View File

@ -1,3 +1,6 @@
import { getRealPoint } from "./dom";
import type { Point } from "./geometry";
interface IKeyState { interface IKeyState {
state: boolean; state: boolean;
prevState?: boolean; prevState?: boolean;
@ -57,6 +60,10 @@ namespace Input {
NUM_7 = 'Digit7', NUM_7 = 'Digit7',
NUM_8 = 'Digit8', NUM_8 = 'Digit8',
NUM_9 = 'Digit9', NUM_9 = 'Digit9',
MOUSE_LEFT = `Mouse0`,
MOUSE_MIDDLE = `Mouse1`,
MOUSE_RIGHT = `Mouse2`,
}; };
export enum GamepadAxis { export enum GamepadAxis {
@ -87,11 +94,13 @@ namespace Input {
} }
const DEAD_ZONE = 0.05; const DEAD_ZONE = 0.05;
const KEYS: Partial<Record<KeyCode, IKeyState>> = {}; const KEYS: Partial<Record<string, IKeyState>> = {};
const mousePosition: Point = { x: 0, y: 0 };
let mainCanvas: HTMLCanvasElement | null = null;
let repeatIntervalMs = 10; let repeatIntervalMs = 10;
let repeatDelayMs = 300; let repeatDelayMs = 300;
const onStateChange = (keyId: KeyCode, state: boolean) => { const onStateChange = (keyId: string, state: boolean) => {
console.debug(`[Input] ${state ? 'Pressed' : 'Released'} ${keyId}`); console.debug(`[Input] ${state ? 'Pressed' : 'Released'} ${keyId}`);
const now = Date.now(); const now = Date.now();
@ -111,18 +120,39 @@ namespace Input {
} }
}; };
const onMouseChange = (e: MouseEvent) => {
if (mainCanvas) {
const point = getRealPoint(mainCanvas, e);
mousePosition.x = point.x;
mousePosition.y = point.y;
} else {
mousePosition.x = e.clientX;
mousePosition.y = e.clientY;
}
}
document.body.addEventListener('keydown', (e) => onStateChange(e.code as KeyCode, true)); document.body.addEventListener('keydown', (e) => onStateChange(e.code as KeyCode, true));
document.body.addEventListener('keyup', (e) => onStateChange(e.code as KeyCode, false)); document.body.addEventListener('keyup', (e) => onStateChange(e.code as KeyCode, false));
document.body.addEventListener('mousedown', (e) => {
onStateChange(`Mouse${e.button}`, true);
onMouseChange(e);
});
document.body.addEventListener('mouseup', (e) => {
onStateChange(`Mouse${e.button}`, false);
onMouseChange(e);
});
document.body.addEventListener('mousemove', (e) => onMouseChange(e));
document.body.addEventListener('contextmenu', (e) => e.preventDefault());
export const isPressed = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.pressed); export const isPressed = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.pressed);
export const isReleased = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.released); export const isReleased = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.released);
export const isRepeated = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.repeated); export const isRepeated = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.repeated);
export const isHeld = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.held); export const isHeld = (...keys: KeyCode[]) => keys.some(key => KEYS[key]?.held);
export const hasPressed = () => Object.values(KEYS).some(k => k.pressed); export const hasPressed = () => Object.values(KEYS).some(k => k?.pressed);
export const hasReleased = () => Object.values(KEYS).some(k => k.released); export const hasReleased = () => Object.values(KEYS).some(k => k?.released);
export const hasRepeated = () => Object.values(KEYS).some(k => k.repeated); export const hasRepeated = () => Object.values(KEYS).some(k => k?.repeated);
export const hasHeld = () => Object.values(KEYS).some(k => k.held); export const hasHeld = () => Object.values(KEYS).some(k => k?.held);
export const getGamepad = () => navigator.getGamepads().find(g => g != null); export const getGamepad = () => navigator.getGamepads().find(g => g != null);
@ -148,6 +178,8 @@ namespace Input {
+ getGamepadAxis(GamepadAxis.LY) + getGamepadAxis(GamepadAxis.LY)
); );
export const getMousePosition = (): Point => ({ ...mousePosition });
export const setRepeatInterval = (intervalMs: number) => { export const setRepeatInterval = (intervalMs: number) => {
repeatIntervalMs = intervalMs; repeatIntervalMs = intervalMs;
} }
@ -156,8 +188,14 @@ namespace Input {
repeatDelayMs = delayMs; repeatDelayMs = delayMs;
} }
export const setMainCanvas = (canvas: HTMLCanvasElement | null) => {
mainCanvas = canvas;
}
export function updateKeys() { export function updateKeys() {
for (const key of Object.values(KEYS)) { for (const key of Object.values(KEYS)) {
if (!key) continue;
key.released = false; key.released = false;
key.pressed = false; key.pressed = false;

View File

@ -1,6 +1,7 @@
import { Component, World } from "@common/rpg/core/world"; import { Component, World } from "@common/rpg/core/world";
import { component } from "@common/rpg/utils/decorators"; import { component } from "@common/rpg/utils/decorators";
import { getPosition, Position } from "../position"; import { getPosition, Position } from "../position";
import type { Point } from "@common/geometry";
export interface ViewportData { export interface ViewportData {
screenX: number; screenX: number;
@ -13,7 +14,6 @@ export interface ViewportData {
@component @component
export class Viewport extends Component<void> { export class Viewport extends Component<void> {
get screenX(): number { get screenX(): number {
return Math.round(getPosition(this.entity, 'screen')?.x ?? 0); return Math.round(getPosition(this.entity, 'screen')?.x ?? 0);
} }
@ -37,6 +37,20 @@ export class Viewport extends Component<void> {
get worldY(): number { get worldY(): number {
return Math.round(getPosition(this.entity)?.y ?? 0); return Math.round(getPosition(this.entity)?.y ?? 0);
} }
screenToWorld = ({ x, y }: Point): Point => {
return {
x: x - this.screenX + this.worldX,
y: y - this.screenY + this.worldY,
};
}
worldToScreen = ({ x, y }: Point): Point => {
return {
x: x - this.worldX + this.screenX,
y: y - this.worldY + this.screenY,
};
}
} }
export const createViewport = (world: World, viewportData: ViewportData) => { export const createViewport = (world: World, viewportData: ViewportData) => {
@ -49,16 +63,9 @@ export const createViewport = (world: World, viewportData: ViewportData) => {
return viewport; return viewport;
} }
export const getViewport = (world: World): ViewportData | null => { export const getViewport = (world: World): Viewport | null => {
for (const [, , viewport] of world.query(Viewport)) { for (const [, , viewport] of world.query(Viewport)) {
return { return viewport;
screenX: viewport.screenX,
screenY: viewport.screenY,
width: viewport.width,
height: viewport.height,
worldX: viewport.worldX,
worldY: viewport.worldY,
}
} }
return null; return null;

View File

@ -17,16 +17,20 @@ export class TextDisplaySystem extends System {
override update(world: World) { override update(world: World) {
const viewport = getViewport(world); const viewport = getViewport(world);
const offset = viewport ? { const offset = viewport ? viewport.screenToWorld({ x: 0, y: 0 }) : undefined;
x: viewport.worldX - viewport.screenX, const viewportClipRect = viewport ? {
y: viewport.worldY - viewport.screenY, x: viewport.screenX,
} : { x: 0, y: 0 }; y: viewport.screenY,
width: viewport.width,
height: viewport.height,
} : undefined;
const sprites = Array.from(world.query(Sprite, Position)) const sprites = Array.from(world.query(Sprite, Position))
.sort((a, b) => Number(a[2].absolute) - Number(b[2].absolute) || a[2].z - b[2].z); .sort((a, b) => Number(a[2].absolute) - Number(b[2].absolute) || a[2].z - b[2].z);
for (const [e, sprite, pos] of sprites) { for (const [e, sprite, pos] of sprites) {
if (e.has(Hidden)) continue; if (e.has(Hidden)) continue;
const image = sprite.image; const image = sprite.image;
const { x, y, absolute } = pos; const { x, y, absolute } = pos;
@ -37,13 +41,11 @@ export class TextDisplaySystem extends System {
const region = data instanceof TextRegion ? data : new TextRegion(data); const region = data instanceof TextRegion ? data : new TextRegion(data);
if (absolute) { if (absolute || !offset || !viewportClipRect) {
this.display.setRegion(x, y, region); this.display.setRegion(x, y, region);
} else { } else {
const clipRect = this.display.getClipRect(); const clipRect = this.display.getClipRect();
if (viewport) { this.display.setClipRect(viewportClipRect);
this.display.setClipRect({ x: viewport.screenX, y: viewport.screenY, width: viewport.width, height: viewport.height });
}
this.display.setRegion(x - offset.x, y - offset.y, region); this.display.setRegion(x - offset.x, y - offset.y, region);
this.display.setClipRect(clipRect); this.display.setClipRect(clipRect);
} }